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https://github.com/OpenTTD/OpenTTD.git
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ed83c4b0da
The per-AI "start_date" is a lot of custom code, and was rarely used in the way it was meant. While at it, also ported this part over to the new timer system.
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file timer_game_tick.cpp
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* This file implements the timer logic for the tick-based game-timer.
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*/
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#include "stdafx.h"
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#include "timer.h"
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#include "timer_game_tick.h"
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#include "safeguards.h"
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template<>
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void IntervalTimer<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
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{
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if (this->period == 0) return;
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this->storage.elapsed += delta;
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uint count = 0;
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while (this->storage.elapsed >= this->period) {
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this->storage.elapsed -= this->period;
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count++;
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}
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if (count > 0) {
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this->callback(count);
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}
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}
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template<>
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void TimeoutTimer<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
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{
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if (this->fired) return;
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if (this->period == 0) return;
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this->storage.elapsed += delta;
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if (this->storage.elapsed >= this->period) {
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this->callback();
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this->fired = true;
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}
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}
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template<>
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void TimerManager<TimerGameTick>::Elapsed(TimerGameTick::TElapsed delta)
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{
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for (auto timer : TimerManager<TimerGameTick>::GetTimers()) {
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timer->Elapsed(delta);
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}
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}
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#ifdef WITH_ASSERT
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template<>
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void TimerManager<TimerGameTick>::Validate(TimerGameTick::TPeriod period)
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{
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}
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#endif /* WITH_ASSERT */
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