uMod2 Alpha Version:

known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Changes:
- hashing algorithm is now a CRC64 value
- changed CRC32 algorithm to a faster one
- in save single texture mode, the selected texture can now be displayed
- the way how uMod get the raw data of the texture was changed
This commit is contained in:
code@koerner-de.net
2012-08-04 19:30:29 +00:00
parent 0bc7eebede
commit 071ac3ece5
41 changed files with 1126 additions and 1108 deletions
+8 -1
View File
@@ -74,14 +74,20 @@ public:
wxString CollapseTextureCapture;
wxString CheckBoxSaveSingleTexture;
wxString CheckBoxShowStringSaveSingleTexture;
wxString CheckBoxShowSingleTexture;
wxString CheckBoxSaveAllTextures;
wxString TextCtrlSavePath;
wxString SelectLanguage;
wxString StartGame;
wxString CommandLine;
wxString ChooseTemplate;
wxString OpenTemplate;
wxString SaveTemplate;
wxString DefaultTemplate;
wxString AutoSaveTemplate;
wxString ChooseGame;
wxString DeleteGame;
wxString GameAlreadyAdded;
@@ -113,6 +119,7 @@ public:
wxString Error_Hash;
wxString Error_FileOpen;
wxString Error_FileRead;
wxString Error_NoTemplates;
wxString Error_Memory;
wxString Error_Unzip;
wxString Error_ZipEntry;