Commit Graph
30 Commits
Author SHA1 Message Date
Rito12andrubidium42 859b56a066 Doc: Correct file descriptions to match coding style and doxygen. 2025-12-15 17:31:00 +01:00
Cyprian KlimaszewskiandGitHub 99f04f27de Doc: Update information for receiving a copy of GPL. (#14869) 2025-12-07 11:25:08 +00:00
Peter NelsonandGitHub bf6293a13f Fix: Rail/road type conversion data is not populated on new game. (#13403)
This means that the rail/road type conversion that happens if NewGRFs are changed does not work the first time for a new game, only with a savegame.
2025-01-29 21:45:16 +00:00
SamuXarickandrubidium42 10e2d1ca36 Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
Peter NelsonandPeter Nelson 3b6d3080f2 Add: Apply rail/road type conversion when NewGRFs are updated mid-game.
This will update the rail/road type of tiles on the map, taking account of tram state, if types are moved around.
2024-11-06 19:04:44 +00:00
Peter NelsonandPeter Nelson 8bb6572943 Add: Implement missing road type label conversion.
This was implemented for rail types but missed for road types.

This lets road type labels to be reordered, allowing for upgrades of NewGRF.
2024-11-06 19:04:44 +00:00
Peter NelsonandPeter Nelson 157d028915 Codechange: Simplify testing for railtype map conversion.
Build the list of railtype conversions at the same time as testing if conversion is needed.

This avoids having two similar loops which need to compare the same things.
2024-11-06 19:04:44 +00:00
PeterNandGitHub acd7d3c913 Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 2023-09-11 08:55:12 +00:00
Rubidiumandrubidium42 eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidiumandrubidium42 fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
glx22andLoïc Guilloux 2c941cd8b3 Codechange: Use ChunkHandlers sub-classes 2021-07-06 22:29:08 +02:00
glx22andLoïc Guilloux c1a9fe6fbd Codechange: Use static array of references to ChunkHandler 2021-07-06 22:29:08 +02:00
Patric StoutandPatric Stout cdb3dd0493 Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00
c27afdf3f6 Codechange: Remove FOR_ALL_CHUNK_HANDLERS
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-06-06 19:35:06 +02:00
Patric StoutandGitHub 9fff00ba20 Codechange: C++-ify lists for SaveLoad (#9323)
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant

As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
froschandNiels Martin Hansen a4be4514c9 Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end.
Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-12 19:08:38 +01:00
S. D. CloudtandCharles Pigott 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Henry WilsonandMichael Lutz 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Henry WilsonandPeterN c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
Henry WilsonandPeterN a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry WilsonandPeterN a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 2019-03-26 20:15:57 +00:00
Henry WilsonandPeterN bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 2019-03-26 20:15:57 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
smatz 77fe95f552 (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
frosch 62ac138154 (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 2010-06-13 14:11:59 +00:00
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium cf38a5bee6 (svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way it's written. 2009-07-24 11:47:12 +00:00
smatz 570af0ce44 (svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
peter1138 3abddfe705 (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 2009-03-21 23:58:20 +00:00