uMod2 Alpha Version:

known bugs: I disabled the remove device function inside the gui, because something in the event handling goes terrible wrong.

Changes:
- hashing algorithm is now a CRC64 value
- changed CRC32 algorithm to a faster one
- in save single texture mode, the selected texture can now be displayed
- the way how uMod get the raw data of the texture was changed
This commit is contained in:
code@koerner-de.net
2012-08-04 19:30:29 +00:00
parent 0bc7eebede
commit 071ac3ece5
41 changed files with 1126 additions and 1108 deletions
+75 -110
View File
@@ -22,7 +22,7 @@ along with Universal Modding Engine. If not, see <http://www.gnu.org/licenses/>
uMod_TextureServer::uMod_TextureServer(wchar_t *game)
{
Message("uMod_TextureServer(void): %lu\n", this);
Message("uMod_TextureServer(void): %p\n", this);
Mutex = CreateMutex(NULL, false, NULL);
@@ -32,6 +32,7 @@ uMod_TextureServer::uMod_TextureServer(wchar_t *game)
BoolSaveAllTextures = false;
BoolSaveSingleTexture = false;
BoolShowTextureString = false;
BoolShowSingleTexture = false;
BoolSupportTPF = false;
SavePath[0] = 0;
@@ -74,15 +75,25 @@ uMod_TextureServer::uMod_TextureServer(wchar_t *game)
uMod_TextureServer::~uMod_TextureServer(void)
{
Message("~uMod_TextureServer(void): %lu\n", this);
Message("~uMod_TextureServer(void): %p\n", this);
if (Mutex != NULL) CloseHandle(Mutex);
//delete the files in memory
int num = CurrentMod.GetNumber();
for (int i = 0; i < num; i++) delete[] CurrentMod[i]->pData; //delete the file content of the texture
for (int i = 0; i < num; i++)
{
delete [] CurrentMod[i]->pData; //delete the file content of the texture
delete CurrentMod[i]; //delete the structure
}
num = OldMod.GetNumber();
for (int i = 0; i < num; i++) delete[] OldMod[i]->pData; //delete the file content of the texture
for (int i = 0; i < num; i++)
{
delete [] OldMod[i]->pData; //delete the file content of the texture
delete OldMod[i]; //delete the structure
}
if (Clients != NULL) delete [] Clients;
if (Pipe.In != INVALID_HANDLE_VALUE ) CloseHandle(Pipe.In);
Pipe.In = INVALID_HANDLE_VALUE;
@@ -92,7 +103,7 @@ uMod_TextureServer::~uMod_TextureServer(void)
int uMod_TextureServer::AddClient(uMod_TextureClient *client, TextureFileStruct* &update, int &number, const int version) // called from a client
{
Message("AddClient(%lu): %lu\n", client, this);
Message("AddClient(%p): %p\n", client, this);
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
@@ -106,6 +117,7 @@ int uMod_TextureServer::AddClient(uMod_TextureClient *client, TextureFileStruct*
client->SaveAllTextures(BoolSaveAllTextures);
client->SaveSingleTexture(BoolSaveSingleTexture);
client->ShowTextureString(BoolShowTextureString);
client->ShowSingleTexture(BoolShowSingleTexture);
client->SupportTPF(BoolSupportTPF);
client->SetSaveDirectory(SavePath);
@@ -162,7 +174,7 @@ int uMod_TextureServer::AddClient(uMod_TextureClient *client, TextureFileStruct*
int uMod_TextureServer::RemoveClient(uMod_TextureClient *client, const int version) // called from a client
{
Message("RemoveClient(%lu): %lu\n", client);
Message("RemoveClient(%p): %p\n", client);
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
@@ -200,8 +212,13 @@ int uMod_TextureServer::RemoveClient(uMod_TextureClient *client, const int versi
int uMod_TextureServer::AddFile( char* buffer, DWORD64 size, DWORD64 hash, bool force) // called from Mainloop()
{
Message("uMod_TextureServer::AddFile( %p %llu, %#llX, %d): %lu\n", buffer, size, hash, force, this);
Message("uMod_TextureServer::AddFile( %p %llu, %#llX, %d): %p\n", buffer, size, hash, force, this);
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
TextureFileStruct* temp = NULL;
int num = CurrentMod.GetNumber();
@@ -258,101 +275,22 @@ int uMod_TextureServer::AddFile( char* buffer, DWORD64 size, DWORD64 hash, bool
//else
temp->ForceReload = force;
Message("uMod_TextureServer::End AddFile(%#lX)\n", hash);
if (new_file) return (CurrentMod.Add(temp)); // new files must be added to the list of the CurrentMod
else return (RETURN_OK);
Message("uMod_TextureServer::End AddFile(%#llX)\n", hash);
if (new_file) CurrentMod.Add(temp); // new files must be added to the list of the CurrentMod+
return (UnlockMutex());
}
/*
int uMod_TextureServer::AddFile(wchar_t* file_name, MyTypeHash hash, bool force) // called from Mainloop
// this functions does the same, but loads the file content from disk
{
Message("uMod_TextureServer::AddFile( %ls, %#lX, %d): %lu\n", file_name, hash, force, this);
TextureFileStruct* temp = NULL;
int num = CurrentMod.GetNumber();
for (int i = 0; i < num; i++) if (CurrentMod[i]->Hash == hash)
{
if (force) {temp = CurrentMod[i]; break;}
else return (RETURN_OK);
}
if (temp==NULL)
{
num = OldMod.GetNumber();
for (int i = 0; i < num; i++) if (OldMod[i]->Hash == hash)
{
temp = OldMod[i];
OldMod.Remove(temp);
CurrentMod.Add(temp);
if (force) break;
else return (RETURN_OK);
}
}
FILE* file;
if (_wfopen_s(&file, file_name, L"rb") != 0)
{
Message("AddFile( ): file not found\n");
return (RETURN_FILE_NOT_LOADED);
}
fseek (file, 0, SEEK_END);
unsigned int size = ftell(file);
fseek (file, 0, SEEK_SET);
bool new_file = true;
if (temp!=NULL)
{
new_file = false;
if (temp->pData!=NULL) delete [] temp->pData;
temp->pData = NULL;
}
else
{
new_file = true;
temp = new TextureFileStruct;
temp->Reference = -1;
}
try
{
temp->pData = new char[size];
}
catch (...)
{
if (!new_file) CurrentMod.Remove( temp);
delete temp;
gl_ErrorState |= uMod_ERROR_MEMORY | uMod_ERROR_SERVER;
return (RETURN_NO_MEMORY);
}
int result = fread(temp->pData, 1, size, file);
fclose(file);
if (result != size)
{
delete[] temp->pData;
if (!new_file) CurrentMod.Remove( temp);
delete temp;
return (RETURN_FILE_NOT_LOADED);
}
temp->Size = size;
temp->NumberOfTextures = 0;
temp->Textures = NULL;
temp->Hash = hash;
if (new_file) temp->ForceReload = false;
else temp->ForceReload = force;
Message("End AddFile(%#lX)\n", hash);
if (new_file) return (CurrentMod.Add(temp));
else return (RETURN_OK);
}
*/
int uMod_TextureServer::RemoveFile(DWORD64 hash) // called from Mainloop()
{
Message("RemoveFile( %lu): %lu\n", hash, this);
Message("RemoveFile( %#llx): %p\n", hash, this);
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
int num = CurrentMod.GetNumber();
for (int i = 0; i < num; i++) if (CurrentMod[i]->Hash == hash)
{
@@ -360,7 +298,7 @@ int uMod_TextureServer::RemoveFile(DWORD64 hash) // called from Mainloop()
CurrentMod.Remove(temp);
return (OldMod.Add(temp));
}
return (RETURN_OK);
return (UnlockMutex());
}
int uMod_TextureServer::SaveAllTextures(bool val) // called from Mainloop()
@@ -414,6 +352,23 @@ int uMod_TextureServer::ShowTextureString(bool val) // called from Mainloop()
return (UnlockMutex());
}
int uMod_TextureServer::ShowSingleTexture(bool val) // called from Mainloop()
{
if (BoolShowSingleTexture == val) return (RETURN_OK);
BoolShowSingleTexture = val;
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_SERVER;
return (ret);
}
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->ShowSingleTexture(BoolShowSingleTexture);
}
return (UnlockMutex());
}
int uMod_TextureServer::SupportTPF(bool val) // called from Mainloop()
{
if (BoolSupportTPF == val) return (RETURN_OK);
@@ -433,7 +388,7 @@ int uMod_TextureServer::SupportTPF(bool val) // called from Mainloop()
int uMod_TextureServer::SetSaveDirectory(wchar_t *dir) // called from Mainloop()
{
Message("uMod_TextureServer::SetSaveDirectory( %ls): %lu\n", dir, this);
Message("uMod_TextureServer::SetSaveDirectory( %ls): %p\n", dir, this);
int i = 0;
for (i = 0; i < MAX_PATH && (dir[i]); i++) SavePath[i] = dir[i];
if (i == MAX_PATH)
@@ -512,7 +467,7 @@ int uMod_TextureServer::SetFontColour(DWORD64 colour) // called from Mainloop()
return (ret);
}
FontColour = colour;
Message("uMod_TextureServer::SetFontColour( %#lX): %lu\n",colour, this);
Message("uMod_TextureServer::SetFontColour( %#llX): %p\n",colour, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetFontColour( colour);
@@ -529,7 +484,7 @@ int uMod_TextureServer::SetTextureColour(DWORD64 colour) // called from Mainloop
return (ret);
}
TextureColour = colour;
Message("uMod_TextureServer::SetTextureColour( %#lX): %lu\n", colour, this);
Message("uMod_TextureServer::SetTextureColour( %#llX): %p\n", colour, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetTextureColour( colour);
@@ -545,7 +500,7 @@ int uMod_TextureServer::SetFileFormat(DWORD64 format) // called from Mainloop()
return (ret);
}
FileFormat = format;
Message("uMod_TextureServer::SetFileFormat( %lu): %lu\n", format, this);
Message("uMod_TextureServer::SetFileFormat( %#llX): %p\n", format, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetFileFormat( format);
@@ -561,7 +516,7 @@ int uMod_TextureServer::SetFormatFilter(DWORD64 format) // called from Mainloop(
return (ret);
}
FormatFilter = format;
Message("uMod_TextureServer::SetFormatFilter( %lu): %lu\n", format, this);
Message("uMod_TextureServer::SetFormatFilter( %#llX): %p\n", format, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetFormatFilter( format);
@@ -577,7 +532,7 @@ int uMod_TextureServer::SetWidthFilter(DWORD64 size) // called from Mainloop()
return (ret);
}
WidthFilter = size;
Message("uMod_TextureServer::SetWidthFilter( %lu): %lu\n", size, this);
Message("uMod_TextureServer::SetWidthFilter( %#llX): %p\n", size, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetWidthFilter( size);
@@ -593,7 +548,7 @@ int uMod_TextureServer::SetHeightFilter(DWORD64 size) // called from Mainloop()
return (ret);
}
HeightFilter = size;
Message("uMod_TextureServer::SetHeightFilter( %lu): %lu\n", size, this);
Message("uMod_TextureServer::SetHeightFilter( %#llX): %p\n", size, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetHeightFilter( size);
@@ -609,7 +564,7 @@ int uMod_TextureServer::SetDepthFilter(DWORD64 size) // called from Mainloop()
return (ret);
}
DepthFilter = size;
Message("uMod_TextureServer::SetDepthFilter( %lu): %lu\n", size, this);
Message("uMod_TextureServer::SetDepthFilter( %#llX): %p\n", size, this);
for (int i = 0; i < NumberOfClients; i++)
{
Clients[i]->SetDepthFilter( size);
@@ -619,7 +574,7 @@ int uMod_TextureServer::SetDepthFilter(DWORD64 size) // called from Mainloop()
int uMod_TextureServer::PropagateUpdate(uMod_TextureClient* client) // called from Mainloop(), send the update to all clients
{
Message("PropagateUpdate(%lu): %lu\n", client, this);
Message("PropagateUpdate(%p): %p\n", client, this);
if (int ret = LockMutex())
{
gl_ErrorState |= uMod_ERROR_TEXTURE;
@@ -667,7 +622,8 @@ int TextureFileStruct_Compare( const void * elem1, const void * elem2 )
int uMod_TextureServer::PrepareUpdate(TextureFileStruct* &update, int &number) // called from the PropagateUpdate() and AddClient.
// Prepare an update for one client. The allocated memory must deleted by the client.
{
Message("PrepareUpdate(%lu, %d): %lu\n", update, number, this);
update = NULL;
number = 0;
TextureFileStruct* temp = NULL;
int num = CurrentMod.GetNumber();
@@ -684,9 +640,10 @@ int uMod_TextureServer::PrepareUpdate(TextureFileStruct* &update, int &number) /
qsort( temp, num, sizeof(TextureFileStruct), TextureFileStruct_Compare);
}
update = temp;
number = num;
Message("PrepareUpdate(%p, %d): %p\n", update, number, this);
return (RETURN_OK);
}
#undef cpy_file_struct
@@ -841,6 +798,13 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
else ShowTextureString(true);
break;
}
case CONTROL_SHOW_TEXTURE:
{
Message("MainLoop: CONTROL_SHOW_TEXTURE (%#llX): %p\n", commands->Value, this);
if (commands->Value == 0) ShowSingleTexture(false);
else ShowSingleTexture(true);
break;
}
case CONTROL_SUPPORT_TPF:
{
Message("MainLoop: CONTROL_SUPPORT_TPF (%#llX): %p\n", commands->Value, this);
@@ -850,8 +814,9 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
}
case CONTROL_SET_DIR:
{
Message("MainLoop: CONTROL_SET_DIR (%ls): %p\n", (wchar_t*) &buffer[pos + sizeof(MsgStruct)], this);
size = commands->Value;
if (pos + sizeof(MsgStruct) +size <= num) SetSaveDirectory( (wchar_t*) &buffer[pos + sizeof(MsgStruct)]);
if (pos + sizeof(MsgStruct) + size <= num) SetSaveDirectory( (wchar_t*) &buffer[pos + sizeof(MsgStruct)]);
break;
}
@@ -918,7 +883,7 @@ int uMod_TextureServer::MainLoop(void) // run as a separated thread
default:
{
Message("MainLoop: DEFAULT: %lu %#llX %#llX\n", commands->Control, commands->Value, commands->Hash, this);
Message("MainLoop: DEFAULT: %lu %#llX %#llX: %p\n", commands->Control, commands->Value, commands->Hash, this);
break;
}
}