/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else. */ #include "../stdafx.h" #include "saveload.h" #include "compat/misc_sl_compat.h" #include "../timer/timer_game_calendar.h" #include "../timer/timer_game_economy.h" #include "../zoom_func.h" #include "../window_gui.h" #include "../window_func.h" #include "../viewport_func.h" #include "../gfx_func.h" #include "../core/random_func.hpp" #include "../fios.h" #include "../timer/timer.h" #include "../timer/timer_game_tick.h" #include "../safeguards.h" extern TileIndex _cur_tileloop_tile; extern uint16_t _disaster_delay; extern uint8_t _trees_tick_ctr; /** @{ * Keep track of current game position. */ int _saved_scrollpos_x; int _saved_scrollpos_y; ZoomLevel _saved_scrollpos_zoom; /** @} */ void SaveViewportBeforeSaveGame() { /* Don't use GetMainWindow() in case the window does not exist. */ const Window *w = FindWindowById(WindowClass::MainWindow, 0); if (w == nullptr || w->viewport == nullptr) { /* Ensure saved position is clearly invalid. */ _saved_scrollpos_x = INT_MAX; _saved_scrollpos_y = INT_MAX; _saved_scrollpos_zoom = ZoomLevel::End; } else { _saved_scrollpos_x = w->viewport->scrollpos_x; _saved_scrollpos_y = w->viewport->scrollpos_y; _saved_scrollpos_zoom = w->viewport->zoom; } } void ResetViewportAfterLoadGame() { if (_saved_scrollpos_x == INT_MAX && _saved_scrollpos_y == INT_MAX) return; Window *w = GetMainWindow(); w->viewport->scrollpos_x = _saved_scrollpos_x; w->viewport->scrollpos_y = _saved_scrollpos_y; w->viewport->dest_scrollpos_x = _saved_scrollpos_x; w->viewport->dest_scrollpos_y = _saved_scrollpos_y; Viewport &vp = *w->viewport; vp.zoom = std::min(_saved_scrollpos_zoom, ZoomLevel::Max); vp.virtual_width = ScaleByZoom(vp.width, vp.zoom); vp.virtual_height = ScaleByZoom(vp.height, vp.zoom); /* If zoom_max is ZoomLevel::Min then the setting has not been loaded yet, therefore all levels are allowed. */ if (_settings_client.gui.zoom_max != ZoomLevel::Min) { /* Ensure zoom level is allowed */ while (vp.zoom < _settings_client.gui.zoom_min) DoZoomInOutWindow(ZOOM_OUT, w); while (vp.zoom > _settings_client.gui.zoom_max) DoZoomInOutWindow(ZOOM_IN, w); } DoZoomInOutWindow(ZOOM_NONE, w); // update button status MarkWholeScreenDirty(); } uint8_t _age_cargo_skip_counter; ///< Skip aging of cargo? Used before savegame version 162. extern TimeoutTimer _new_competitor_timeout; static const SaveLoad _date_desc[] = { SLEG_CONDVAR("date", TimerGameCalendar::date, VarFileType::U16 | VarMemType::I32, SaveLoadVersion::MinVersion, SaveLoadVersion::BigDates), SLEG_CONDVAR("date", TimerGameCalendar::date, VarTypes::I32, SaveLoadVersion::BigDates, SaveLoadVersion::MaxVersion), SLEG_VAR("date_fract", TimerGameCalendar::date_fract, VarTypes::U16), SLEG_CONDVAR("tick_counter", TimerGameTick::counter, VarFileType::U16 | VarMemType::U64, SaveLoadVersion::MinVersion, SaveLoadVersion::U64TickCounter), SLEG_CONDVAR("tick_counter", TimerGameTick::counter, VarTypes::U64, SaveLoadVersion::U64TickCounter, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("economy_date", TimerGameEconomy::date, VarTypes::I32, SaveLoadVersion::EconomyDate, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("economy_date_fract", TimerGameEconomy::date_fract, VarTypes::U16, SaveLoadVersion::EconomyDate, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("days_since_last_month", TimerGameEconomy::days_since_last_month, VarTypes::U32, SaveLoadVersion::IndustryAcceptedHistory, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("calendar_sub_date_fract", TimerGameCalendar::sub_date_fract, VarTypes::U16, SaveLoadVersion::CalendarSubDateFract, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("age_cargo_skip_counter", _age_cargo_skip_counter, VarTypes::U8, SaveLoadVersion::MinVersion, SaveLoadVersion::NewGRFCustomCargoAging), SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, VarFileType::U16 | VarMemType::U32, SaveLoadVersion::MinVersion, SaveLoadVersion::MultipleRoadStops), SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, VarTypes::U32, SaveLoadVersion::MultipleRoadStops, SaveLoadVersion::MaxVersion), SLEG_VAR("next_disaster_start", _disaster_delay, VarTypes::U16), SLEG_VAR("random_state[0]", _random.state[0], VarTypes::U32), SLEG_VAR("random_state[1]", _random.state[1], VarTypes::U32), SLEG_VAR("company_tick_counter", _cur_company_tick_index, VarFileType::U8 | VarMemType::U32), SLEG_VAR("trees_tick_counter", _trees_tick_ctr, VarTypes::U8), SLEG_CONDVAR("pause_mode", _pause_mode, VarTypes::U8, SaveLoadVersion::TownTolerancePauseMode, SaveLoadVersion::MaxVersion), SLEG_CONDSSTR("id", _game_session_stats.savegame_id, VarTypes::STR, SaveLoadVersion::SavegameId, SaveLoadVersion::MaxVersion), /* For older savegames, we load the current value as the "period"; afterload will set the "fired" and "elapsed". */ SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period.value, VarFileType::U16 | VarMemType::U32, SaveLoadVersion::MinVersion, SaveLoadVersion::NextCompetitorStartOverflow), SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period.value, VarTypes::U32, SaveLoadVersion::NextCompetitorStartOverflow, SaveLoadVersion::AIStartDate), SLEG_CONDVAR("competitors_interval", _new_competitor_timeout.period.value, VarTypes::U32, SaveLoadVersion::AIStartDate, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("competitors_interval_elapsed", _new_competitor_timeout.storage.elapsed, VarTypes::U32, SaveLoadVersion::AIStartDate, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("competitors_interval_fired", _new_competitor_timeout.fired, VarTypes::BOOL, SaveLoadVersion::AIStartDate, SaveLoadVersion::MaxVersion), }; static const SaveLoad _date_check_desc[] = { SLEG_CONDVAR("date", _load_check_data.current_date, VarFileType::U16 | VarMemType::I32, SaveLoadVersion::MinVersion, SaveLoadVersion::BigDates), SLEG_CONDVAR("date", _load_check_data.current_date, VarTypes::I32, SaveLoadVersion::BigDates, SaveLoadVersion::MaxVersion), }; /** * Save load date related variables as well as persistent tick counters. * @note currently some unrelated stuff is just put here. */ struct DATEChunkHandler : ChunkHandler { DATEChunkHandler() : ChunkHandler("DATE", ChunkType::Table) {} void Save() const override { SlTableHeader(_date_desc); SlSetArrayIndex(0); SlGlobList(_date_desc); } void LoadCommon(const SaveLoadTable &slt, const SaveLoadCompatTable &slct) const { const std::vector oslt = SlCompatTableHeader(slt, slct); if (!IsSavegameVersionBefore(SaveLoadVersion::RiffToArray) && SlIterateArray() == -1) return; SlGlobList(oslt); if (!IsSavegameVersionBefore(SaveLoadVersion::RiffToArray) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries"); } void Load() const override { this->LoadCommon(_date_desc, _date_sl_compat); } void LoadCheck(size_t) const override { this->LoadCommon(_date_check_desc, _date_check_sl_compat); if (IsSavegameVersionBefore(SaveLoadVersion::BigDates)) { _load_check_data.current_date += CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR; } } }; static const SaveLoad _view_desc[] = { SLEG_CONDVAR("x", _saved_scrollpos_x, VarFileType::I16 | VarMemType::I32, SaveLoadVersion::MinVersion, SaveLoadVersion::MultipleRoadStops), SLEG_CONDVAR("x", _saved_scrollpos_x, VarTypes::I32, SaveLoadVersion::MultipleRoadStops, SaveLoadVersion::MaxVersion), SLEG_CONDVAR("y", _saved_scrollpos_y, VarFileType::I16 | VarMemType::I32, SaveLoadVersion::MinVersion, SaveLoadVersion::MultipleRoadStops), SLEG_CONDVAR("y", _saved_scrollpos_y, VarTypes::I32, SaveLoadVersion::MultipleRoadStops, SaveLoadVersion::MaxVersion), SLEG_VAR("zoom", _saved_scrollpos_zoom, VarTypes::U8), }; struct VIEWChunkHandler : ChunkHandler { VIEWChunkHandler() : ChunkHandler("VIEW", ChunkType::Table) {} void Save() const override { SlTableHeader(_view_desc); SlSetArrayIndex(0); SlGlobList(_view_desc); } void Load() const override { const std::vector slt = SlCompatTableHeader(_view_desc, _view_sl_compat); if (!IsSavegameVersionBefore(SaveLoadVersion::RiffToArray) && SlIterateArray() == -1) return; SlGlobList(slt); if (!IsSavegameVersionBefore(SaveLoadVersion::RiffToArray) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries"); } }; static const DATEChunkHandler DATE; static const VIEWChunkHandler VIEW; static const ChunkHandlerRef misc_chunk_handlers[] = { DATE, VIEW, }; extern const ChunkHandlerTable _misc_chunk_handlers(misc_chunk_handlers);