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OpenTTD/src/house_type.h
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
*/
/** @file house_type.h Declaration of basic house types and enums. */
#ifndef HOUSE_TYPE_H
#define HOUSE_TYPE_H
#include "core/enum_type.hpp"
typedef uint16_t HouseID; ///< OpenTTD ID of house types.
typedef uint16_t HouseClassID; ///< Classes of houses.
struct HouseSpec;
/** Randomisation triggers for houses */
enum class HouseRandomTrigger : uint8_t {
/** The tile of the house has been triggered during the tileloop. */
TileLoop,
/**
* The top tile of a (multitile) building has been triggered during and all
* the tileloop other tiles of the same building get the same random value.
*/
TileLoopNorth,
};
/** Bitset of \c HouseRandomTrigger elements. */
using HouseRandomTriggers = EnumBitSet<HouseRandomTrigger, uint8_t>;
#endif /* HOUSE_TYPE_H */