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35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
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*/
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/** @file house_type.h Declaration of basic house types and enums. */
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#ifndef HOUSE_TYPE_H
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#define HOUSE_TYPE_H
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#include "core/enum_type.hpp"
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typedef uint16_t HouseID; ///< OpenTTD ID of house types.
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typedef uint16_t HouseClassID; ///< Classes of houses.
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struct HouseSpec;
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/** Randomisation triggers for houses */
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enum class HouseRandomTrigger : uint8_t {
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/** The tile of the house has been triggered during the tileloop. */
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TileLoop,
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/**
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* The top tile of a (multitile) building has been triggered during and all
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* the tileloop other tiles of the same building get the same random value.
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*/
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TileLoopNorth,
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};
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/** Bitset of \c HouseRandomTrigger elements. */
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using HouseRandomTriggers = EnumBitSet<HouseRandomTrigger, uint8_t>;
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#endif /* HOUSE_TYPE_H */
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