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uMod2 Alpha Version: known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.
Implemented a some new features.
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/*
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This file is part of Universal Modding Engine.
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Universal Modding Engine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Universal Modding Engine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef uMod_TEXTURECLIENT_DX10_HPP
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#define uMod_TEXTURECLIENT_DX10_HPP
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#include "..\uMod_Error.h"
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#include "..\uMod_DXMain\uMod_TextureClient.h"
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class uMod_TextureServer;
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class uMod_ID3D10Device;
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/*
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* An object of this class is owned by each d3d10 device.
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* functions called by the Server are called from the server thread instance.
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* All other functions are called from the render thread instance of the game itself.
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*/
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class uMod_TextureClient_DX10 : public uMod_TextureClient
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{
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public:
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uMod_TextureClient_DX10( uMod_ID3D10Device* device, const int version);
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virtual ~uMod_TextureClient_DX10(void);
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/*
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int AddTexture( uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DDevice9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
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int AddTexture( uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
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int AddTexture( uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::CreateTexture(...) or uMod_IDirect3DDevice9::BeginScene()
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int RemoveTexture( uMod_IDirect3DTexture9* tex); //called from uMod_IDirect3DTexture9::Release()
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int RemoveTexture( uMod_IDirect3DVolumeTexture9* tex); //called from uMod_IDirect3DVolumeTexture9::Release()
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int RemoveTexture( uMod_IDirect3DCubeTexture9* tex); //called from uMod_IDirect3DCubeTexture9::Release()
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int SaveAllTextures(bool val); //called from the Server
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int SaveSingleTexture(bool val); //called from the Server
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int SaveTexture(uMod_IDirect3DTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
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int SaveTexture(uMod_IDirect3DVolumeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
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int SaveTexture(uMod_IDirect3DCubeTexture9* pTexture); //called from uMod_IDirect3DDevice9::BeginScene() (save button) or from AddTexture(...) (SaveAllTextures)
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int MergeUpdate(void); //called from uMod_IDirect3DDevice9::BeginScene()
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int LookUpToMod( uMod_IDirect3DTexture9* pTexture, int num_index_list=0, int *index_list=(int*)0); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
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int LookUpToMod( uMod_IDirect3DVolumeTexture9* pTexture, int num_index_list=0, int *index_list=(int*)0); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
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int LookUpToMod( uMod_IDirect3DCubeTexture9* pTexture, int num_index_list=0, int *index_list=(int*)0); // called at the end AddTexture(...) and from Device->UpdateTexture(...)
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uMod_TextureHandler<uMod_IDirect3DTexture9> OriginalTextures; // stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
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uMod_TextureHandler<uMod_IDirect3DVolumeTexture9> OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
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uMod_TextureHandler<uMod_IDirect3DCubeTexture9> OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
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// if the has could not be calculated for a texture it is not considered in the original texture list,
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// but it is now added into the following lists and we try to calculate the hash once again later
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int CheckAgainNonAdded(void);
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bool Bool_CheckAgainNonAdded;
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uMod_TextureHandler<uMod_IDirect3DTexture9> NonAdded_OriginalTextures; // stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
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uMod_TextureHandler<uMod_IDirect3DVolumeTexture9> NonAdded_OriginalVolumeTextures; // stores the pointer to the uMod_IDirect3DVolumeTexture9 objects created by the game
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uMod_TextureHandler<uMod_IDirect3DCubeTexture9> NonAdded_OriginalCubeTextures; // stores the pointer to the uMod_IDirect3DCubeTexture9 objects created by the game
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private:
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IDirect3DDevice9* D3D9Device;
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int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DTexture9 **ppTexture); // called if a target texture is found
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int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DVolumeTexture9 **ppTexture); // called if a target texture is found
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int LoadTexture( TextureFileStruct* file_in_memory, uMod_IDirect3DCubeTexture9 **ppTexture); // called if a target texture is found
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// and the corresponding fake texture should be loaded
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//MyTypeHash GetHash(unsigned char *str, int len);
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//unsigned int GetCRC32(char *pcDatabuf, unsigned int ulDatalen);
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*
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*/
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};
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#endif /* uMod_TEXTUREHANDLER_HPP_ */
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