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uMod2 Alpha Version:
known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong. Changes: - hashing algorithm is now a CRC64 value - changed CRC32 algorithm to a faster one - in save single texture mode, the selected texture can now be displayed - the way how uMod get the raw data of the texture was changed
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@@ -37,6 +37,7 @@ public:
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int LoadTemplate( const wxString &file_name);
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int LoadTemplateFromString( const wxString &content);
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int LoadGameData(const uMod_GameInfo &game);
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wxString GetExeName(void) {return ExeName;}
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wxString GetTemplateName(void) {return TemplateName;}
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@@ -172,6 +173,13 @@ private:
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*/
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int GetSettings(void);
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/**
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* returns the file name to a given template name
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* @param template_name
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* @param file_name
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* @return 0 on success
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*/
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int GetTemplateFileName( const wxString &template_name, wxString &file_name);
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wxString ExeName;
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wxString TemplateName;
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@@ -191,6 +199,7 @@ private:
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wxBoxSizer *SingleTextureSizer;
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wxCheckBox *SaveSingleTexture;
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wxCheckBox *ShowSingleTextureString;
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wxCheckBox *ShowSingleTexture;
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uMod_KeyPanel *KeyBack;
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