/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_sl.cpp Code handling saving and loading of objects. */ #include "../stdafx.h" #include "saveload.h" #include "compat/object_sl_compat.h" #include "../object_base.h" #include "../object_map.h" #include "newgrf_sl.h" #include "../safeguards.h" static const SaveLoad _object_desc[] = { SLE_VAR(Object, location.tile, VarTypes::U32), SLE_VAR(Object, location.w, VarFileType::U8 | VarMemType::U16), SLE_VAR(Object, location.h, VarFileType::U8 | VarMemType::U16), SLE_REF(Object, town, SLRefType::Town), SLE_VAR(Object, build_date, VarTypes::U32), SLE_CONDVARNAME(Object, recolour_offset, "colour", VarTypes::U8, SaveLoadVersion::IndustryPlatform, SaveLoadVersion::MaxVersion), SLE_CONDVAR(Object, view, VarTypes::U8, SaveLoadVersion::NewGRFObjectView, SaveLoadVersion::MaxVersion), SLE_CONDVAR(Object, type, VarTypes::U16, SaveLoadVersion::ObjectTypeToPool, SaveLoadVersion::MaxVersion), }; struct OBJSChunkHandler : ChunkHandler { OBJSChunkHandler() : ChunkHandler('OBJS', ChunkType::Table) {} void Save() const override { SlTableHeader(_object_desc); /* Write the objects */ for (Object *o : Object::Iterate()) { SlSetArrayIndex(o->index); SlObject(o, _object_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_object_desc, _object_sl_compat); int index; while ((index = SlIterateArray()) != -1) { Object *o = Object::CreateAtIndex(ObjectID(index)); SlObject(o, slt); } } void FixPointers() const override { for (Object *o : Object::Iterate()) { SlObject(o, _object_desc); if (IsSavegameVersionBefore(SaveLoadVersion::IndustryPlatform) && !IsTileType(o->location.tile, TileType::Object)) { /* Due to a small bug stale objects could remain. */ delete o; } } } }; struct OBIDChunkHandler : NewGRFMappingChunkHandler { OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr) {} }; static const OBIDChunkHandler OBID; static const OBJSChunkHandler OBJS; static const ChunkHandlerRef object_chunk_handlers[] = { OBID, OBJS, }; extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);