Update dependencies (#10)

Fix code style
This commit is contained in:
2021-09-16 13:56:05 +02:00
committed by GitHub
parent d20e5bd308
commit 57925151fa
28 changed files with 378 additions and 256 deletions
@@ -60,7 +60,7 @@ namespace System.Collections.Generic
public void Add(T value)
{
count++;
AVLNode<T> newItem = new AVLNode<T>(value);
var newItem = new AVLNode<T>(value);
if (root == null)
{
root = newItem;
@@ -77,7 +77,7 @@ namespace System.Collections.Generic
/// <returns>True if the value is in the tree.</returns>
public bool Contains(T value)
{
AVLNode<T> node = Find(value, root);
var node = Find(value, root);
if (node == null)
{
return false;
@@ -105,12 +105,12 @@ namespace System.Collections.Generic
/// </summary>
public void Clear()
{
Queue<AVLNode<T>> queue = new Queue<AVLNode<T>>();
var queue = new Queue<AVLNode<T>>();
queue.Enqueue(root);
while (queue.Count > 0)
{
AVLNode<T> currentNode = queue.Dequeue();
var currentNode = queue.Dequeue();
if (currentNode.Left != null)
{
queue.Enqueue(currentNode.Left);
@@ -134,11 +134,11 @@ namespace System.Collections.Generic
/// <param name="arrayIndex">Starting index of the provided array.</param>
public void CopyTo(T[] array, int arrayIndex)
{
Queue<AVLNode<T>> queue = new Queue<AVLNode<T>>();
var queue = new Queue<AVLNode<T>>();
queue.Enqueue(root);
while (queue.Count > 0)
{
AVLNode<T> currentNode = queue.Dequeue();
var currentNode = queue.Dequeue();
array[arrayIndex++] = currentNode.Value;
if (currentNode.Left != null)
{
@@ -164,7 +164,7 @@ namespace System.Collections.Generic
/// <returns>Array containing the values contained in the tree.</returns>
public T[] ToArray()
{
T[] array = new T[count];
var array = new T[count];
CopyTo(array, 0);
return array;
}
@@ -191,7 +191,7 @@ namespace System.Collections.Generic
}
private AVLNode<T> BalanceTree(AVLNode<T> current)
{
int b_factor = BalanceFactor(current);
var b_factor = BalanceFactor(current);
if (b_factor > 1)
{
if (BalanceFactor(current.Left) > 0)
@@ -299,7 +299,9 @@ namespace System.Collections.Generic
return current;
}
else
{
return Find(target, current.Left);
}
}
else
{
@@ -308,7 +310,9 @@ namespace System.Collections.Generic
return current;
}
else
{
return Find(target, current.Right);
}
}
}
@@ -318,46 +322,46 @@ namespace System.Collections.Generic
}
private int GetHeight(AVLNode<T> current)
{
int height = 0;
var height = 0;
if (current != null)
{
int l = GetHeight(current.Left);
int r = GetHeight(current.Right);
int m = Max(l, r);
var l = GetHeight(current.Left);
var r = GetHeight(current.Right);
var m = Max(l, r);
height = m + 1;
}
return height;
}
private int BalanceFactor(AVLNode<T> current)
{
int l = GetHeight(current.Left);
int r = GetHeight(current.Right);
int b_factor = l - r;
var l = GetHeight(current.Left);
var r = GetHeight(current.Right);
var b_factor = l - r;
return b_factor;
}
private AVLNode<T> RotateRR(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Right;
var pivot = parent.Right;
parent.Right = pivot.Left;
pivot.Left = parent;
return pivot;
}
private AVLNode<T> RotateLL(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Left;
var pivot = parent.Left;
parent.Left = pivot.Right;
pivot.Right = parent;
return pivot;
}
private AVLNode<T> RotateLR(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Left;
var pivot = parent.Left;
parent.Left = RotateRR(pivot);
return RotateLL(parent);
}
private AVLNode<T> RotateRL(AVLNode<T> parent)
{
AVLNode<T> pivot = parent.Right;
var pivot = parent.Right;
parent.Right = RotateLL(pivot);
return RotateRR(parent);
}
@@ -367,12 +371,12 @@ namespace System.Collections.Generic
}
private IEnumerator<T> GetEnumerator(AVLNode<T> rootNode)
{
Queue<AVLNode<T>> queue = new Queue<AVLNode<T>>();
var queue = new Queue<AVLNode<T>>();
queue.Enqueue(rootNode);
while (queue.Count > 0)
{
AVLNode<T> currentNode = queue.Dequeue();
var currentNode = queue.Dequeue();
yield return currentNode.Value;
if (currentNode.Left != null)
{
@@ -88,7 +88,7 @@ namespace System.Collections.Generic
{
Capacity = 2 * Capacity;
}
int position = ++count;
var position = ++count;
for (; position > 1 && value.CompareTo(items[position / 2]) < 0; position /= 2)
{
items[position] = items[position / 2];
@@ -105,7 +105,7 @@ namespace System.Collections.Generic
{
throw new IndexOutOfRangeException("Heap is empty!");
}
T min = items[1];
var min = items[1];
items[1] = items[count--];
BubbleDown(1);
return min;
@@ -120,7 +120,7 @@ namespace System.Collections.Generic
{
throw new IndexOutOfRangeException("Heap is empty!");
}
T min = items[1];
var min = items[1];
return min;
}
/// <summary>
@@ -129,7 +129,7 @@ namespace System.Collections.Generic
/// <returns>Array with values sorted as in heap</returns>
public T[] ToArray()
{
T[] newArray = new T[count];
var newArray = new T[count];
Array.Copy(items, 1, newArray, 0, count);
return newArray;
}
@@ -168,7 +168,7 @@ namespace System.Collections.Generic
/// <returns>Enumerator that iterates over the heap.</returns>
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < count; i++)
for (var i = 0; i < count; i++)
{
yield return items[i + 1];
}
@@ -181,7 +181,7 @@ namespace System.Collections.Generic
/// <param name="index">Index of element to bubble</param>
private void BubbleDown(int index)
{
T temp = items[index];
var temp = items[index];
int childIndex;
for (; 2 * index <= count; index = childIndex)
{
@@ -49,7 +49,7 @@
/// <param name="value">Value to be added.</param>
public void Add(T value)
{
FibonacciNode<T> node = new FibonacciNode<T>
var node = new FibonacciNode<T>
{
Value = value,
Marked = false,
@@ -77,7 +77,7 @@
/// <returns>Minimum value.</returns>
public T Remove()
{
FibonacciNode<T> currentRoot = root;
var currentRoot = root;
if (currentRoot != null)
{
root = RemoveMinimum(root);
@@ -96,7 +96,7 @@
/// <param name="value">New value to be assigned to the node.</param>
public void DecreaseKey(T oldValue, T value)
{
FibonacciNode<T> node = Find(root, oldValue);
var node = Find(root, oldValue);
root = DecreaseKey(root, node, value);
}
/// <summary>
@@ -129,7 +129,7 @@
{
return null;
}
T[] array = new T[count];
var array = new T[count];
if (count == 1)
{
array[0] = root.Value;
@@ -137,7 +137,7 @@
}
else
{
int index = 0;
var index = 0;
RecursiveFillArray(root, ref array, ref index);
return array;
}
@@ -160,7 +160,7 @@
/// <param name="index">Index of the next unintialized element in the array.</param>
private void RecursiveFillArray(FibonacciNode<T> currentNode, ref T[] array, ref int index)
{
FibonacciNode<T> oldNode = currentNode;
var oldNode = currentNode;
do
{
array[index] = currentNode.Value;
@@ -178,12 +178,12 @@
/// <param name="currentNode">Current node in the iteration.</param>
private IEnumerator<T> GetEnumerator(FibonacciNode<T> currentNode)
{
Queue<FibonacciNode<T>> queue = new Queue<FibonacciNode<T>>();
var queue = new Queue<FibonacciNode<T>>();
queue.Enqueue(currentNode);
while (queue.Count > 0)
{
currentNode = queue.Dequeue();
FibonacciNode<T> oldNode = currentNode;
var oldNode = currentNode;
do
{
yield return currentNode.Value;
@@ -204,7 +204,7 @@
{
if (node != null)
{
FibonacciNode<T> current = node;
var current = node;
do
{
Remove(current.Child);
@@ -234,12 +234,12 @@
}
if (node1.Value.CompareTo(node2.Value) > 0)
{
FibonacciNode<T> temp = node1;
var temp = node1;
node1 = node2;
node2 = temp;
}
FibonacciNode<T> node1Next = node1.Next;
FibonacciNode<T> node2Prev = node2.Previous;
var node1Next = node1.Next;
var node2Prev = node2.Previous;
node1.Next = node2;
node2.Previous = node1;
node1Next.Previous = node2Prev;
@@ -268,7 +268,7 @@
{
return;
}
FibonacciNode<T> current = node;
var current = node;
do
{
current.Marked = false;
@@ -299,12 +299,12 @@
return node;
}
FibonacciNode<T>[] trees = new FibonacciNode<T>[64];
var trees = new FibonacciNode<T>[64];
while (true)
{
if (trees[node.Degree] != null)
{
FibonacciNode<T> t = trees[node.Degree];
var t = trees[node.Degree];
if (t == node)
{
break;
@@ -344,8 +344,8 @@
}
node = node.Next;
}
FibonacciNode<T> min = node;
FibonacciNode<T> start = node;
var min = node;
var start = node;
do
{
if (node.Value.CompareTo(min.Value) < 0)
@@ -397,7 +397,7 @@
if (node.Value.CompareTo(node.Parent.Value) < 0)
{
root = Cut(root, node);
FibonacciNode<T> parent = node.Parent;
var parent = node.Parent;
node.Parent = null;
while (parent != null && parent.Marked)
{
@@ -429,7 +429,7 @@
/// <returns></returns>
private FibonacciNode<T> Find(FibonacciNode<T> root, T value)
{
FibonacciNode<T> node = root;
var node = root;
if (node == null)
{
return null;
@@ -440,7 +440,7 @@
{
return node;
}
FibonacciNode<T> ret = Find(node.Child, value);
var ret = Find(node.Child, value);
if (ret != null)
{
return ret;
@@ -50,7 +50,7 @@
random = new Random();
head = new NodeSet<T>(default, maxLevel);
end = head;
for (int i = 0; i <= maxLevel; i++)
for (var i = 0; i <= maxLevel; i++)
{
head.Next[i] = end;
}
@@ -64,8 +64,8 @@
/// <param name="item">Item to be added.</param>
public void Add(T item)
{
NodeSet<T> curNode = head;
int newLevel = 0;
var curNode = head;
var newLevel = 0;
while (random.Next(0, 2) > 0 && newLevel < maxLevel)
{
newLevel++;
@@ -74,7 +74,7 @@
{
level = newLevel;
}
NodeSet<T> newNode = new NodeSet<T>(item, newLevel);
var newNode = new NodeSet<T>(item, newLevel);
for (var i = 0; i <= newLevel; i++)
{
if (i > curNode.Level)
@@ -97,8 +97,8 @@
/// <returns>True if removal was successful.</returns>
public bool Remove(T item)
{
bool removed = false;
NodeSet<T> curNode = head;
var removed = false;
var curNode = head;
for (var i = 0; i <= maxLevel; i++)
{
if (i > curNode.Level)
@@ -134,7 +134,7 @@
/// </summary>
public void Clear()
{
for (int i = 0; i < maxLevel; i++)
for (var i = 0; i < maxLevel; i++)
{
head.Next[i] = end;
}
@@ -160,7 +160,7 @@
/// <param name="arrayIndex">Index to start insertion in the array.</param>
public void CopyTo(T[] array, int arrayIndex)
{
NodeSet<T> node = head.Next[0];
var node = head.Next[0];
while (node != end)
{
array[arrayIndex] = node.Key;
@@ -174,9 +174,9 @@
/// <returns>Array filled with elements from the collection.</returns>
public T[] ToArray()
{
T[] array = new T[count];
int index = 0;
NodeSet<T> curNode = head.Next[0];
var array = new T[count];
var index = 0;
var curNode = head.Next[0];
while (curNode != end)
{
array[index] = curNode.Key;
@@ -191,7 +191,7 @@
/// <returns></returns>
public IEnumerator<T> GetEnumerator()
{
NodeSet<T> curNode = head.Next[0];
var curNode = head.Next[0];
while (curNode != end)
{
yield return curNode.Key;
@@ -206,9 +206,9 @@
}
private NodeSet<T> Find(T key)
{
NodeSet<T> curNode = head;
var curNode = head;
for (int i = level; i >= 0; i--)
for (var i = level; i >= 0; i--)
{
while (curNode.Next[i] != end)
{
@@ -97,8 +97,8 @@
{
if (root != null)
{
T[] array = new T[count];
int index = 0;
var array = new T[count];
var index = 0;
ToArray(root, ref array, ref index);
return array;
}
@@ -221,7 +221,7 @@
{
if (node.Key.CompareTo(key) < 0)
{
Node<T> found = Find(node.Left, key);
var found = Find(node.Left, key);
if (found == null)
{
found = Find(node.Right, key);
@@ -230,7 +230,7 @@
}
else if (node.Key.CompareTo(key) > 0)
{
Node<T> found = Find(node.Right, key);
var found = Find(node.Right, key);
if (found == null)
{
found = Find(node.Left, key);
@@ -255,7 +255,7 @@
}
private IEnumerator<T> GetEnumerator(Node<T> currentNode)
{
Queue<Node<T>> queue = new Queue<Node<T>>();
var queue = new Queue<Node<T>>();
queue.Enqueue(currentNode);
while (queue.Count > 0)
{