Update dependencies (#10)

Fix code style
This commit is contained in:
2021-09-16 13:56:05 +02:00
committed by GitHub
parent d20e5bd308
commit 57925151fa
28 changed files with 378 additions and 256 deletions
@@ -60,7 +60,7 @@ namespace System.Collections.Generic
public void Add(T value)
{
count++;
AVLNode<T> newItem = new AVLNode<T>(value);
var newItem = new AVLNode<T>(value);
if (root == null)
{
root = newItem;
@@ -77,7 +77,7 @@ namespace System.Collections.Generic
/// <returns>True if the value is in the tree.</returns>
public bool Contains(T value)
{
AVLNode<T> node = Find(value, root);
var node = Find(value, root);
if (node == null)
{
return false;
@@ -105,12 +105,12 @@ namespace System.Collections.Generic
/// </summary>
public void Clear()
{
Queue<AVLNode<T>> queue = new Queue<AVLNode<T>>();
var queue = new Queue<AVLNode<T>>();
queue.Enqueue(root);
while (queue.Count > 0)
{
AVLNode<T> currentNode = queue.Dequeue();
var currentNode = queue.Dequeue();
if (currentNode.Left != null)
{
queue.Enqueue(currentNode.Left);
@@ -134,11 +134,11 @@ namespace System.Collections.Generic
/// <param name="arrayIndex">Starting index of the provided array.</param>
public void CopyTo(T[] array, int arrayIndex)
{
Queue<AVLNode<T>> queue = new Queue<AVLNode<T>>();
var queue = new Queue<AVLNode<T>>();
queue.Enqueue(root);
while (queue.Count > 0)
{
AVLNode<T> currentNode = queue.Dequeue();
var currentNode = queue.Dequeue();
array[arrayIndex++] = currentNode.Value;
if (currentNode.Left != null)
{
@@ -164,7 +164,7 @@ namespace System.Collections.Generic
/// <returns>Array containing the values contained in the tree.</returns>
public T[] ToArray()
{
T[] array = new T[count];
var array = new T[count];
CopyTo(array, 0);
return array;
}
@@ -191,7 +191,7 @@ namespace System.Collections.Generic
}
private AVLNode<T> BalanceTree(AVLNode<T> current)
{
int b_factor = BalanceFactor(current);
var b_factor = BalanceFactor(current);
if (b_factor > 1)
{
if (BalanceFactor(current.Left) > 0)
@@ -299,7 +299,9 @@ namespace System.Collections.Generic
return current;
}
else
{
return Find(target, current.Left);
}
}
else
{
@@ -308,7 +310,9 @@ namespace System.Collections.Generic
return current;
}
else
{
return Find(target, current.Right);
}
}
}
@@ -318,46 +322,46 @@ namespace System.Collections.Generic
}
private int GetHeight(AVLNode<T> current)
{
int height = 0;
var height = 0;
if (current != null)
{
int l = GetHeight(current.Left);
int r = GetHeight(current.Right);
int m = Max(l, r);
var l = GetHeight(current.Left);
var r = GetHeight(current.Right);
var m = Max(l, r);
height = m + 1;
}
return height;
}
private int BalanceFactor(AVLNode<T> current)
{
int l = GetHeight(current.Left);
int r = GetHeight(current.Right);
int b_factor = l - r;
var l = GetHeight(current.Left);
var r = GetHeight(current.Right);
var b_factor = l - r;
return b_factor;
}
private AVLNode<T> RotateRR(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Right;
var pivot = parent.Right;
parent.Right = pivot.Left;
pivot.Left = parent;
return pivot;
}
private AVLNode<T> RotateLL(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Left;
var pivot = parent.Left;
parent.Left = pivot.Right;
pivot.Right = parent;
return pivot;
}
private AVLNode<T> RotateLR(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Left;
var pivot = parent.Left;
parent.Left = RotateRR(pivot);
return RotateLL(parent);
}
private AVLNode<T> RotateRL(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Right;
var pivot = parent.Right;
parent.Right = RotateLL(pivot);
return RotateRR(parent);
}
@@ -367,12 +371,12 @@ namespace System.Collections.Generic
}
private IEnumerator<T> GetEnumerator(AVLNode<T> rootNode)
{
Queue<AVLNode<T>> queue = new Queue<AVLNode<T>>();
var queue = new Queue<AVLNode<T>>();
queue.Enqueue(rootNode);
while (queue.Count > 0)
{
AVLNode<T> currentNode = queue.Dequeue();
var currentNode = queue.Dequeue();
yield return currentNode.Value;
if (currentNode.Left != null)
{