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a0bc64394c
- Fix: [NoAI] AIs that crashed during Save() were not killed as they should [FS#3134] (r17231) - Fix: [NoAI] Do not assert when an AI uses AI*Mode objects incorrectly but crash the AI instead (r17230) - Change: [NoAI] Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window [FS#2980] (r17223)
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/* $Id$ */
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/** @file ai_testmode.cpp Implementation of AITestMode. */
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#include "ai_testmode.hpp"
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#include "../../command_type.h"
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#include "../../company_base.h"
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#include "../../company_func.h"
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#include "../ai_instance.hpp"
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bool AITestMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
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{
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/* In test mode we only return 'false', telling the DoCommand it
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* should stop after testing the command and return with that result. */
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return false;
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}
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AITestMode::AITestMode()
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{
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this->last_mode = this->GetDoCommandMode();
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this->last_instance = this->GetDoCommandModeInstance();
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this->SetDoCommandMode(&AITestMode::ModeProc, this);
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}
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AITestMode::~AITestMode()
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{
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if (this->GetDoCommandModeInstance() != this) {
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AIInstance *instance = GetCompany(_current_company)->ai_instance;
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/* Ignore this error if the AI already died. */
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if (!instance->IsDead()) {
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throw AI_FatalError("AITestmode object was removed while it was not the latest AI*Mode object created.");
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}
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}
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this->SetDoCommandMode(this->last_mode, this->last_instance);
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}
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