/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file void_cmd.cpp Handling of void tiles. */ #include "stdafx.h" #include "landscape.h" #include "command_func.h" #include "viewport_func.h" #include "slope_func.h" #include "water.h" #include "table/strings.h" #include "table/sprites.h" #include "safeguards.h" /** @copydoc DrawTileProc */ static void DrawTile_Void(TileInfo *ti) { /* If freeform edges are off, draw infinite water off the edges of the map. */ if (!_settings_game.construction.freeform_edges) { DrawGroundSprite(SPR_FLAT_WATER_TILE + SlopeToSpriteOffset(ti->tileh), PAL_NONE); } else { DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK); } } /** @copydoc GetSlopePixelZProc */ static int GetSlopePixelZ_Void([[maybe_unused]] TileIndex tile, uint x, uint y, [[maybe_unused]] bool ground_vehicle) { /* This function may be called on tiles outside the map, don't assume * that 'tile' is a valid tile index. See GetSlopePixelZOutsideMap. */ auto [tileh, z] = GetTilePixelSlopeOutsideMap(x >> 4, y >> 4); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } /** @copydoc GetTileDescProc */ static void GetTileDesc_Void([[maybe_unused]] TileIndex tile, TileDesc &td) { td.str = STR_EMPTY; td.owner[0] = OWNER_NONE; } /** @copydoc TileLoopProc */ static void TileLoop_Void(TileIndex tile) { /* Floods adjacent edge tile to prevent maps without water. */ TileLoop_Water(tile); } /** TileTypeProcs definitions for TileType::Void tiles. */ extern const TileTypeProcs _tile_type_void_procs = { .draw_tile_proc = DrawTile_Void, .get_slope_pixel_z_proc = GetSlopePixelZ_Void, .clear_tile_proc = [](TileIndex, DoCommandFlags) { return CommandCost(STR_ERROR_OFF_EDGE_OF_MAP); }, .get_tile_desc_proc = GetTileDesc_Void, .tile_loop_proc = TileLoop_Void, .terraform_tile_proc = [](TileIndex, DoCommandFlags, int, Slope) { return CommandCost(STR_ERROR_OFF_EDGE_OF_MAP); }, };