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These are functions that either use ScriptObject::Command or ScriptObject::GetCompany. This is a bit over-protective, but having the check everywhere makes it easier to validate that no check is missing automatically instead of by review. At this moment these checks will not do anything useful, as either IsValid or IsDeity from ScriptCompanyMode returns true, but that will change later.
177 lines
6.7 KiB
C++
177 lines
6.7 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_bridge.cpp Implementation of ScriptBridge. */
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#include "../../stdafx.h"
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#include "script_bridge.hpp"
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#include "script_rail.hpp"
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#include "../script_instance.hpp"
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#include "../../bridge_map.h"
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#include "../../strings_func.h"
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#include "../../date_func.h"
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#include "../../landscape_cmd.h"
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#include "../../road_cmd.h"
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#include "../../tunnelbridge_cmd.h"
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#include "table/strings.h"
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#include "../../safeguards.h"
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/* static */ bool ScriptBridge::IsValidBridge(BridgeID bridge_id)
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{
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return bridge_id < MAX_BRIDGES && ::GetBridgeSpec(bridge_id)->avail_year <= _cur_year;
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}
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/* static */ bool ScriptBridge::IsBridgeTile(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return false;
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return ::IsBridgeTile(tile);
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}
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/* static */ BridgeID ScriptBridge::GetBridgeID(TileIndex tile)
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{
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if (!IsBridgeTile(tile)) return (BridgeID)-1;
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return (BridgeID)::GetBridgeType(tile);
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}
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/**
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* Helper function to connect a just built bridge to nearby roads.
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* @param instance The script instance we have to built the road for.
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*/
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static void _DoCommandReturnBuildBridge2(class ScriptInstance *instance)
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{
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if (!ScriptBridge::_BuildBridgeRoad2()) {
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ScriptInstance::DoCommandReturn(instance);
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return;
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}
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/* This can never happen, as in test-mode this callback is never executed,
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* and in execute-mode, the other callback is called. */
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NOT_REACHED();
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}
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/**
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* Helper function to connect a just built bridge to nearby roads.
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* @param instance The script instance we have to built the road for.
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*/
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static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
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{
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if (!ScriptBridge::_BuildBridgeRoad1()) {
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ScriptInstance::DoCommandReturn(instance);
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return;
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}
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/* This can never happen, as in test-mode this callback is never executed,
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* and in execute-mode, the other callback is called. */
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NOT_REACHED();
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}
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/* static */ bool ScriptBridge::BuildBridge(ScriptVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end)
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{
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EnforceDeityOrCompanyModeValid(false);
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EnforcePrecondition(false, start != end);
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EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end));
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EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
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EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
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EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
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EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_ROAD || ScriptRoad::IsRoadTypeAvailable(ScriptRoad::GetCurrentRoadType()));
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EnforcePrecondition(false, ScriptCompanyMode::IsValid() || vehicle_type == ScriptVehicle::VT_ROAD);
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switch (vehicle_type) {
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case ScriptVehicle::VT_ROAD:
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ScriptObject::SetCallbackVariable(0, start);
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ScriptObject::SetCallbackVariable(1, end);
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return ScriptObject::Command<CMD_BUILD_BRIDGE>::Do(&::_DoCommandReturnBuildBridge1, end, start, TRANSPORT_ROAD, bridge_id, ScriptRoad::GetCurrentRoadType());
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case ScriptVehicle::VT_RAIL:
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return ScriptObject::Command<CMD_BUILD_BRIDGE>::Do(end, start, TRANSPORT_RAIL, bridge_id, ScriptRail::GetCurrentRailType());
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case ScriptVehicle::VT_WATER:
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return ScriptObject::Command<CMD_BUILD_BRIDGE>::Do(end, start, TRANSPORT_WATER, bridge_id, 0);
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default: NOT_REACHED();
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}
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}
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/* static */ bool ScriptBridge::_BuildBridgeRoad1()
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{
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EnforceDeityOrCompanyModeValid(false);
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/* Build the piece of road on the 'start' side of the bridge */
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TileIndex end = ScriptObject::GetCallbackVariable(0);
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TileIndex start = ScriptObject::GetCallbackVariable(1);
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DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
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DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
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return ScriptObject::Command<CMD_BUILD_ROAD>::Do(&::_DoCommandReturnBuildBridge2, start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2), (::RoadType)ScriptRoad::GetCurrentRoadType(), DRD_NONE, 0);
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}
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/* static */ bool ScriptBridge::_BuildBridgeRoad2()
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{
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EnforceDeityOrCompanyModeValid(false);
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/* Build the piece of road on the 'end' side of the bridge */
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TileIndex end = ScriptObject::GetCallbackVariable(0);
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TileIndex start = ScriptObject::GetCallbackVariable(1);
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DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
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DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
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return ScriptObject::Command<CMD_BUILD_ROAD>::Do(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1), (::RoadType)ScriptRoad::GetCurrentRoadType(), DRD_NONE, 0);
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}
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/* static */ bool ScriptBridge::RemoveBridge(TileIndex tile)
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{
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EnforceCompanyModeValid(false);
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EnforcePrecondition(false, IsBridgeTile(tile));
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return ScriptObject::Command<CMD_LANDSCAPE_CLEAR>::Do(tile);
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}
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/* static */ char *ScriptBridge::GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type)
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{
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EnforcePrecondition(nullptr, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
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if (!IsValidBridge(bridge_id)) return nullptr;
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return GetString(vehicle_type == ScriptVehicle::VT_WATER ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : ::GetBridgeSpec(bridge_id)->transport_name[vehicle_type]);
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}
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/* static */ SQInteger ScriptBridge::GetMaxSpeed(BridgeID bridge_id)
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{
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if (!IsValidBridge(bridge_id)) return -1;
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return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h
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}
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/* static */ Money ScriptBridge::GetPrice(BridgeID bridge_id, SQInteger length)
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{
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if (!IsValidBridge(bridge_id)) return -1;
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length = Clamp<SQInteger>(length, 0, INT32_MAX);
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return ::CalcBridgeLenCostFactor(length) * _price[PR_BUILD_BRIDGE] * ::GetBridgeSpec(bridge_id)->price >> 8;
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}
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/* static */ SQInteger ScriptBridge::GetMaxLength(BridgeID bridge_id)
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{
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if (!IsValidBridge(bridge_id)) return -1;
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return std::min<SQInteger>(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2;
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}
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/* static */ SQInteger ScriptBridge::GetMinLength(BridgeID bridge_id)
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{
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if (!IsValidBridge(bridge_id)) return -1;
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return static_cast<SQInteger>(::GetBridgeSpec(bridge_id)->min_length) + 2;
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}
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/* static */ TileIndex ScriptBridge::GetOtherBridgeEnd(TileIndex tile)
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{
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if (!::IsValidTile(tile)) return INVALID_TILE;
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if (!IsBridgeTile(tile)) return INVALID_TILE;
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return ::GetOtherBridgeEnd(tile);
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}
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