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OpenTTD/src/clear_cmd.cpp
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
*/
/** @file clear_cmd.cpp Commands related to clear tiles. */
#include "stdafx.h"
#include "clear_map.h"
#include "command_func.h"
#include "landscape.h"
#include "genworld.h"
#include "viewport_func.h"
#include "core/random_func.hpp"
#include "newgrf_generic.h"
#include "landscape_cmd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "table/clear_land.h"
#include "safeguards.h"
/** @copydoc ClearTileProc */
static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlags flags)
{
static constexpr EnumIndexArray<Price, ClearGround, ClearGround::MaxSize> clear_price_table{
Price::ClearGrass, // Base price for clearing grass.
Price::ClearRough, // Base price for clearing rough land.
Price::ClearRocks, // Base price for clearing rocks.
Price::ClearFields, // Base price for clearing fields.
Price::ClearRough, // Unused.
Price::ClearRough, // Base price for clearing desert.
Price::ClearRough, // Unused.
Price::ClearRough, // Unused.
};
CommandCost price(ExpensesType::Construction);
ClearGround ground = GetClearGround(tile);
uint8_t density = GetClearDensity(tile);
if (IsSnowTile(tile)) {
price.AddCost(_price[clear_price_table[ground]]);
/* Add a little more for removing snow. */
price.AddCost(std::abs(_price[Price::ClearRough] - _price[Price::ClearGrass]));
} else if (ground != ClearGround::Grass || density != 0) {
price.AddCost(_price[clear_price_table[ground]]);
}
if (flags.Test(DoCommandFlag::Execute)) DoClearSquare(tile);
return price;
}
/**
* Draw a ClearGround::Grass tile.
* @param ti The tile to draw.
* @param density The density of the dirt -> grass transition to draw.
*/
void DrawClearLandTile(const TileInfo *ti, uint8_t density)
{
DrawGroundSprite(_clear_land_sprites_grass[density] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
}
/**
* Draw a ClearGround::Rough tile.
* @param ti The tile to draw.
*/
void DrawRoughLandTile(const TileInfo *ti)
{
if (ti->tileh != SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
} else {
DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
}
}
/**
* Draw the fences atop a ClearGround::Fields tile.
* @param ti The tile to draw.
*/
static void DrawClearLandFence(const TileInfo *ti)
{
/* combine fences into one sprite object */
StartSpriteCombine();
SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
uint fence_nw = GetFence(ti->tile, DiagDirection::NW);
if (fence_nw != 0) {
bounds.offset.x = 0;
bounds.offset.y = -static_cast<int>(TILE_SIZE);
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
uint fence_ne = GetFence(ti->tile, DiagDirection::NE);
if (fence_ne != 0) {
bounds.offset.x = -static_cast<int>(TILE_SIZE);
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
uint fence_sw = GetFence(ti->tile, DiagDirection::SW);
uint fence_se = GetFence(ti->tile, DiagDirection::SE);
if (fence_sw != 0 || fence_se != 0) {
bounds.offset.x = 0;
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
if (fence_sw != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
if (fence_se != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
}
EndSpriteCombine();
}
/** @copydoc DrawTileProc */
static void DrawTile_Clear(TileInfo *ti)
{
if (IsSnowTile(ti->tile)) {
uint8_t density = GetClearDensity(ti->tile);
DrawGroundSprite(_clear_land_sprites_snow_desert[density] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
if (GetClearGround(ti->tile) == ClearGround::Rocks) {
/* There 4 levels of snowy overlay rocks, each with 19 sprites. */
++density;
DrawGroundSprite(SPR_OVERLAY_ROCKS_BASE + (density * 19) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
}
DrawBridgeMiddle(ti, {});
return;
}
switch (GetClearGround(ti->tile)) {
case ClearGround::Grass:
DrawClearLandTile(ti, GetClearDensity(ti->tile));
break;
case ClearGround::Rough:
DrawRoughLandTile(ti);
break;
case ClearGround::Rocks:
if (GetTropicZone(ti->tile) == TropicZone::Desert) {
DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
DrawGroundSprite(SPR_OVERLAY_ROCKS_BASE + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
} else {
DrawGroundSprite((HasGrfMiscBit(GrfMiscBit::SecondRockyTileSet) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
}
break;
case ClearGround::Fields:
DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
DrawClearLandFence(ti);
break;
case ClearGround::Desert:
DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
break;
default:
NOT_REACHED();
}
DrawBridgeMiddle(ti, {});
}
/** @copydoc GetSlopePixelZProc */
static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, [[maybe_unused]] bool ground_vehicle)
{
auto [tileh, z] = GetTilePixelSlope(tile);
return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
}
static void UpdateFences(TileIndex tile)
{
assert(IsTileType(tile, TileType::Clear) && IsClearGround(tile, ClearGround::Fields));
bool dirty = false;
for (DiagDirection dir : EnumRange(DiagDirection::End)) {
if (GetFence(tile, dir) != 0) continue;
TileIndex neighbour = tile + TileOffsByDiagDir(dir);
if (IsTileType(neighbour, TileType::Clear) && IsClearGround(neighbour, ClearGround::Fields)) continue;
SetFence(tile, dir, 3);
dirty = true;
}
if (dirty) MarkTileDirtyByTile(tile);
}
/**
* Convert to or from snowy tiles.
* @param tile The tile to consider.
*/
static void TileLoopClearAlps(TileIndex tile)
{
int k = GetTileZ(tile) - GetSnowLine() + 1;
if (!IsSnowTile(tile)) {
/* Below the snow line, do nothing if no snow. */
/* At or above the snow line, make snow tile if needed. */
if (k >= 0) {
/* Snow density is started at 0 so that it can gradually reach the required density. */
MakeSnow(tile, 0);
MarkTileDirtyByTile(tile);
}
return;
}
/* Update snow density. */
uint current_density = GetClearDensity(tile);
uint req_density = (k < 0) ? 0u : std::min<uint>(k, 3u);
if (current_density == req_density) {
/* Density at the required level. */
if (k >= 0) return;
ClearSnow(tile);
} else {
AddClearDensity(tile, current_density < req_density ? 1 : -1);
}
MarkTileDirtyByTile(tile);
}
/**
* Tests if at least one surrounding tile is non-desert
* @param tile tile to check
* @return does this tile have at least one non-desert tile around?
*/
static inline bool NeighbourIsNormal(TileIndex tile)
{
for (DiagDirection dir : EnumRange(DiagDirection::End)) {
TileIndex t = tile + TileOffsByDiagDir(dir);
if (!IsValidTile(t)) continue;
if (GetTropicZone(t) != TropicZone::Desert) return true;
if (HasTileWaterClass(t) && GetWaterClass(t) == WaterClass::Sea) return true;
}
return false;
}
static void TileLoopClearDesert(TileIndex tile)
{
ClearGround ground = GetClearGround(tile);
/* Current desert level - 0 if it is not desert */
uint current = 0;
if (ground == ClearGround::Desert || ground == ClearGround::Rocks) current = GetClearDensity(tile);
/* Expected desert level - 0 if it shouldn't be desert */
uint expected = 0;
if (GetTropicZone(tile) == TropicZone::Desert) {
expected = NeighbourIsNormal(tile) ? 1 : 3;
}
if (current == expected) return;
if (ground == ClearGround::Rocks) {
SetClearGroundDensity(tile, ClearGround::Rocks, expected);
} else if (expected == 0) {
SetClearGroundDensity(tile, ClearGround::Grass, 3);
} else {
/* Transition from clear to desert is not smooth (after clearing desert tile) */
SetClearGroundDensity(tile, ClearGround::Desert, expected);
}
MarkTileDirtyByTile(tile);
}
/** @copydoc TileLoopProc */
static void TileLoop_Clear(TileIndex tile)
{
AmbientSoundEffect(tile);
switch (_settings_game.game_creation.landscape) {
case LandscapeType::Tropic: TileLoopClearDesert(tile); break;
case LandscapeType::Arctic: TileLoopClearAlps(tile); break;
default: break;
}
if (IsSnowTile(tile)) return;
switch (GetClearGround(tile)) {
case ClearGround::Grass:
if (GetClearDensity(tile) == 3) return;
if (_game_mode != GameMode::Editor) {
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
AddClearDensity(tile, 1);
}
} else {
SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? ClearGround::Grass : ClearGround::Rough, 3);
}
break;
case ClearGround::Fields:
UpdateFences(tile);
if (_game_mode == GameMode::Editor) return;
if (GetClearCounter(tile) < 7) {
AddClearCounter(tile, 1);
return;
} else {
SetClearCounter(tile, 0);
}
if (GetIndustryIndexOfField(tile) == IndustryID::Invalid() && GetFieldType(tile) >= 7) {
/* This farmfield is no longer farmfield, so make it grass again */
MakeClear(tile, ClearGround::Grass, 2);
} else {
uint field_type = GetFieldType(tile);
field_type = (field_type < 8) ? field_type + 1 : 0;
SetFieldType(tile, field_type);
}
break;
default:
return;
}
MarkTileDirtyByTile(tile);
}
void GenerateClearTile()
{
uint i, gi;
TileIndex tile;
/* add rough tiles */
i = Map::ScaleBySize(GB(Random(), 0, 10) + 0x400);
gi = Map::ScaleBySize(GB(Random(), 0, 7) + 0x80);
SetGeneratingWorldProgress(GenWorldProgress::RoughAndRocks, gi + i);
do {
IncreaseGeneratingWorldProgress(GenWorldProgress::RoughAndRocks);
tile = RandomTile();
if (IsTileType(tile, TileType::Clear) && !IsClearGround(tile, ClearGround::Desert)) SetClearGroundDensity(tile, ClearGround::Rough, 3);
} while (--i);
/* add rocky tiles */
i = gi;
do {
uint32_t r = Random();
tile = RandomTileSeed(r);
IncreaseGeneratingWorldProgress(GenWorldProgress::RoughAndRocks);
if (IsTileType(tile, TileType::Clear)) {
uint j = GB(r, 16, 4) + 5;
for (;;) {
TileIndex tile_new;
SetClearGroundDensity(tile, ClearGround::Rocks, 3);
MarkTileDirtyByTile(tile);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
} while (!IsTileType(tile_new, TileType::Clear));
tile = tile_new;
}
get_out:;
}
} while (--i);
}
/** @copydoc GetTileDescProc */
static void GetTileDesc_Clear(TileIndex tile, TileDesc &td)
{
/* Each pair holds a normal and a snowy ClearGround description. */
static constexpr EnumIndexArray<std::pair<StringID, StringID>, ClearGround, ClearGround::MaxSize> clear_land_str{{{
{STR_LAI_CLEAR_DESCRIPTION_GRASS, STR_LAI_CLEAR_DESCRIPTION_SNOWY_GRASS}, // Description for grass.
{STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND, STR_LAI_CLEAR_DESCRIPTION_SNOWY_ROUGH_LAND}, // Description for rough land.
{STR_LAI_CLEAR_DESCRIPTION_ROCKS, STR_LAI_CLEAR_DESCRIPTION_SNOWY_ROCKS}, // Description for rocks.
{STR_LAI_CLEAR_DESCRIPTION_FIELDS, STR_EMPTY}, // Description for fields.
{STR_EMPTY, STR_EMPTY}, // unused entry does not appear in the map.
{STR_LAI_CLEAR_DESCRIPTION_DESERT, STR_EMPTY}, // Description for desert.
{STR_EMPTY, STR_EMPTY}, // unused entry does not appear in the map.
{STR_EMPTY, STR_EMPTY}, // unused entry does not appear in the map.
}}};
if (!IsSnowTile(tile) && IsClearGround(tile, ClearGround::Grass) && GetClearDensity(tile) == 0) {
td.str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
} else {
const auto &[name, snowy_name] = clear_land_str[GetClearGround(tile)];
td.str = IsSnowTile(tile) ? snowy_name : name;
}
td.owner[0] = GetTileOwner(tile);
}
/** TileTypeProcs definitions for TileType::Clear tiles. */
extern const TileTypeProcs _tile_type_clear_procs = {
.draw_tile_proc = DrawTile_Clear,
.get_slope_pixel_z_proc = GetSlopePixelZ_Clear,
.clear_tile_proc = ClearTile_Clear,
.get_tile_desc_proc = GetTileDesc_Clear,
.tile_loop_proc = TileLoop_Clear,
.terraform_tile_proc = [](TileIndex tile, DoCommandFlags flags, int, Slope) { return Command<Commands::LandscapeClear>::Do(flags, tile); },
.check_build_above_proc = [](TileIndex, DoCommandFlags, Axis, int) { return CommandCost(); }, // Can always build above clear tiles
};