Files
OpenTTD/src/string_type.h
T
rubidium a68647b11e (svn r19875) [1.0] -Backport from trunk:
- Fix: NetBSD compilation was still broken in some cases [FS#3845] (r19874, r19859)
- Fix: If the (guessed initial) destination tile of a road vehicle was not a road stop but was a T-junction or turn, the road vehicles would jump around in circles [FS#3817] (r19873)
- Fix: When a network connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed [FS#3819] (r19869)
- Fix: Use non-breaking spaces for currency pre-/postfixes (r19867)
- Fix: Crash when changing/viewing locale settings in the console [FS#3830] (r19865, r19864, r19863, r19862)
2010-05-21 16:03:29 +00:00

31 lines
1.1 KiB
C

/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file string_type.h Types for strings. */
#ifndef STRING_TYPE_H
#define STRING_TYPE_H
/** A non-breaking space. */
#define NBSP "\xC2\xA0"
/**
* Valid filter types for IsValidChar.
*/
enum CharSetFilter {
CS_ALPHANUMERAL, ///< Both numeric and alphabetic and spaces and stuff
CS_NUMERAL, ///< Only numeric ones
CS_NUMERAL_SPACE, ///< Only numbers and spaces
CS_ALPHA, ///< Only alphabetic values
};
typedef uint32 WChar;
#endif /* STRING_TYPE_H */