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uMod2 Alpha Version: known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.
Implemented a some new features.
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+15
-13
@@ -50,28 +50,30 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
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#include "uMod_Defines.h"
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#include "uMod_DXMain_dll.h"
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//#include "uMod_TextureFunction.h"
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/*
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#include "uMod_IDirect3D9.h"
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#include "uMod_IDirect3D9Ex.h"
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#include "uMod_IDirect3DDevice9.h"
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#include "uMod_IDirect3DDevice9Ex.h"
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#include "uMod_IDirect3DCubeTexture9.h"
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#include "uMod_IDirect3DTexture9.h"
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#include "uMod_IDirect3DVolumeTexture9.h"
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*/
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#include "uMod_ArrayHandler.h"
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#include "uMod_TextureServer.h"
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#include "uMod_TextureClient.h"
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/**
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* global variable: HINSTANCE
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*/
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extern HINSTANCE gl_hThisInstance;
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/**
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* gloabal variable: pointer to TextureServer
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*/
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extern uMod_TextureServer* gl_TextureServer;
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/**
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* gloabal variable: pointer to the server thread
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*/
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extern HANDLE gl_ServerThread;
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/**
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* gloabal variable: error state. This is not supported at the moment.
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*/
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extern unsigned int gl_ErrorState;
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#endif
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