Rubidium
fc0ad4bb0a
Codechange: remove unneeded spaces
2026-06-26 13:04:33 +02:00
Rubidium
5bb87d39b7
Codechange: make SaveLoadVersion a scoped enum
2026-06-26 13:04:33 +02:00
rubidium42
578ec33556
Codechange: use proper names for SLV_145 - SLV_198 ( #15767 )
...
* Codechange: rename SLV_145 to SLV_NEWGRF_AIRPORT_SMOKE
* Codechange: rename SLV_146 to SLV_UNIFY_WATER_CLASS
* Codechange: rename SLV_147 to SLV_UNIFY_ANIMATION_FRAME
* Codechange: rename SLV_148 to SLV_INDUSTRY_PLATFORM
* Codechange: rename SLV_149 to SLV_CUSTOM_SEA_LEVEL
* Codechange: rename SLV_150 to SLV_FRACTIONAL_CARGO_DELIVERY
* Codechange: rename SLV_151 to SLV_STORE_NEWGRF_VERSION
* Codechange: rename SLV_152 to SLV_INDUSTRY_MANAGEMENT
* Codechange: rename SLV_153 to SLV_LEAVE_ROAD_STOP_SEPARATELY
* Codechange: rename SLV_154 to SLV_PAUSE_LEVEL
* Codechange: rename SLV_155 to SLV_NEWGRF_OBJECT_VIEW
* Codechange: rename SLV_156 to SLV_TERRAFORM_LIMITS
* Codechange: rename SLV_157 to SLV_UNIFY_GROUND_VEHICLES
* Codechange: rename SLV_158 to SLV_TRACK_REAL_AND_AUTO_ORDERS
* Codechange: rename SLV_159 to SLV_MAX_LENGTH_AND_REVERSE_SIGNALS
* Codechange: rename SLV_160 to SLV_DISALLOW_ROAD_RECONSTRUCTION
* Codechange: rename SLV_161 to SLV_PERSISTENT_STORAGE_POOL
* Codechange: rename SLV_162 to SLV_NEWGRF_CUSTOM_CARGO_AGING
* Codechange: rename SLV_163 to SLV_RIVERS
* Codechange: rename SLV_164 to SLV_VEHICLE_CENTRE_AND_Z_POS
* Codechange: rename SLV_165 to SLV_SCRIPT_TOWN_GROWTH
* Codechange: rename SLV_166 to SLV_INFRASTRUCTURE_MAINTENANCE_COSTS
* Codechange: rename SLV_167 to SLV_NEWGRF_AIRCRAFT_RANGE
* Codechange: rename SLV_168 to SLV_SCRIPT_TOWN_TEXT
* Codechange: rename SLV_169 to SLV_MOVE_SCC_ENCODED
* Codechange: rename SLV_170 to SLV_COUNT_INDIVIDUAL_CARGOES
* Codechange: rename SLV_171 to SLV_SCENARIO_DEITY_SIGNS
* Codechange: rename SLV_172 to SLV_ORDER_MAX_SPEED
* Codechange: rename SLV_173 to SLV_FIX_ROAD_OWNERSHIP
* Codechange: rename SLV_174 to SLV_CURRENT_ORDER_MAX_SPEED
* Codechange: rename SLV_175 to SLV_AUTOREPLACE_WHEN_OLD_TREE_LIMIT
* Codechange: rename SLV_176 to SLV_BACKUP_ORDER_STATE
* Codechange: rename SLV_177 to SLV_MONTHLY_BANKRUPTCY_CHECK
* Codechange: rename SLV_178 to SLV_SCRIPT_SETTINGS_PROFILE
* Codechange: rename SLV_179 to SLV_ROBUST_ENGINE_PREVIEW
* Codechange: rename SLV_180 to SLV_SERVICE_INTERVAL_PERCENT
* Codechange: rename SLV_181 to SLV_CARGO_RESERVATION
* Codechange: rename SLV_182 to SLV_GOAL_PROGRESS_PLANE_ACCELERATION
* Codechange: rename SLV_183 to SLV_CARGODIST
* Codechange: rename SLV_184 to SLV_SEPARATE_LOCALE_UNITS
* Codechange: rename SLV_185 to SLV_STORYBOOKS
* Codechange: rename SLV_186 to SLV_OBJECT_TYPE_TO_POOL
* Codechange: rename SLV_187 to SLV_LINKGRAPH_RESTRICTED_FLOW
* Codechange: rename SLV_188 to SLV_UNIFY_RV_TRAVEL_TIME
* Codechange: rename SLV_189 to SLV_GROUP_HIERARCHY
* Codechange: rename SLV_190 to SLV_SEPARATE_ORDER_TRAVEL_WAIT_TIME
* Codechange: rename SLV_191 to SLV_LINKGRAPH_LOCATION_DISASTER_STORE
* Codechange: rename SLV_192 to SLV_FIX_ORDER_BACKUP
* Codechange: rename SLV_193 to SLV_HIDE_ENGINES_FOR_COMPANY
* Codechange: rename SLV_194 to SLV_MAX_BRIDGE_MAP_HEIGHT
* Codechange: rename SLV_195 to SLV_DISTINGUISH_1_6
* Codechange: rename SLV_196 to SLV_DISTINGUISH_1_7
* Codechange: rename SLV_197 to SLV_STORE_MAP_VARIETY
* Codechange: rename SLV_198 to SLV_TOWN_GROWTH_IN_GAME_TICKS
2026-06-23 22:01:31 +00:00
rubidium42
2a5607d373
Codechange: use proper names for SLV_90 - SLV_114 ( #15765 )
...
* Codechange: rename SLV_90 to SLV_PLANE_SPEED_FACTOR
* Codechange: rename SLV_91 to SLV_MORE_HOUSE_ANIMATION_FRAMES
* Codechange: rename SLV_92 to SLV_REMOVE_HOUSE_COUNT
* Codechange: rename SLV_93 to SLV_IMPROVED_ORDERS
* Codechange: rename SLV_94 to SLV_FIX_COMPANY_CARGO_TYPES
* Codechange: rename SLV_95 to SLV_MORE_ENGINE_TYPES
* Codechange: rename SLV_96 to SLV_AIRPORT_NOISE
* Codechange: rename SLV_97 to SLV_MERGE_OPTS_PATS
* Codechange: rename SLV_98 to SLV_GAMELOG
* Codechange: rename SLV_99 to SLV_INDUSTRY_TILE_WATER_CLASS
* Codechange: rename SLV_100 to SLV_YAPP
* Codechange: rename SLV_101 to SLV_NEWGRF_PALETTE
* Codechange: rename SLV_102 to SLV_SPREAD_INDUSTRY_PRODUCTION_CHANGES
* Codechange: rename SLV_103 to SLV_NEWGRF_SUPPLIED_STATION_NAME
* Codechange: rename SLV_104 to SLV_MORE_COMPANIES
* Codechange: rename SLV_105 to SLV_ORDER_LIST
* Codechange: rename SLV_106 to SLV_DISTANT_STATION_JOINING
* Codechange: rename SLV_107 to SLV_NOAI
* Codechange: rename SLV_108 to SLV_STORE_AI_VERSION
* Codechange: rename SLV_109 to SLV_NEXT_COMPETITOR_START_OVERFLOW
* Codechange: rename SLV_110 to SLV_REMOVE_OLD_AI_SETTINGS
* Codechange: rename SLV_111 to SLV_FREEFORM_EDGES
* Codechange: rename SLV_112 to SLV_SPLIT_HQ
* Codechange: rename SLV_113 to SLV_ROAD_LAYOUT_PER_TOWN
* Codechange: rename SLV_114 to SLV_SEPARATE_ROAD_OWNERS
2026-06-23 13:56:17 +02:00
rubidium42
23b3efdae8
Codechange: use proper names for SLV_65 - SLV_89 ( #15764 )
...
* Codechange: rename SLV_65 to SLV_UNIFY_CURRENCY
* Codechange: rename SLV_66 to SLV_NEWGRF_TOWN_NAMES
* Codechange: rename SLV_67 to SLV_TIMETABLES
* Codechange: rename SLV_68 to SLV_CARGO_PACKETS
* Codechange: rename SLV_69 to SLV_MORE_CARGO_PACKETS
* Codechange: rename SLV_70 to SLV_CARGO_PAYMENT_OVERFLOW
* Codechange: rename SLV_71 to SLV_UNGROUPED_VEHICLES
* Codechange: rename SLV_72 to SLV_SPLIT_STATION_TYPE_FROM_GFXID
* Codechange: rename SLV_73 to SLV_NEWGRF_INDUSTRY_LAYOUT
* Codechange: rename SLV_74 to SLV_FIX_STATION_PICKUP_ACCOUNTING
* Codechange: rename SLV_75 to SLV_AUTOSLOPE
* Codechange: rename SLV_76 to SLV_NEWGRF_PERSISTENT_STORAGE
* Codechange: rename SLV_77 to SLV_CLEANUP_UNCONNECTED_ROADS
* Codechange: rename SLV_78 to SLV_STORE_INDUSTRY_CARGO
* Codechange: rename SLV_79 to SLV_FAIR_PLAY_SETTINGS
* Codechange: rename SLV_80 to SLV_NEWGRF_MORE_ANIMATION
* Codechange: rename SLV_81 to SLV_FIX_TREE_GROUND
* Codechange: rename SLV_82 to SLV_NEWGRF_INDUSTRY_RANDOM_TRIGGERS
* Codechange: rename SLV_83 to SLV_DEPOT_WATER_OWNERS
* Codechange: rename SLV_84 to SLV_REPLACE_CUSTOM_NAME_ARRAY
* Codechange: rename SLV_85 to SLV_MAGLEV_MONORAIL_PAX_WAGON_LIVERY
* Codechange: rename SLV_86 to SLV_WATER_CLASS
* Codechange: rename SLV_87 to SLV_SIMPLIFY_PATHFINDER_SETTINGS
* Codechange: rename SLV_88 to SLV_FRACTION_PROFIT_RUNNING_TICKS
* Codechange: rename SLV_89 to SLV_MORE_WAYPOINTS_PER_TOWN
2026-06-23 06:53:27 +02:00
rubidium42
366ec786f1
Codechange: use proper names for SLV_20 - SLV_39 ( #15762 )
...
* Codechange: rename SLV_20 to SLV_NO_MULTIHEAD_REFERENCE
* Codechange: rename SLV_21 to SLV_REMOVE_OLD_PBS
* Codechange: rename SLV_22 to SLV_SAVE_PATCHES
* Codechange: rename SLV_23 to SLV_REMOVE_AUTOSAVE_INTERVAL
* Codechange: rename SLV_24 to SLV_ELRAIL
* Codechange: rename SLV_25 to SLV_IMPROVE_MULTISTOP
* Codechange: rename SLV_26 to SLV_LAST_VEHICLE_TYPE
* Codechange: rename SLV_27 to SLV_NEWGRF_STATIONS
* Codechange: rename SLV_28 to SLV_YAPF
* Codechange: rename SLV_29 to SLV_MORE_UNDER_BRIDGES
* Codechange: rename SLV_30 to SLV_TGP
* Codechange: rename SLV_31 to SLV_BIG_DATES
* Codechange: rename SLV_32 to SLV_LINK_FARM_FIELD_TO_INDUSTRY
* Codechange: rename SLV_33 to SLV_SAVE_YAPF_SETTINGS
* Codechange: rename SLV_34 to SLV_LIVERIES
* Codechange: rename SLV_35 to SLV_LIVERY_REFIT
* Codechange: rename SLV_36 to SLV_REFIT_ORDERS
* Codechange: rename SLV_37 to SLV_UTF8
* Codechange: rename SLV_38 to SLV_DISABLE_ELRAIL_SETTING
* Codechange: rename SLV_39 to SLV_FREIGHT_WEIGHT
2026-06-22 12:57:49 +00:00
Peter Nelson
77403627a8
Codechange: make VehicleType a scoped enum
2026-04-26 07:00:13 +01:00
Rubidium
e9e7e4af51
Codechange: remove need for new (address) PoolItem(...)
2026-01-03 17:33:18 +01:00
Rubidium
2e6f8fe191
Codefix: use constructor to set index of PoolItems over 'magic'/UB
2026-01-03 16:04:32 +01:00
Rito12
859b56a066
Doc: Correct file descriptions to match coding style and doxygen.
2025-12-15 17:31:00 +01:00
Cyprian Klimaszewski
99f04f27de
Doc: Update information for receiving a copy of GPL. ( #14869 )
2025-12-07 11:25:08 +00:00
Jonathan G Rennison
63f1c2aa3a
Codechange: Use TypedIndexContainer for typed index containers
...
Instead of ReferenceThroughBaseContainer
2025-06-12 18:50:49 +01:00
Loïc Guilloux
7723625823
Fix #13729 , f8b1e30: Incorrect conversion of EngineFlags to EngineFlag ( #13743 )
2025-03-05 09:12:06 +00:00
Rubidium
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium
7e04651220
Codechange: strongly type EngineID
2025-02-16 14:50:15 +01:00
Rubidium
9015c3651f
Codechange: make EngineID an enum
2025-02-16 14:50:15 +01:00
Rubidium
4fe3f0ccdd
Codechange: simplify management of temporary Engine in saveload
2025-02-14 18:35:12 +01:00
Rubidium
37c215f1fd
Fix #13513 , ec492cb267: std::numeric_limits<CompanyMask> not working causes no vehicles to exist
...
std::numeric_limits<T>::max() returns 0 instead of an error when the type is unknown.
Solve it by implementing and using Set() and All() in BaseBitSet in same way as std::bitset.
2025-02-09 22:50:55 +01:00
Rubidium
4ca1fe6c32
Codechange: replace MAX_UVALUE with std::numeric_limits::max
2025-02-01 01:29:02 +01:00
Peter Nelson
f8b1e3033f
Codechange: Use EnumBitSet for EngineFlags.
2025-01-31 18:55:31 +00:00
Peter Nelson
f56b6756f1
Codechange: Sort EngineOverrideManager for fast lookups.
...
Allows quickly finding the EngineID given the type, grfid and local id of an engine, instead a linear scan.
This can reduce loading time when lots of engines are present and also affects performance in-game.
Lookup can be on the order of 10000 times faster.
2024-12-05 18:17:58 +00:00
Peter Nelson
bc2513975f
Codechange: Don't inherit EngineOverrideManager from std::vector.
...
Inheriting from std::vector means some operations are needlessly complex, and shouldn't really be done anyway.
2024-12-05 18:17:58 +00:00
Rubidium
e3f49ee7a0
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
...
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
2023-04-07 22:09:55 +01:00
glx22
2c941cd8b3
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
glx22
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
2021-07-06 22:29:08 +02:00
Patric Stout
cdb3dd0493
Add: store headers for most savegame chunks
...
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00
Patric Stout
8e91527251
Codechange: mark chunks that are not stored as CH_READONLY
...
This makes it easier to spot chunks that have a save_proc that
is a nullptr, but also prevents confusion, where it looks like
the CH_ type of a chunk has influence on how it is being read.
It is not, it is only used for saving.
2021-06-15 19:36:15 +02:00
Patric Stout
97b94bdc9a
Change: prefix SL_ARR with the length of the array
...
This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
glx22
c27afdf3f6
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
...
Co-Authored-By: Patric Stout <truebrain@openttd.org >
2021-06-06 19:35:06 +02:00
Patric Stout
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
...
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
2020-12-15 00:29:30 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
frosch
a4be4514c9
Fix #7925 : Reset temporary saveload data at the start of loading a savegame instead of at the end.
...
Otherwise temporary data may be passed from an aborted load action to the next load action.
2020-01-12 19:08:38 +01:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
4f052fc2a4
Cleanup: Fix alignment after NULL -> nullptr change.
2019-04-13 20:35:10 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
...
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Peter Nelson
ea4ea62816
Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
2019-02-02 21:39:06 +00:00
frosch
8ffe068c11
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
2015-04-23 20:07:07 +00:00
frosch
e53d97b4f8
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
2014-09-13 14:46:03 +00:00
alberth
f72ad87540
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
2014-09-07 16:12:58 +00:00
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00