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https://github.com/gwdevhub/gMod.git
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uMod2 Alpha Version:
known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong. Changes: - hashing algorithm is now a CRC64 value - changed CRC32 algorithm to a faster one - in save single texture mode, the selected texture can now be displayed - the way how uMod get the raw data of the texture was changed
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@@ -74,14 +74,20 @@ public:
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wxString CollapseTextureCapture;
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wxString CheckBoxSaveSingleTexture;
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wxString CheckBoxShowStringSaveSingleTexture;
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wxString CheckBoxShowSingleTexture;
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wxString CheckBoxSaveAllTextures;
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wxString TextCtrlSavePath;
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wxString SelectLanguage;
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wxString StartGame;
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wxString CommandLine;
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wxString ChooseTemplate;
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wxString OpenTemplate;
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wxString SaveTemplate;
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wxString DefaultTemplate;
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wxString AutoSaveTemplate;
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wxString ChooseGame;
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wxString DeleteGame;
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wxString GameAlreadyAdded;
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@@ -113,6 +119,7 @@ public:
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wxString Error_Hash;
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wxString Error_FileOpen;
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wxString Error_FileRead;
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wxString Error_NoTemplates;
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wxString Error_Memory;
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wxString Error_Unzip;
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wxString Error_ZipEntry;
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