Update dependencies (#10)

Fix code style
This commit is contained in:
2021-09-16 13:56:05 +02:00
committed by GitHub
parent d20e5bd308
commit 57925151fa
28 changed files with 378 additions and 256 deletions
@@ -174,7 +174,7 @@ namespace System.Threading
threadpool = new List<WorkerThread>();
tasks = new PriorityQueue<QueueEntry>();
maxThreads = System.Environment.ProcessorCount;
for (int i = 0; i < maxThreads; i++)
for (var i = 0; i < maxThreads; i++)
{
this.CreateAndStartWorkerThread();
}
@@ -194,7 +194,7 @@ namespace System.Threading
threadpool = new List<WorkerThread>();
tasks = new PriorityQueue<QueueEntry>();
this.maxThreads = Math.Max(maxThreads, 1);
for (int i = 0; i < maxThreads; i++)
for (var i = 0; i < maxThreads; i++)
{
this.CreateAndStartWorkerThread();
}
@@ -216,23 +216,23 @@ namespace System.Threading
{
threadpool = new List<WorkerThread>();
tasks = new PriorityQueue<QueueEntry>();
for (int i = 0; i < lowest; i++)
for (var i = 0; i < lowest; i++)
{
this.CreateAndStartWorkerThread(ThreadPriority.Lowest);
}
for (int i = 0; i < belowNormal; i++)
for (var i = 0; i < belowNormal; i++)
{
this.CreateAndStartWorkerThread(ThreadPriority.BelowNormal);
}
for (int i = 0; i < normal; i++)
for (var i = 0; i < normal; i++)
{
this.CreateAndStartWorkerThread(ThreadPriority.Normal);
}
for (int i = 0; i < aboveNormal; i++)
for (var i = 0; i < aboveNormal; i++)
{
this.CreateAndStartWorkerThread(ThreadPriority.AboveNormal);
}
for (int i = 0; i < highest; i++)
for (var i = 0; i < highest; i++)
{
this.CreateAndStartWorkerThread(ThreadPriority.Highest);
}
@@ -247,7 +247,11 @@ namespace System.Threading
/// <param name="taskPriority">Priority of task. Affects its position into the queue.</param>
public void QueueUserWorkItem(WaitCallback waitCallback, object callbackState, TaskPriority taskPriority)
{
while (!Monitor.TryEnter(tasksLock)) ;
while (!Monitor.TryEnter(tasksLock))
{
;
}
tasks.Enqueue(new QueueEntry(taskPriority, waitCallback, callbackState));
Monitor.Exit(tasksLock);
}
@@ -307,7 +311,11 @@ namespace System.Threading
thisWorkerThread.Working = true;
QueueEntry task = null;
while (!Monitor.TryEnter(tasksLock)) ;
while (!Monitor.TryEnter(tasksLock))
{
;
}
if (tasks.Count > 0)
{
task = tasks.Dequeue();
@@ -316,7 +324,7 @@ namespace System.Threading
if (task != null)
{
System.Diagnostics.Debug.WriteLine(Thread.CurrentThread.Name + " - Running task!");
WaitCallback waitCallback = task.WaitCallback;
var waitCallback = task.WaitCallback;
waitCallback.Invoke(task.Object);
}
thisWorkerThread.Working = false;
@@ -328,7 +336,7 @@ namespace System.Threading
/// </summary>
private void ObserverLoop()
{
Statistics statistics = new Statistics();
var statistics = new Statistics();
while (true)
{
//Observer operates on a 100ms loop. Due to the low priority of the thread itself, this loop will almost always take
@@ -346,7 +354,7 @@ namespace System.Threading
//This part of code updates the statistics of the threadpool.
if (statistics.Initialized)
{
double loopDuration = (DateTime.Now - statistics.LastUpdate).TotalMilliseconds;
var loopDuration = (DateTime.Now - statistics.LastUpdate).TotalMilliseconds;
if (statistics.LoopFrequency == 0)
{
statistics.LoopFrequency = loopDuration;
@@ -387,7 +395,7 @@ namespace System.Threading
if (tasks.Count > 0)
{
//If there are tasks pending, find a thread with priority under Normal and upgrade its priority.
Thread t = FindThreadWithLowPriority();
var t = FindThreadWithLowPriority();
if (t != null)
{
UpgradeThreadPriority(t);
@@ -396,7 +404,7 @@ namespace System.Threading
else
{
//If there are no tasks pending, find a thread with priority above Lowest and downgrade its priority.
Thread t = FindThreadWithAcceptablePriority();
var t = FindThreadWithAcceptablePriority();
if (t != null)
{
DowngradeThreadPriority(t);
@@ -423,7 +431,7 @@ namespace System.Threading
//If thread is currently working, notify it to close.
//Else, abort the thread.
//Reset counter to 0.
WorkerThread worker = threadpool[threadpool.Count - 1];
var worker = threadpool[threadpool.Count - 1];
if (worker.Working)
{
worker.Running = false;
@@ -444,7 +452,7 @@ namespace System.Threading
/// <returns>Thread with low priority.</returns>
private Thread FindThreadWithLowPriority()
{
foreach (WorkerThread t in threadpool)
foreach (var t in threadpool)
{
if (t.Thread.Priority == ThreadPriority.Lowest || t.Thread.Priority == ThreadPriority.BelowNormal)
{
@@ -459,7 +467,7 @@ namespace System.Threading
/// <returns>Thread with BelowNormal or Normal priority.</returns>
private Thread FindThreadWithAcceptablePriority()
{
foreach (WorkerThread t in threadpool)
foreach (var t in threadpool)
{
if (t.Thread.Priority == ThreadPriority.Normal || t.Thread.Priority == ThreadPriority.BelowNormal)
{
@@ -538,7 +546,7 @@ namespace System.Threading
this.observerCancellationTokenSource.Cancel();
this.observer.Join();
}
foreach (WorkerThread worker in threadpool)
foreach (var worker in threadpool)
{
worker.CancellationTokenSource.Cancel();
worker.Thread.Join();