mirror of
https://github.com/OpenTTD/OpenTTD.git
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419 lines
13 KiB
C++
419 lines
13 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
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*/
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/** @file clear_cmd.cpp Commands related to clear tiles. */
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#include "stdafx.h"
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#include "clear_map.h"
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#include "command_func.h"
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#include "landscape.h"
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#include "genworld.h"
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#include "viewport_func.h"
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#include "core/random_func.hpp"
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#include "newgrf_generic.h"
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#include "landscape_cmd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "table/clear_land.h"
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#include "safeguards.h"
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/** @copydoc ClearTileProc */
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static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlags flags)
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{
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static constexpr EnumIndexArray<Price, ClearGround, ClearGround::MaxSize> clear_price_table{
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Price::ClearGrass, // Base price for clearing grass.
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Price::ClearRough, // Base price for clearing rough land.
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Price::ClearRocks, // Base price for clearing rocks.
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Price::ClearFields, // Base price for clearing fields.
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Price::ClearRough, // Unused.
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Price::ClearRough, // Base price for clearing desert.
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Price::ClearRough, // Unused.
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Price::ClearRough, // Unused.
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};
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CommandCost price(ExpensesType::Construction);
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ClearGround ground = GetClearGround(tile);
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uint8_t density = GetClearDensity(tile);
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if (IsSnowTile(tile)) {
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price.AddCost(_price[clear_price_table[ground]]);
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/* Add a little more for removing snow. */
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price.AddCost(std::abs(_price[Price::ClearRough] - _price[Price::ClearGrass]));
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} else if (ground != ClearGround::Grass || density != 0) {
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price.AddCost(_price[clear_price_table[ground]]);
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}
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if (flags.Test(DoCommandFlag::Execute)) DoClearSquare(tile);
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return price;
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}
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/**
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* Draw a ClearGround::Grass tile.
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* @param ti The tile to draw.
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* @param density The density of the dirt -> grass transition to draw.
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*/
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void DrawClearLandTile(const TileInfo *ti, uint8_t density)
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{
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DrawGroundSprite(_clear_land_sprites_grass[density] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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}
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/**
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* Draw a ClearGround::Rough tile.
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* @param ti The tile to draw.
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*/
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void DrawRoughLandTile(const TileInfo *ti)
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{
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if (ti->tileh != SLOPE_FLAT) {
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DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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} else {
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DrawGroundSprite(_landscape_clear_sprites_rough[GB(TileHash(ti->x, ti->y), 0, 3)], PAL_NONE);
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}
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}
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/**
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* Draw the fences atop a ClearGround::Fields tile.
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* @param ti The tile to draw.
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*/
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static void DrawClearLandFence(const TileInfo *ti)
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{
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/* combine fences into one sprite object */
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StartSpriteCombine();
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SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
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bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
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uint fence_nw = GetFence(ti->tile, DiagDirection::NW);
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if (fence_nw != 0) {
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bounds.offset.x = 0;
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bounds.offset.y = -static_cast<int>(TILE_SIZE);
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
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SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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uint fence_ne = GetFence(ti->tile, DiagDirection::NE);
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if (fence_ne != 0) {
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bounds.offset.x = -static_cast<int>(TILE_SIZE);
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bounds.offset.y = 0;
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
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SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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uint fence_sw = GetFence(ti->tile, DiagDirection::SW);
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uint fence_se = GetFence(ti->tile, DiagDirection::SE);
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if (fence_sw != 0 || fence_se != 0) {
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bounds.offset.x = 0;
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bounds.offset.y = 0;
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
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if (fence_sw != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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if (fence_se != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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}
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EndSpriteCombine();
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}
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/** @copydoc DrawTileProc */
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static void DrawTile_Clear(TileInfo *ti)
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{
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if (IsSnowTile(ti->tile)) {
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uint8_t density = GetClearDensity(ti->tile);
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DrawGroundSprite(_clear_land_sprites_snow_desert[density] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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if (GetClearGround(ti->tile) == ClearGround::Rocks) {
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/* There 4 levels of snowy overlay rocks, each with 19 sprites. */
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++density;
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DrawGroundSprite(SPR_OVERLAY_ROCKS_BASE + (density * 19) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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}
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DrawBridgeMiddle(ti, {});
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return;
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}
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switch (GetClearGround(ti->tile)) {
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case ClearGround::Grass:
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DrawClearLandTile(ti, GetClearDensity(ti->tile));
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break;
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case ClearGround::Rough:
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DrawRoughLandTile(ti);
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break;
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case ClearGround::Rocks:
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if (GetTropicZone(ti->tile) == TropicZone::Desert) {
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DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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DrawGroundSprite(SPR_OVERLAY_ROCKS_BASE + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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} else {
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DrawGroundSprite((HasGrfMiscBit(GrfMiscBit::SecondRockyTileSet) && (TileHash(ti->x, ti->y) & 1) ? SPR_FLAT_ROCKY_LAND_2 : SPR_FLAT_ROCKY_LAND_1) + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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}
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break;
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case ClearGround::Fields:
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DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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DrawClearLandFence(ti);
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break;
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case ClearGround::Desert:
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DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
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break;
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default:
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NOT_REACHED();
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}
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DrawBridgeMiddle(ti, {});
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}
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/** @copydoc GetSlopePixelZProc */
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static int GetSlopePixelZ_Clear(TileIndex tile, uint x, uint y, [[maybe_unused]] bool ground_vehicle)
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{
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auto [tileh, z] = GetTilePixelSlope(tile);
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return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
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}
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static void UpdateFences(TileIndex tile)
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{
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assert(IsTileType(tile, TileType::Clear) && IsClearGround(tile, ClearGround::Fields));
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bool dirty = false;
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for (DiagDirection dir : EnumRange(DiagDirection::End)) {
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if (GetFence(tile, dir) != 0) continue;
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TileIndex neighbour = tile + TileOffsByDiagDir(dir);
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if (IsTileType(neighbour, TileType::Clear) && IsClearGround(neighbour, ClearGround::Fields)) continue;
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SetFence(tile, dir, 3);
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dirty = true;
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}
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if (dirty) MarkTileDirtyByTile(tile);
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}
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/**
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* Convert to or from snowy tiles.
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* @param tile The tile to consider.
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*/
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static void TileLoopClearAlps(TileIndex tile)
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{
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int k = GetTileZ(tile) - GetSnowLine() + 1;
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if (!IsSnowTile(tile)) {
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/* Below the snow line, do nothing if no snow. */
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/* At or above the snow line, make snow tile if needed. */
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if (k >= 0) {
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/* Snow density is started at 0 so that it can gradually reach the required density. */
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MakeSnow(tile, 0);
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MarkTileDirtyByTile(tile);
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}
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return;
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}
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/* Update snow density. */
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uint current_density = GetClearDensity(tile);
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uint req_density = (k < 0) ? 0u : std::min<uint>(k, 3u);
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if (current_density == req_density) {
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/* Density at the required level. */
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if (k >= 0) return;
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ClearSnow(tile);
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} else {
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AddClearDensity(tile, current_density < req_density ? 1 : -1);
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}
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MarkTileDirtyByTile(tile);
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}
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/**
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* Tests if at least one surrounding tile is non-desert
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* @param tile tile to check
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* @return does this tile have at least one non-desert tile around?
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*/
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static inline bool NeighbourIsNormal(TileIndex tile)
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{
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for (DiagDirection dir : EnumRange(DiagDirection::End)) {
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TileIndex t = tile + TileOffsByDiagDir(dir);
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if (!IsValidTile(t)) continue;
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if (GetTropicZone(t) != TropicZone::Desert) return true;
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if (HasTileWaterClass(t) && GetWaterClass(t) == WaterClass::Sea) return true;
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}
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return false;
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}
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static void TileLoopClearDesert(TileIndex tile)
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{
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ClearGround ground = GetClearGround(tile);
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/* Current desert level - 0 if it is not desert */
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uint current = 0;
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if (ground == ClearGround::Desert || ground == ClearGround::Rocks) current = GetClearDensity(tile);
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/* Expected desert level - 0 if it shouldn't be desert */
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uint expected = 0;
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if (GetTropicZone(tile) == TropicZone::Desert) {
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expected = NeighbourIsNormal(tile) ? 1 : 3;
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}
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if (current == expected) return;
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if (ground == ClearGround::Rocks) {
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SetClearGroundDensity(tile, ClearGround::Rocks, expected);
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} else if (expected == 0) {
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SetClearGroundDensity(tile, ClearGround::Grass, 3);
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} else {
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/* Transition from clear to desert is not smooth (after clearing desert tile) */
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SetClearGroundDensity(tile, ClearGround::Desert, expected);
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}
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MarkTileDirtyByTile(tile);
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}
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/** @copydoc TileLoopProc */
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static void TileLoop_Clear(TileIndex tile)
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{
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AmbientSoundEffect(tile);
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switch (_settings_game.game_creation.landscape) {
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case LandscapeType::Tropic: TileLoopClearDesert(tile); break;
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case LandscapeType::Arctic: TileLoopClearAlps(tile); break;
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default: break;
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}
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if (IsSnowTile(tile)) return;
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switch (GetClearGround(tile)) {
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case ClearGround::Grass:
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if (GetClearDensity(tile) == 3) return;
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if (_game_mode != GameMode::Editor) {
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if (GetClearCounter(tile) < 7) {
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AddClearCounter(tile, 1);
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return;
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} else {
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SetClearCounter(tile, 0);
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AddClearDensity(tile, 1);
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}
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} else {
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SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? ClearGround::Grass : ClearGround::Rough, 3);
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}
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break;
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case ClearGround::Fields:
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UpdateFences(tile);
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if (_game_mode == GameMode::Editor) return;
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if (GetClearCounter(tile) < 7) {
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AddClearCounter(tile, 1);
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return;
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} else {
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SetClearCounter(tile, 0);
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}
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if (GetIndustryIndexOfField(tile) == IndustryID::Invalid() && GetFieldType(tile) >= 7) {
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/* This farmfield is no longer farmfield, so make it grass again */
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MakeClear(tile, ClearGround::Grass, 2);
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} else {
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uint field_type = GetFieldType(tile);
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field_type = (field_type < 8) ? field_type + 1 : 0;
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SetFieldType(tile, field_type);
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}
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break;
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default:
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return;
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}
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MarkTileDirtyByTile(tile);
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}
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void GenerateClearTile()
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{
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uint i, gi;
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TileIndex tile;
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/* add rough tiles */
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i = Map::ScaleBySize(GB(Random(), 0, 10) + 0x400);
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gi = Map::ScaleBySize(GB(Random(), 0, 7) + 0x80);
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SetGeneratingWorldProgress(GenWorldProgress::RoughAndRocks, gi + i);
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do {
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IncreaseGeneratingWorldProgress(GenWorldProgress::RoughAndRocks);
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tile = RandomTile();
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if (IsTileType(tile, TileType::Clear) && !IsClearGround(tile, ClearGround::Desert)) SetClearGroundDensity(tile, ClearGround::Rough, 3);
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} while (--i);
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/* add rocky tiles */
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i = gi;
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do {
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uint32_t r = Random();
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tile = RandomTileSeed(r);
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IncreaseGeneratingWorldProgress(GenWorldProgress::RoughAndRocks);
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if (IsTileType(tile, TileType::Clear)) {
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uint j = GB(r, 16, 4) + 5;
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for (;;) {
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TileIndex tile_new;
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SetClearGroundDensity(tile, ClearGround::Rocks, 3);
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MarkTileDirtyByTile(tile);
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do {
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if (--j == 0) goto get_out;
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tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
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} while (!IsTileType(tile_new, TileType::Clear));
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tile = tile_new;
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}
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get_out:;
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}
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} while (--i);
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}
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/** @copydoc GetTileDescProc */
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static void GetTileDesc_Clear(TileIndex tile, TileDesc &td)
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{
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/* Each pair holds a normal and a snowy ClearGround description. */
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static constexpr EnumIndexArray<std::pair<StringID, StringID>, ClearGround, ClearGround::MaxSize> clear_land_str{{{
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{STR_LAI_CLEAR_DESCRIPTION_GRASS, STR_LAI_CLEAR_DESCRIPTION_SNOWY_GRASS}, // Description for grass.
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{STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND, STR_LAI_CLEAR_DESCRIPTION_SNOWY_ROUGH_LAND}, // Description for rough land.
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{STR_LAI_CLEAR_DESCRIPTION_ROCKS, STR_LAI_CLEAR_DESCRIPTION_SNOWY_ROCKS}, // Description for rocks.
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{STR_LAI_CLEAR_DESCRIPTION_FIELDS, STR_EMPTY}, // Description for fields.
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{STR_EMPTY, STR_EMPTY}, // unused entry does not appear in the map.
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{STR_LAI_CLEAR_DESCRIPTION_DESERT, STR_EMPTY}, // Description for desert.
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{STR_EMPTY, STR_EMPTY}, // unused entry does not appear in the map.
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{STR_EMPTY, STR_EMPTY}, // unused entry does not appear in the map.
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}}};
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if (!IsSnowTile(tile) && IsClearGround(tile, ClearGround::Grass) && GetClearDensity(tile) == 0) {
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td.str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND;
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} else {
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const auto &[name, snowy_name] = clear_land_str[GetClearGround(tile)];
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td.str = IsSnowTile(tile) ? snowy_name : name;
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}
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td.owner[0] = GetTileOwner(tile);
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}
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/** TileTypeProcs definitions for TileType::Clear tiles. */
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extern const TileTypeProcs _tile_type_clear_procs = {
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.draw_tile_proc = DrawTile_Clear,
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.get_slope_pixel_z_proc = GetSlopePixelZ_Clear,
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.clear_tile_proc = ClearTile_Clear,
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.get_tile_desc_proc = GetTileDesc_Clear,
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.tile_loop_proc = TileLoop_Clear,
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.terraform_tile_proc = [](TileIndex tile, DoCommandFlags flags, int, Slope) { return Command<Commands::LandscapeClear>::Do(flags, tile); },
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.check_build_above_proc = [](TileIndex, DoCommandFlags, Axis, int) { return CommandCost(); }, // Can always build above clear tiles
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};
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