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OpenTTD/src/direction_type.h
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
*/
/** @file direction_type.h Different types to 'show' directions. */
#ifndef DIRECTION_TYPE_H
#define DIRECTION_TYPE_H
#include "core/enum_type.hpp"
/**
* Defines the 8 directions on the map.
*
* This enum defines 8 possible directions which are used for
* the vehicles in the game. The directions are aligned straight
* to the viewport, not to the map. So north points to the top of
* your viewport and not rotated by 45 degrees left or right to get
* a "north" used in you games.
*/
enum class Direction : uint8_t {
Begin = 0, ///< Used to iterate
N = 0, ///< North
NE = 1, ///< Northeast
E = 2, ///< East
SE = 3, ///< Southeast
S = 4, ///< South
SW = 5, ///< Southwest
W = 6, ///< West
NW = 7, ///< Northwest
End, ///< Used to iterate
Invalid = 0xFF, ///< Flag for an invalid direction
};
/** Allow incrementing of Direction variables */
DECLARE_INCREMENT_DECREMENT_OPERATORS(Direction)
using Directions = EnumBitSet<Direction, uint8_t>;
/** All possible directions. */
static constexpr Directions DIRECTIONS_ALL{Direction::N, Direction::NE, Direction::E, Direction::SE, Direction::S, Direction::SW, Direction::W, Direction::NW};
/**
* Array with \c Direction as index.
* @tparam T the type contained within the array.
*/
template <typename T>
using DirectionIndexArray = EnumIndexArray<T, Direction, Direction::End>;
/**
* Enumeration for the difference between two directions.
*
* This enumeration is used to mark differences between
* two directions. If you get one direction you can align
* a second direction in 8 different ways. This enumeration
* only contains 6 of these 8 differences, but the remaining
* two can be calculated by adding to differences together.
* This also means you can add two differences together and
* get the difference you really want to get. The difference
* of 45 degrees left + the difference of 45 degrees right results in the
* difference of 0 degrees.
*
* @note To get this mentioned addition of direction you must use
* modulo Direction::End or use the #ChangeDirDiff(DirDiff, DirDiff) function.
* @see ChangeDirDiff(DirDiff, DirDiff)
*/
enum class DirDiff : uint8_t {
Same = 0, ///< Both directions faces to the same direction
Right45 = 1, ///< Angle of 45 degrees right
Right90 = 2, ///< Angle of 90 degrees right
Reverse = 4, ///< One direction is the opposite of the other one
Left90 = 6, ///< Angle of 90 degrees left
Left45 = 7, ///< Angle of 45 degrees left
};
/**
* Enumeration for diagonal directions.
*
* This enumeration is used for the 4 direction of the tile-edges.
*/
enum class DiagDirection : uint8_t {
Begin = 0, ///< Used for iterations
NE = 0, ///< Northeast, upper right on your monitor
SE = 1, ///< Southeast
SW = 2, ///< Southwest
NW = 3, ///< Northwest
End, ///< Used for iterations
Invalid = 0xFF, ///< Flag for an invalid DiagDirection
};
DECLARE_INCREMENT_DECREMENT_OPERATORS(DiagDirection)
DECLARE_ENUM_AS_ADDABLE(DiagDirection)
/** Bitset of \c DiagDirection elements. */
using DiagDirections = EnumBitSet<DiagDirection, uint8_t>;
/** All possible diagonal directions. */
static constexpr DiagDirections DIAGDIRECTIONS_ALL{DiagDirection::NE, DiagDirection::SE, DiagDirection::SW, DiagDirection::NW};
/**
* Array with \c DiagDirection as index.
* @tparam T the type contained within the array.
*/
template <typename T>
using DiagDirectionIndexArray = EnumIndexArray<T, DiagDirection, DiagDirection::End>;
/**
* Enumeration for the difference between to DiagDirection.
*
* As the DiagDirection only contains 4 possible directions the
* difference between two of these directions can only be in 4 ways.
* As the DirDiff enumeration the values can be added together and
* you will get the resulting difference (use modulo DiagDirection::End).
*
* @see DirDiff
*/
enum class DiagDirDiff : uint8_t {
Same = 0, ///< Same directions
Right90 = 1, ///< 90 degrees right
Reverse = 2, ///< Reverse directions
Left90 = 3, ///< 90 degrees left
};
/**
* Enumeration for the two axis X and Y
*
* This enumeration represents the two axis X and Y in the game.
* The X axis is the one which goes align the north-west edge
* (and south-east edge). The Y axis must be so the one which goes
* align the north-east edge (and south-west) edge.
*/
enum class Axis : uint8_t {
X = 0, ///< The X axis
Y = 1, ///< The y axis
End, ///< End marker.
Invalid = 0xFF, ///< Flag for an invalid Axis
};
DECLARE_ENUM_AS_ADDABLE(Axis)
/**
* Array with \c Axis as index.
* @tparam T the type contained within the array.
*/
template <typename T>
using AxisIndexArray = EnumIndexArray<T, Axis, Axis::End>;
#endif /* DIRECTION_TYPE_H */