Commit Graph
469 Commits
Author SHA1 Message Date
Peter NelsonandPeter Nelson 8f14894024 Add: NewGRF Badges. 2025-02-16 22:24:25 +00:00
Peter NelsonandGitHub 2d7d085e8e Codechange: Use EncodedString for error messages. (#13569) 2025-02-16 10:04:32 +00:00
Peter NelsonandGitHub cb23bc5e2a Add: Show cargo types produced by building in house picker. (#13561) 2025-02-15 15:06:58 +00:00
Peter NelsonandGitHub ff7eb996e6 Codechange: Use variable storage for GrfProps with cargo-type groups. (#13557)
Slots are only allocated when used instead of being reserved.

Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Peter NelsonandGitHub 20e57a02a2 Codechange: Use GetString() with argument parameters in simple cases. (#13551)
Avoids using global string parameters.
2025-02-14 00:10:56 +00:00
Rubidiumandrubidium42 c3d5e6d2a0 Codechange: Use EnumBitSet for DoCommandFlags 2025-02-14 00:28:57 +01:00
Peter NelsonandPeter Nelson 71dafdb21e Codechange: Use EnumBitSet for picker window invalidation flags. 2025-02-13 21:07:37 +00:00
Peter NelsonandGitHub 7975145080 Codechange: Use EnumBitSet for TownActions. (#13542) 2025-02-13 18:02:39 +00:00
Jonathan G Rennisonandrubidium42 d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Tyler TrahanandGitHub 521b860394 Feature: Prevent towns from upgrading individually-placed houses (#13270) 2025-02-09 20:37:06 +00:00
Rubidiumandrubidium42 ec492cb267 Codechange: make CompanyMask a BaseBitSet implementation 2025-02-09 19:24:51 +01:00
Rubidiumandrubidium42 cd4482b5df Codechange: make TownID an enum 2025-02-09 18:05:01 +01:00
Peter NelsonandGitHub c3643e3ee0 Codechange: Pass raw string to editable query window. (#13481)
This avoids separating string id and parameters. EncodedString is not needed as it is the raw text that is editable.
2025-02-07 17:03:53 +00:00
Peter NelsonandPeter Nelson 28eb5e05c8 Codechange: Use EnumBitSet for NWidContainerFlags. 2025-02-06 19:43:35 +00:00
Peter NelsonandGitHub 59354576d4 Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Peter NelsonandPeter Nelson 95bd53ddf1 Codechange: Use EnumBitSet for BuildingFlags. 2025-02-01 14:16:25 +00:00
Peter NelsonandPeter Nelson 40aeedeade Codechange: Use EnumBitSet for callback masks. 2025-01-31 17:08:24 +00:00
Peter NelsonandPeter Nelson d30e8dd1c1 Codechange: Use EnumBitSet for WindowDefaultFlags. 2025-01-30 08:40:42 +00:00
Peter NelsonandPeter Nelson efb05396a7 Codechange: Use EnumBitSet for WindowFlags. 2025-01-30 08:40:42 +00:00
Peter NelsonandGitHub afc0745aa2 Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Rubidiumandrubidium42 e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Rubidiumandrubidium42 4b2051a1c1 Codechange: use Textbuf::GetText() to access the buffer / hide Textbuf::buf 2025-01-19 23:01:35 +01:00
Rubidiumandrubidium42 ef87acc1ff Codechange: make STR_NULL the default for all widget construction functions 2025-01-03 23:25:27 +01:00
Rubidiumandrubidium42 b60101853c Codechange: add and use SetString over directly accessing widget_data 2025-01-03 12:14:55 +01:00
Rubidiumandrubidium42 9ac1bad480 Codechange: add and use GetString over directly accessing widget_data 2025-01-03 11:11:01 +01:00
Rubidiumandrubidium42 7c2668d10f Codechange: replace SetDataTip(0x0, with SetTooltip( 2025-01-02 23:28:43 +01:00
Rubidiumandrubidium42 d8d03212b8 Codechange: replace SetDataTip(SPR_ with SetSpriteTip(STR_ 2025-01-02 23:28:43 +01:00
Rubidiumandrubidium42 4bf36e3fa6 Codechange: replace SetDataTip(STR_ with SetStringTip(STR_ 2025-01-02 23:28:43 +01:00
Peter NelsonandPeter Nelson 2d372fa516 Codechange: NewGRF strings are not StringIDs.
Add GRFStringID type and use it when dealing with GRF-local string IDs.
2025-01-02 20:03:40 +00:00
Peter NelsonandGitHub 98e980c478 Codechange: WWT_TEXT, WWT_LABEL and WWT_EMPTY don't use colour. (#13218)
Set colour for these widget types to INVALID_COLOUR to avoid giving the impression that the colour has a purpose.

A runtime exception is added to catch this the existing widget unit test.
2025-01-01 15:38:19 +00:00
Rubidiumandrubidium42 f55ba40b13 Codechange: use TileIndex constructor explicitly 2025-01-01 16:25:23 +01:00
Peter NelsonandPeter Nelson 74087e6a2e Codechange: Use _TOOLTIP suffix for other tooltip StringIDs. 2025-01-01 02:28:08 +00:00
Peter NelsonandGitHub 2c740cf7e7 Change: Hide buttons in Found Town window that can't be used. (#13182)
When allowed to found towns in game, some buttons are disabled as they are only available in the scenario editor.

Instead of disabling these buttons, completely hide them when in game.
2024-12-21 18:31:21 +00:00
Peter NelsonandPeter Nelson e73d6fcaac Codechange: Store grfid with entity grfprops.
This allows using the grfid without having to dereference the grffile pointer.

Uses no extra storage as it fits within otherwise wasted padding space.
2024-12-05 18:17:58 +00:00
Peter NelsonandPeter Nelson 9e182871c7 Add: Show house information in house placer. 2024-12-02 00:48:46 +00:00
Peter NelsonandPeter Nelson 3a158c7609 Change: Call custom house name callback in House Picker. 2024-12-02 00:48:46 +00:00
Peter NelsonandPeter Nelson fa1849b855 Codechange: Use std::range::find_if where possible. 2024-11-24 10:36:03 +00:00
Peter NelsonandGitHub fc8685d618 Codechange: Use functor for Kdtree's XYFunc. (#13074)
Kdtree uses a function pointer and incorrectly calls it a functor. The function pointer needs to be passed on instantiaton.

Instead, use an actual functor. This simplifies instantiation.
2024-11-19 20:29:56 +00:00
Tyler TrahanandGitHub ad020759c7 Feature: Import town data from JSON file (#10409) 2024-09-16 09:29:10 -04:00
Rubidiumandrubidium42 14200212b7 Codechange: use std::optional<std::string> over char * for text query results 2024-06-29 16:33:16 +02:00
Steve Goldmanandrubidium42 705207e2ce Add: Town window zoom with mouse wheel 2024-06-25 20:48:20 +02:00
Peter NelsonandGitHub e802c1a97f Add: Show count of towns and industries in their directory window captions. (#12800)
These windows now show "(<visible> of <total>)" in the caption.
2024-06-23 17:55:37 +01:00
Peter NelsonandGitHub 91fd082e93 Fix: Apply widget's internal padding to scrollbar capacity/position. (#12801)
For non-WWT_MATRIX widgets, scrollbars need to take account of the internal padding used for the widget.

This is not normally noticeable as framerect padding is only 2 extra pixels
2024-06-22 15:42:13 +00:00
Peter NelsonandGitHub 55314513ce Codechange: Pass NWidgetParts as span instead of begin/end pointers. (#12779) 2024-06-12 23:08:35 +01:00
Peter NelsonandGitHub 4cf6d1dd79 Codechange: Pass WindowDesc by reference instead of pointer. (#12771)
WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
2024-06-11 08:58:03 +01:00
Peter NelsonandGitHub 766350bfd2 Fix: Hide empty house 'classes' in house picker. (#12694)
Picker class list should not list classes with no items. The house picker could break this 'rule' with NewGRFs loaded.
2024-05-22 18:06:59 +01:00
Peter NelsonandGitHub d1b7619822 Change: Ignore min/max years for manual house placer. (#12687) 2024-05-15 23:17:58 +01:00
Peter NelsonandPeter Nelson ed67aedabf Feature: Allow manually placing town buildings in scenario editor.
House picker is accessed from the Landscaping toolbar as there is no town toolbar.

Once placed these houses behave like any other and can be removed by players and towns.

Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
Rubidiumandrubidium42 d183d8e587 Codechange: remove INVALID_STRING_ID now drop down uses spans 2024-04-28 18:47:31 +02:00
Rubidiumandrubidium42 37a03b513f Codechange: refactor string list dimension finding into a separate function 2024-04-28 18:47:31 +02:00