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OpenTTD/src/fileio_type.h
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
*/
/** @file fileio_type.h Types for standard in/out file operations. */
#ifndef FILEIO_TYPE_H
#define FILEIO_TYPE_H
#include "core/enum_type.hpp"
#include "misc/autorelease.hpp"
/** The different abstract types of files that the system knows about. */
enum class AbstractFileType : uint8_t {
None, ///< nothing to do
Savegame, ///< old or new savegame
Scenario, ///< old or new scenario
Heightmap, ///< heightmap file
TownData, ///< town data file
Invalid = 7, ///< Invalid or unknown file type.
};
/** Kinds of files in each #AbstractFileType. */
enum class DetailedFileType : uint8_t {
/* Save game and scenario files. */
OldGameFile, ///< Old save game or scenario file.
GameFile, ///< Save game or scenario file.
/* Heightmap files. */
HeightmapBmp, ///< BMP file.
HeightmapPng, ///< PNG file.
/* Town data files. */
TownDataJson, ///< JSON file.
/* fios 'files' */
FiosDrive, ///< A drive (letter) entry.
FiosParent, ///< A parent directory entry.
FiosDirectory, ///< A directory entry.
FiosDirect, ///< Direct filename.
End, ///< End marker.
Invalid = 255, ///< Unknown or invalid file.
};
/** Operation performed on the file. */
enum class SaveLoadOperation : uint8_t {
Check, ///< Load file for checking and/or preview.
Load, ///< File is being loaded.
Save, ///< File is being saved.
Invalid, ///< Unknown file operation.
};
/**
* Elements of a file system that are recognized.
*/
struct FiosType {
AbstractFileType abstract; ///< Abstract file type.
DetailedFileType detailed; ///< Detailed file type.
constexpr bool operator==(const FiosType &) const noexcept = default;
};
constexpr FiosType FIOS_TYPE_DRIVE{AbstractFileType::None, DetailedFileType::FiosDrive};
constexpr FiosType FIOS_TYPE_PARENT{AbstractFileType::None, DetailedFileType::FiosParent};
constexpr FiosType FIOS_TYPE_DIR{AbstractFileType::None, DetailedFileType::FiosDirectory};
constexpr FiosType FIOS_TYPE_DIRECT{AbstractFileType::None, DetailedFileType::FiosDirect};
constexpr FiosType FIOS_TYPE_FILE{AbstractFileType::Savegame, DetailedFileType::GameFile};
constexpr FiosType FIOS_TYPE_OLDFILE{AbstractFileType::Savegame, DetailedFileType::OldGameFile};
constexpr FiosType FIOS_TYPE_SCENARIO{AbstractFileType::Scenario, DetailedFileType::GameFile};
constexpr FiosType FIOS_TYPE_OLD_SCENARIO{AbstractFileType::Scenario, DetailedFileType::OldGameFile};
constexpr FiosType FIOS_TYPE_PNG{AbstractFileType::Heightmap, DetailedFileType::HeightmapPng};
constexpr FiosType FIOS_TYPE_BMP{AbstractFileType::Heightmap, DetailedFileType::HeightmapBmp};
constexpr FiosType FIOS_TYPE_JSON{AbstractFileType::TownData, DetailedFileType::TownDataJson};
constexpr FiosType FIOS_TYPE_INVALID{AbstractFileType::Invalid, DetailedFileType::Invalid};
/**
* The different kinds of subdirectories OpenTTD uses
*/
enum class Subdirectory : uint8_t {
Base, ///< Base directory for all subdirectories.
Save, ///< Base directory for all savegames.
Autosave, ///< Subdirectory of save for autosaves.
Scenario, ///< Base directory for all scenarios.
Heightmap, ///< Subdirectory of scenario for heightmaps.
OldGm, ///< Old subdirectory for the music.
OldData, ///< Old subdirectory for the data.
Baseset, ///< Subdirectory for all base data (base sets, intro game).
NewGrf, ///< Subdirectory for all NewGRFs.
Lang, ///< Subdirectory for all translation files.
Ai, ///< Subdirectory for all %AI files.
AiLibrary, ///< Subdirectory for all %AI libraries.
Gs, ///< Subdirectory for all game scripts.
GsLibrary, ///< Subdirectory for all GS libraries.
Screenshot, ///< Subdirectory for all screenshots.
SocialIntegration, ///< Subdirectory for all social integration plugins.
Docs, ///< Subdirectory for documentation.
End, ///< End marker.
None, ///< A path without any base directory.
};
/**
* Types of searchpaths OpenTTD might use
*/
enum class Searchpath : uint8_t {
Begin, ///< The lowest valid value.
WorkingDir = Searchpath::Begin, ///< Search in the working directory.
#ifdef USE_XDG
PersonalDirXdg, ///< Search in the personal directory from the XDG specification.
#endif
PersonalDir, ///< Search in the personal directory.
SharedDir, ///< Search in the shared directory, like 'Shared Files' under Windows.
BinaryDir, ///< Search in the directory where the binary resides.
InstallationDir, ///< Search in the installation directory.
ApplicationBundleDir, ///< Search within the application bundle.
TransportTycoonDeluxeDir, ///< Search within the Transport Tycoon Deluxe data directory (if installed).
AutodownloadDir, ///< Search within the autodownload directory.
AutodownloadPersonalDir,///< Search within the autodownload directory located in the personal directory.
AutodownloadPersonalDirXdg, ///< Search within the autodownload directory located in the personal directory (XDG variant).
End, ///< End marker.
};
DECLARE_INCREMENT_DECREMENT_OPERATORS(Searchpath)
class FileHandle {
public:
/**
* Open an RAII file handle if possible.
* The canonical RAII-way is for FileHandle to open the file and throw an exception on failure, but we don't want that.
* @param filename UTF-8 encoded filename to open.
* @param mode Mode to open file.
* @return FileHandle, or std::nullopt on failure.
*/
static std::optional<FileHandle> Open(const std::string &filename, std::string_view mode);
/**
* Open an RAII file handle if possible.
* The canonical RAII-way is for FileHandle to open the file and throw an exception on failure, but we don't want that.
* @param filename UTF-8 encoded filename to open.
* @param mode Mode to open file.
* @return FileHandle, or std::nullopt on failure.
*/
static std::optional<FileHandle> Open(std::string_view filename, std::string_view mode) { return FileHandle::Open(std::string{filename}, mode); }
inline void Close() { this->f.reset(); }
inline operator FILE *()
{
assert(this->f != nullptr);
return this->f.get();
}
private:
AutoRelease<FILE, fclose> f;
FileHandle(FILE *f) : f(f) { assert(this->f != nullptr); }
};
/* Ensure has_value() is used consistently. */
template <> constexpr std::optional<FileHandle>::operator bool() const noexcept = delete;
#endif /* FILEIO_TYPE_H */