uMod2 Alpha Version:

known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Changes:
- hashing algorithm is now a CRC64 value
- changed CRC32 algorithm to a faster one
- in save single texture mode, the selected texture can now be displayed
- the way how uMod get the raw data of the texture was changed
This commit is contained in:
code@koerner-de.net
2012-08-04 19:30:29 +00:00
parent 0bc7eebede
commit 071ac3ece5
41 changed files with 1126 additions and 1108 deletions
+9
View File
@@ -37,6 +37,7 @@ public:
int LoadTemplate( const wxString &file_name);
int LoadTemplateFromString( const wxString &content);
int LoadGameData(const uMod_GameInfo &game);
wxString GetExeName(void) {return ExeName;}
wxString GetTemplateName(void) {return TemplateName;}
@@ -172,6 +173,13 @@ private:
*/
int GetSettings(void);
/**
* returns the file name to a given template name
* @param template_name
* @param file_name
* @return 0 on success
*/
int GetTemplateFileName( const wxString &template_name, wxString &file_name);
wxString ExeName;
wxString TemplateName;
@@ -191,6 +199,7 @@ private:
wxBoxSizer *SingleTextureSizer;
wxCheckBox *SaveSingleTexture;
wxCheckBox *ShowSingleTextureString;
wxCheckBox *ShowSingleTexture;
uMod_KeyPanel *KeyBack;