/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file spritecache_type.h Types related to the sprite cache. */ #ifndef SPRITECACHE_TYPE_H #define SPRITECACHE_TYPE_H #include "core/enum_type.hpp" /** Data structure describing a sprite. */ struct Sprite { uint16_t height; ///< Height of the sprite. uint16_t width; ///< Width of the sprite. int16_t x_offs; ///< Number of pixels to shift the sprite to the right. int16_t y_offs; ///< Number of pixels to shift the sprite downwards. std::byte data[]; ///< Sprite data. }; /** Flags to control the sprite caching behaviour of large sprites. */ enum class SpriteCacheCtrlFlag : uint8_t { AllowZoomMin1xPal, ///< Allow use of sprite min zoom setting at 1x in palette mode. AllowZoomMin1x32bpp, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode. AllowZoomMin2xPal, ///< Allow use of sprite min zoom setting at 2x in palette mode. AllowZoomMin2x32bpp, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode. }; using SpriteCacheCtrlFlags = EnumBitSet; #endif /* SPRITECACHE_TYPE_H */