Added CI&CD pipelines

Changed test project to .net5
Changed ThreadPool to use CancellationTokens
This commit is contained in:
Alexandru Macocian
2021-06-02 12:58:04 +02:00
parent 3038661f6d
commit 16a9208e07
25 changed files with 245 additions and 341 deletions
@@ -110,19 +110,22 @@ namespace System.Threading
private volatile List<WorkerThread> threadpool;
private volatile PriorityQueue<QueueEntry> tasks;
private Thread observer;
private CancellationTokenSource observerCancellationTokenSource = new CancellationTokenSource();
private int maxThreads;
private readonly object tasksLock = new object();
private struct WorkerThread
{
public Thread thread;
public bool running, working;
public Thread Thread { get; set; }
public bool Running { get; set; }
public bool Working { get; set; }
public CancellationTokenSource CancellationTokenSource { get; set; }
}
private struct Statistics
{
public bool Initialized;
public int PerformanceCounter;
public DateTime LastUpdate;
public double LoopFrequency;
public bool Initialized { get; set; }
public int PerformanceCounter { get; set; }
public DateTime LastUpdate { get; set; }
public double LoopFrequency { get; set; }
}
#endregion
#region Properties
@@ -133,7 +136,7 @@ namespace System.Threading
{
get
{
return threadpool.Count;
return this.threadpool is null ? 0 : this.threadpool.Count;
}
}
/// <summary>
@@ -143,7 +146,7 @@ namespace System.Threading
{
get
{
return tasks.Count == 0;
return this.tasks is null ? true : this.tasks.Count == 0;
}
}
/// <summary>
@@ -173,22 +176,13 @@ namespace System.Threading
maxThreads = System.Environment.ProcessorCount;
for (int i = 0; i < maxThreads; i++)
{
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread();
}
observer = new Thread(() =>
observer = new Thread(() => ObserverLoop())
{
ObserverLoop();
});
observer.Name = "ThreadPool ObserverThread";
observer.Priority = ThreadPriority.BelowNormal;
Name = "ThreadPool ObserverThread",
Priority = ThreadPriority.BelowNormal
};
observer.Start();
}
/// <summary>
@@ -202,20 +196,9 @@ namespace System.Threading
this.maxThreads = Math.Max(maxThreads, 1);
for (int i = 0; i < maxThreads; i++)
{
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread();
}
observer = new Thread(() =>
{
ObserverLoop();
});
observer = new Thread(() => ObserverLoop());
observer.Name = "ThreadPool ObserverThread";
observer.Priority = ThreadPriority.BelowNormal;
observer.Start();
@@ -235,68 +218,23 @@ namespace System.Threading
tasks = new PriorityQueue<QueueEntry>();
for (int i = 0; i < lowest; i++)
{
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.thread.Priority = ThreadPriority.Lowest;
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread(ThreadPriority.Lowest);
}
for (int i = 0; i < belowNormal; i++)
{
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.thread.Priority = ThreadPriority.BelowNormal;
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread(ThreadPriority.BelowNormal);
}
for (int i = 0; i < normal; i++)
{
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.thread.Priority = ThreadPriority.Normal;
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread(ThreadPriority.Normal);
}
for (int i = 0; i < aboveNormal; i++)
{
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.thread.Priority = ThreadPriority.AboveNormal;
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread(ThreadPriority.AboveNormal);
}
for (int i = 0; i < highest; i++)
{
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.thread.Priority = ThreadPriority.Highest;
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread(ThreadPriority.Highest);
}
}
#endregion
@@ -324,24 +262,50 @@ namespace System.Threading
}
#endregion
#region Private Methods
private void CreateAndStartWorkerThread(ThreadPriority threadPriority)
{
var worker = new WorkerThread();
worker.Thread = new Thread(() => ThreadMainLoop(ref worker));
worker.Thread.Name = "ThreadPool WorkerThread";
worker.Thread.Priority = threadPriority;
worker.Running = true;
worker.CancellationTokenSource = new CancellationTokenSource();
worker.Thread.Start();
threadpool.Add(worker);
}
private void CreateAndStartWorkerThread()
{
var worker = new WorkerThread();
worker.Thread = new Thread(() => ThreadMainLoop(ref worker));
worker.Thread.Name = "ThreadPool WorkerThread";
worker.Running = true;
worker.CancellationTokenSource = new CancellationTokenSource();
worker.Thread.Start();
threadpool.Add(worker);
}
/// <summary>
/// Main loop that a thread from the pool is running.
/// </summary>
/// <threadId>Id of thread</threadId>
private void ThreadMainLoop(ref WorkerThread thisWorkerThread)
{
thisWorkerThread.running = true;
while (thisWorkerThread.running)
thisWorkerThread.Running = true;
while (thisWorkerThread.Running)
{
//Check if there are tasks
if (thisWorkerThread.CancellationTokenSource.Token.IsCancellationRequested)
{
thisWorkerThread.Running = false;
return;
}
//Check if there are tasks
if (tasks.Count > 0)
{
//If there are tasks, acquire a lock onto the list
//and try to dequeue the highest priority task.
//Finally, release the lock and invoke the task.
thisWorkerThread.working = true;
thisWorkerThread.Working = true;
QueueEntry task = null;
while (!Monitor.TryEnter(tasksLock)) ;
if (tasks.Count > 0)
@@ -355,7 +319,7 @@ namespace System.Threading
WaitCallback waitCallback = task.WaitCallback;
waitCallback.Invoke(task.Object);
}
thisWorkerThread.working = false;
thisWorkerThread.Working = false;
}
}
}
@@ -374,6 +338,11 @@ namespace System.Threading
//If counter is under -10, it will try to remove a thread from the threadpool, unless the threadpool has reached less than
//max size / 4.
if (observerCancellationTokenSource.Token.IsCancellationRequested)
{
return;
}
//This part of code updates the statistics of the threadpool.
if (statistics.Initialized)
{
@@ -443,15 +412,7 @@ namespace System.Threading
//Add a thread to the threadpool.
//Reset counter to 0.
statistics.PerformanceCounter = 0;
WorkerThread worker = new WorkerThread();
worker.thread = new Thread(() =>
{
ThreadMainLoop(ref worker);
});
worker.thread.Name = "ThreadPool WorkerThread";
worker.running = true;
worker.thread.Start();
threadpool.Add(worker);
this.CreateAndStartWorkerThread();
}
}
else if (statistics.PerformanceCounter <= -10)
@@ -463,13 +424,13 @@ namespace System.Threading
//Else, abort the thread.
//Reset counter to 0.
WorkerThread worker = threadpool[threadpool.Count - 1];
if (worker.working)
if (worker.Working)
{
worker.running = false;
worker.Running = false;
}
else
{
worker.thread.Abort();
worker.CancellationTokenSource.Cancel();
}
threadpool.RemoveAt(threadpool.Count - 1);
statistics.PerformanceCounter = 0;
@@ -485,9 +446,9 @@ namespace System.Threading
{
foreach (WorkerThread t in threadpool)
{
if (t.thread.Priority == ThreadPriority.Lowest || t.thread.Priority == ThreadPriority.BelowNormal)
if (t.Thread.Priority == ThreadPriority.Lowest || t.Thread.Priority == ThreadPriority.BelowNormal)
{
return t.thread;
return t.Thread;
}
}
return null;
@@ -500,9 +461,9 @@ namespace System.Threading
{
foreach (WorkerThread t in threadpool)
{
if (t.thread.Priority == ThreadPriority.Normal || t.thread.Priority == ThreadPriority.BelowNormal)
if (t.Thread.Priority == ThreadPriority.Normal || t.Thread.Priority == ThreadPriority.BelowNormal)
{
return t.thread;
return t.Thread;
}
}
return null;
@@ -568,25 +529,27 @@ namespace System.Threading
/// <param name="disposing"></param>
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
if (!this.disposedValue)
{
if (disposing)
{
if (observer != null)
if (this.observer != null)
{
observer.Abort();
this.observerCancellationTokenSource.Cancel();
this.observer.Join();
}
foreach (WorkerThread worker in threadpool)
{
worker.thread.Abort();
worker.CancellationTokenSource.Cancel();
worker.Thread.Join();
}
threadpool.Clear();
tasks.Clear();
this.threadpool.Clear();
this.tasks.Clear();
}
threadpool = null;
tasks = null;
observer = null;
disposedValue = true;
this.threadpool = null;
this.tasks = null;
this.observer = null;
this.disposedValue = true;
}
}
/// <summary>