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https://github.com/AlexMacocian/SystemExtensions.git
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e6a06915cd
Codestyle fixes Setup CODEOWNERS Setup dependabot
220 lines
5.6 KiB
C#
220 lines
5.6 KiB
C#
using System.Linq;
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namespace System.Collections.Generic;
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/// <summary>
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/// Binary heap implementation.
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/// </summary>
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/// <typeparam name="T">Provided type.</typeparam>
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[Serializable]
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public sealed class BinaryHeap<T> : IEnumerable<T> where T : IComparable<T>
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{
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#region Fields
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T[] items;
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private int capacity;
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private int count;
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private readonly int initialCapacity;
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#endregion
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#region Properties
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/// <summary>
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/// Minimum value from the heap.
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/// </summary>
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public T Min
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{
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get
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{
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return this.items[1];
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}
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}
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/// <summary>
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/// Maximum value from the heap.
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/// </summary>
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public T Max
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{
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get
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{
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return this.items[this.count];
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}
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}
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/// <summary>
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/// Capacity of the heap.
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/// </summary>
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public int Capacity
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{
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get => this.capacity;
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set
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{
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if (value > this.capacity)
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{
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Array.Resize(ref this.items, value);
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this.capacity = value;
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}
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}
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}
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/// <summary>
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/// Number of elements in the heap.
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/// </summary>
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public int Count { get => this.count; }
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#endregion
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#region Constructors
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/// <summary>
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/// Constructor for a binary heap data structure.
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/// </summary>
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public BinaryHeap()
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{
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this.capacity = 10;
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this.initialCapacity = this.capacity;
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this.items = new T[this.capacity];
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}
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/// <summary>
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/// Constructor for a binary heap data structure.
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/// </summary>
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/// <param name="capacity">Initial capacity of the heap. Used for initial alocation of the array.</param>
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public BinaryHeap(int capacity)
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{
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this.capacity = capacity;
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this.initialCapacity = capacity;
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this.items = new T[capacity];
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Adds value to the queue.
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/// </summary>
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/// <param name="value">Value to be added.</param>
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public void Add(T value)
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{
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if (this.count == this.Capacity - 1)
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{
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this.Capacity = 2 * this.Capacity;
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}
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var position = ++this.count;
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for (; position > 1 && value.CompareTo(this.items[position / 2]) < 0; position /= 2)
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{
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this.items[position] = this.items[position / 2];
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}
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this.items[position] = value;
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}
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/// <summary>
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/// Removes the item at the root. Throws exception if there are no items in the heap.
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/// </summary>
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/// <returns>Value removed.</returns>
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public T Remove()
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{
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if (this.count == 0)
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{
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throw new IndexOutOfRangeException("Heap is empty!");
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}
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var min = this.items[1];
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this.items[1] = this.items[this.count--];
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this.BubbleDown(1);
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return min;
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}
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/// <summary>
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/// Peeks at the item at the root. Throws exception if there are no items in the heap.
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/// </summary>
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/// <returns></returns>
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public T Peek()
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{
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if (this.count == 0)
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{
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throw new IndexOutOfRangeException("Heap is empty!");
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}
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var min = this.items[1];
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return min;
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}
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/// <summary>
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/// Return the heap structure as an array
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/// </summary>
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/// <returns>Array with values sorted as in heap</returns>
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public T[] ToArray()
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{
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var newArray = new T[this.count];
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Array.Copy(this.items, 1, newArray, 0, this.count);
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return newArray;
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}
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/// <summary>
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/// Determines whether the heap contains specified value
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/// </summary>
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/// <param name="value">Value to locate in the heap</param>
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/// <returns></returns>
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public bool Contains(T value)
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{
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return this.items.Contains(value);
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}
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/// <summary>
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/// Clears the heap
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/// </summary>
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public void Clear()
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{
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this.count = 0;
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}
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/// <summary>
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/// Clears the heap.
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/// </summary>
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/// <param name="completeClear">Specifies if the underlying array should be cleared as well</param>
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public void Clear(bool completeClear)
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{
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this.count = 0;
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if (completeClear)
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{
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this.capacity = this.initialCapacity;
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this.items = new T[this.initialCapacity];
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}
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}
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/// <summary>
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/// Returns an enumerator that iterates over the heap.
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/// </summary>
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/// <returns>Enumerator that iterates over the heap.</returns>
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public IEnumerator<T> GetEnumerator()
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{
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for (var i = 0; i < this.count; i++)
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{
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yield return this.items[i + 1];
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}
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Bubble the specified element to its position
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/// </summary>
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/// <param name="index">Index of element to bubble</param>
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private void BubbleDown(int index)
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{
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var temp = this.items[index];
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int childIndex;
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for (; 2 * index <= this.count; index = childIndex)
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{
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childIndex = 2 * index;
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if (childIndex != this.Count && this.items[childIndex].CompareTo(this.items[childIndex + 1]) > 0)
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{
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childIndex++;
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}
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if (temp.CompareTo(this.items[childIndex]) > 0)
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{
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this.items[index] = this.items[childIndex];
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}
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else
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{
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break;
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}
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}
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this.items[index] = temp;
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}
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/// <summary>
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/// Implementation of IEnumerator.
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/// </summary>
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/// <returns>Enumerator over the array.</returns>
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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