/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file animated_tile_sl.cpp Code handling saving and loading of animated tiles. */ #include "../stdafx.h" #include "saveload.h" #include "compat/animated_tile_sl_compat.h" #include "../tile_type.h" #include "../safeguards.h" extern std::vector _animated_tiles; static const SaveLoad _animated_tile_desc[] = { SLEG_VECTOR("tiles", _animated_tiles, VarTypes::U32), }; struct ANITChunkHandler : ChunkHandler { ANITChunkHandler() : ChunkHandler('ANIT', ChunkType::Table) {} void Save() const override { SlTableHeader(_animated_tile_desc); SlSetArrayIndex(0); SlGlobList(_animated_tile_desc); } void Load() const override { /* Before version 80 we did NOT have a variable length animated tile table */ if (IsSavegameVersionBefore(SaveLoadVersion::NewGRFMoreAnimation)) { /* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */ TileIndex anim_list[256]; SlCopy(anim_list, 256, IsSavegameVersionBefore(SaveLoadVersion::MultipleRoadStops) ? (VarFileType::U16 | VarMemType::U32) : VarTypes::U32); for (int i = 0; i < 256; i++) { if (anim_list[i] == 0) break; _animated_tiles.push_back(anim_list[i]); } return; } if (IsSavegameVersionBefore(SaveLoadVersion::RiffToArray)) { size_t count = SlGetFieldLength() / sizeof(_animated_tiles.front()); _animated_tiles.clear(); _animated_tiles.resize(_animated_tiles.size() + count); SlCopy(_animated_tiles.data(), count, VarTypes::U32); return; } const std::vector slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat); if (SlIterateArray() == -1) return; SlGlobList(slt); if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries"); } }; static const ANITChunkHandler ANIT; static const ChunkHandlerRef animated_tile_chunk_handlers[] = { ANIT, }; extern const ChunkHandlerTable _animated_tile_chunk_handlers(animated_tile_chunk_handlers);