Commit Graph
113 Commits
Author SHA1 Message Date
Rubidiumandrubidium42 0500198bea Codechange: some documentation for enumerations 2026-01-13 21:54:24 +01:00
Cyprian KlimaszewskiandGitHub 99f04f27de Doc: Update information for receiving a copy of GPL. (#14869) 2025-12-07 11:25:08 +00:00
Peter NelsonandGitHub 4b7a3241bf Codechange: Remove unnecessary 'core' includes. (#14867) 2025-12-07 08:36:58 +00:00
Peter NelsonandGitHub a8650c6b06 Codechange: Make SpriteCacheCtrlFlags an enum bit set. (#14462)
Due to header dependencies, this requires types to split from the spritecache header.
2025-07-19 23:49:15 +01:00
Peter NelsonandGitHub 77b572619a Codechange: Make use of ZoomLevels range iteration. (#14422) 2025-07-08 14:00:12 +01:00
Peter NelsonandGitHub 2e78c24ba3 Codefix: Use bitset .None() or .Any() instead of comparing against an empty bitset. (#14327) 2025-06-04 07:31:44 +01:00
Rubidiumandrubidium42 96873dee63 Codechange: use std::array.fill over memset 2025-05-09 17:20:41 +02:00
froschandfrosch 8571af9833 Codechange: Turn ZoomLevel into enum class. 2025-05-03 23:21:09 +02:00
froschandfrosch c0d4ab69d0 Codechange: Add a container to index data by zoom level. 2025-05-03 23:21:09 +02:00
froschandfrosch bbfda39ac3 Codechange: Add ZoomLevels bit set. 2025-05-03 23:21:09 +02:00
froschandfrosch 02082a0211 Codechange: Deduplicate array lookup. 2025-05-03 18:43:20 +02:00
froschandfrosch bb767608de Codechange: Pass SpriteType as direct parameter to SpriteEncoder::Encoder. 2025-05-03 18:43:20 +02:00
froschandfrosch 461b73e21b Codefix: stdafx.h and safeguards.h should be the first and last include in every source file, and not appear in any header file. 2025-04-20 22:06:18 +02:00
Peter NelsonandPeter Nelson 2909a14374 Codechange: Include table/strings.h in files that use StringIDs.
Be consistent with how and where the file is incldued.
2025-03-21 12:53:40 +00:00
Rubidiumandrubidium42 a908c7bed0 Codechange: remove uses of MemCmpT (and MemMoveT) 2025-03-18 21:18:37 +01:00
Rubidiumandrubidium42 576a96c685 Codechange: let the ReusableBuffer use std::vector as storage 2025-02-16 19:31:13 +01:00
Peter NelsonandGitHub 2d7d085e8e Codechange: Use EncodedString for error messages. (#13569) 2025-02-16 10:04:32 +00:00
Peter NelsonandGitHub ba20ea5d18 Codechange: Use EnumBitSet for SpriteComponent. (#13509) 2025-02-09 18:37:01 +00:00
Peter NelsonandGitHub afc0745aa2 Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Peter NelsonandGitHub 90e8dd9f10 Fix 7b091000b0: Missing 32bpp-to-8bpp sprites due to ZOOM_LVL_NORMAL changes. (#13349)
ZOOM_LVL_NORMAL was change from 4x zoomed in to 1x zoom, loop should be using ZOOM_LVL_BEGIN.
2025-01-21 08:58:51 +00:00
Peter NelsonandPeter Nelson 7b091000b0 Feature: Support converting 32bpp-only sprites to indexed 8bpp.
This uses nearest colour lookup to convert 32bpp-only sprites to indexed 8bpp on the fly. This provides a reasonable usable sprite instead of being incompatible.
2025-01-21 00:45:31 +00:00
Peter NelsonandPeter Nelson 83e9ee00f0 Change: Let sprite loader know what sprites are available in both 8bpp and 32bpp depths. 2025-01-21 00:45:31 +00:00
Peter NelsonandPeter Nelson 7b717fcccb Codechange: Replace AllocatorProc with SpriteAllocator class.
This allows for state to be passed to or maintained by the allocator.
2024-05-30 20:16:28 +01:00
Peter NelsonandGitHub a1a01e21cf Change: Use std::make_unique instead of passing new() (#12539) 2024-04-20 11:20:49 +01:00
Rubidiumandrubidium42 4f2412a272 Codechange: range based for loops instead of C-style for loops 2024-04-11 07:05:04 +02:00
Peter NelsonandPeter Nelson 7572cfd103 Codechange: Redefine ZOOM_LVL so that ZOOM_LVL_NORMAL is 1x zoom.
This matches expectations of what normal zoom means.
2024-04-04 22:27:03 +01:00
Peter NelsonandPeter Nelson 3c94e81665 Codechange: Use ZOOM_LVL_MIN to refer to first zoom level.
Many uses of ZOOM_LVL_NORMAL actually just want the first zoom level slot, so use ZOOM_LVL_MIN to make this clearer.
2024-04-04 22:27:03 +01:00
Patric StoutandGitHub a3cfd23cf9 Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Peter NelsonandGitHub b85ecf9ac2 Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.

This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
2023-12-20 20:38:21 +00:00
rubidium42andrubidium42 cb8612ba79 Remove: ZOOM_LVL_COUNT
This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
2023-11-29 21:12:28 -04:00
Peter NelsonandPeterN 49dae08a3b Codechange: Add missing override specifiers. 2023-09-25 21:27:45 +01:00
Rubidiumandrubidium42 eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric StoutandGitHub 199e41c762 Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Rubidiumandrubidium42 4a5a9f57c4 Fix: conversion to smaller type warnings 2023-05-06 21:26:13 +02:00
PeterNandGitHub db573c8742 Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 2023-04-17 00:14:03 +02:00
PeterNandGitHub e97bf271dc Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Rubidiumandrubidium42 51049946d1 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-05 20:11:59 +01:00
Patric StoutandGitHub 1fb101eabb Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
Jonathan G RennisonandGitHub 5e413c9dcd Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988)
Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode

This is to avoid placeholder or empty sprites being used, causing
visual artefacts
2022-09-21 12:37:11 +02:00
rubidium42andrubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
rubidium42andrubidium42 e588923bff Codechange: add std::string accepting SetDParamStr to ErrorMessageData 2021-06-13 10:26:58 +02:00
Rubidiumandrubidium42 fdc11a9f94 Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality 2021-05-08 12:39:34 +02:00
Matt KimberandGitHub bcb3313e13 Feature: allow setting maximum zoom level at which sprites are drawn (#8604) 2021-03-13 10:00:53 +01:00
Michael Lutz 70aa3b4011 Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information. 2021-02-22 22:16:07 +01:00
Michael Lutz e7e5316340 Add: Allow sprite encoders (blitters) to specify an alignment for sprite width and height. 2021-02-22 22:16:07 +01:00
Michael Lutz 02e8741457 Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite. 2021-02-22 22:16:07 +01:00
Charles PigottandGitHub 9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Patric Stoutandglx22 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
S. D. CloudtandCharles Pigott 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Michael LutzandCharles Pigott 38729297f9 Codechange: No need for AutoFreePtr if there's std::unique_ptr. 2019-04-15 22:52:50 +01:00