Rubidium and rubidium42
7c0f69a8fe
Codefix: typos in comments and strings
2025-08-31 10:30:37 +02:00
Peter Nelson and GitHub
5766ba51d7
Codefix: Clean up incorrect indentation for multi-line comments. ( #14383 )
2025-06-20 19:01:44 +01:00
Rubidium and rubidium42
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Jonathan G Rennison and rubidium42
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Rubidium and rubidium42
b6bdb97bed
Codechange: [Script] replace some enums with constexpr values of the internal type
2025-02-01 02:38:37 +01:00
frosch and Peter Nelson
dc22edc556
Doc: [Script] Extend API documentation on calendar- vs economy-time
2024-05-10 13:17:19 +01:00
frosch and Peter Nelson
e436e2ef40
Codefix: broken links and syntax issues in script API documentation
2024-05-10 13:17:19 +01:00
Patric Stout and GitHub
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
SamuXarick and GitHub
0c4e509b60
Fix #10439 : [GS] Validate story page button colour, flags, cursor and vehicle type ( #11892 )
...
Adds GSStoryPage::IsValidStoryPageButtonColour, GSStoryPage::IsValidStoryPageButtonFlags and GSStoryPage::IsValidStoryPageButtonCursor to the API.
Add missing enforced preconditions to validate parameters passed to MakePushButtonReference, MakeTileButtonReference and MakeVehicleButtonReference.
2024-01-28 00:29:10 +01:00
SamuXarick and GitHub
76f0f9e386
Fix #10438 : [GS] Validate story page element type for ScriptStoryPage::NewElement ( #11888 )
...
Fixes a crash that happens if an invalid StoryPageElementType is passed to ScriptStoryPage::NewElement.
Adds an enforced precondition that tests the validity of StoryPageElementType.
Adds GSStoryPage::IsValidStoryPageElementType to the API.
2024-01-27 22:11:02 +01:00
Rubidium and rubidium42
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium and rubidium42
83946ca31d
Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
...
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
glx22 and Loïc Guilloux
cd80b31d19
Codechange: Use SQInteger for generic numbers in script_storypage
2023-03-06 00:32:12 +01:00
Rubidium and rubidium42
2fd99467ea
Fix: scripts are not aware of nullptr, they only know null
2023-01-26 16:07:14 +01:00
Rubidium and rubidium42
f9a473bef7
Fix: missing/duplicate documentation tags for scripts
2023-01-26 16:07:14 +01:00
Charles Pigott
dc8d0089e9
Codechange: Make sure script enums are the same size as their normal counterparts
2020-06-27 14:51:14 +01:00
Niels Martin Hansen and GitHub
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
S. D. Cloudt and Charles Pigott
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern and Charles Pigott
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Henry Wilson and Michael Lutz
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
zuu
9603014102
(svn r26307) -Add: [nogo] Allow GS to hide story page date
2014-02-06 19:50:34 +00:00
zuu
1dbd59e6ab
(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate
2014-02-06 19:48:19 +00:00
zuu
57a88c9de2
(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
2014-02-06 19:41:56 +00:00
zuu
5165be2698
(svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages
2014-02-06 19:25:39 +00:00
zuu
ebcc8462b7
(svn r26302) -Doc: [nogo] ScriptStory::Remove does remove both the page and its elements
2014-02-06 19:24:01 +00:00
frosch
ab9be31562
(svn r26153) -Doc [FS#5826]: Fix copy-pasty. (krinn)
2013-12-09 18:38:07 +00:00
zuu
33ad9774fb
(svn r25352) -Feature: GameScript API for selecting a story page to view
2013-06-09 12:57:22 +00:00
zuu
9aa1bf0264
(svn r25342) -Add: StoryPage data structures and GS API
2013-06-09 12:19:09 +00:00