- Fix: Make default timeouts for certain network states lower and configurable [FS#4955] (r23764)
- Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
- Fix: Missing locking causing crash in extreme case when being in the MP lobby [FS#4938] (r23752)
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
- Fix: Oil rigs that "expired" did not get removed from the station list [FS#4822] (r23199)
- Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders etc [FS#4624] (r22492)
- Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.