Cyprian Klimaszewski and rubidium42
97f3e5b70f
Codechange: Make TileType enum an enum class.
2026-01-24 08:34:05 +01:00
Rubidium and rubidium42
2e6f8fe191
Codefix: use constructor to set index of PoolItems over 'magic'/UB
2026-01-03 16:04:32 +01:00
Rubidium and rubidium42
2fcd4e189a
Codechange: replace 'new PoolItem(...' with 'PoolItem::Create(...'
2026-01-03 16:04:32 +01:00
Charles Pigott and GitHub
1bac36a8c3
Fix: Small ufos would loop over vehicles in depots forever ( #15008 )
...
* Codechange: Rename variables to be more meaningful
* Fix: Small ufos would loop over vehicles in depots forever
2026-01-01 13:24:36 +00:00
Rito12 and rubidium42
859b56a066
Doc: Correct file descriptions to match coding style and doxygen.
2025-12-15 17:31:00 +01:00
Cyprian Klimaszewski and GitHub
99f04f27de
Doc: Update information for receiving a copy of GPL. ( #14869 )
2025-12-07 11:25:08 +00:00
Peter Nelson and GitHub
921d83c324
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. ( #14424 )
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Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.
At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
Ivan Pravdin and GitHub
434163aa31
Fix #14277 : Aircraft can land when Zeppeliner in the runway ( #14317 )
2025-07-17 07:26:57 +02:00
frosch and frosch
0d5b3ebd7f
Codechange: Declare all IntervalTimers const, which can be const.
2025-05-06 18:29:41 +02:00
d009bfc47b
Codechange: Add vehicle owner to crash event ( #13878 )
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Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com >
2025-03-25 22:53:44 +01:00
Peter Nelson and GitHub
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
...
Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson and GitHub
6e10584b91
Codechange: Use EncodedStrings for News messages. ( #13654 )
2025-02-23 20:24:02 +00:00
Rubidium and rubidium42
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium and rubidium42
70c9f3963c
Codechange: strongly type VehicleID
2025-02-16 14:50:15 +01:00
Rubidium and rubidium42
d3408a4542
Codechange: strongly type IndustryID
2025-02-16 14:50:15 +01:00
Rubidium and rubidium42
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson and Peter Nelson
f309b90a1d
Codechange: Use EnumBitSet for Airport blocks.
2025-02-13 22:02:02 +00:00
Peter Nelson and Peter Nelson
ca75a8ce19
Codechange: Use enum class for NewsType.
2025-02-07 19:36:52 +00:00
Peter Nelson and Peter Nelson
2bb3f368e3
Codechange: Use EnumBitSet for IndustryBehaviours.
2025-02-07 12:30:06 +00:00
Rubidium and rubidium42
c0df898ac5
Codechange: do not implicitly convert during assignment to StrongType
2025-01-01 21:32:51 +01:00
Rubidium and rubidium42
921980d5e2
Codechange: use explicit Year constructor call in data tables
2025-01-01 00:38:35 +01:00
Rubidium and rubidium42
5a4f802c2f
Codechange: use RandomTile over Random() when looking for (part of) a random tile
2025-01-01 00:15:22 +01:00
SamuXarick and rubidium42
10e2d1ca36
Codechange: Use Map::Iterate() to iterate tiles
2024-12-06 10:33:11 +10:00
Loïc Guilloux and GitHub
d67963e616
Add: [Script] Include number of victims in ScriptEventVehicleCrashed ( #12861 )
2024-07-16 21:28:29 +02:00
Rubidium and rubidium42
24b6ec80a9
Codechange: use ranged for loop and vector to determine the disaster to deploy
2024-04-28 19:42:44 +02:00
Patric Stout and GitHub
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium and rubidium42
bab5a8a787
Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
2024-03-10 10:14:20 +01:00
Peter Nelson and GitHub
df691eb31e
Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle. ( #12064 )
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* Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle.
When deleting a vehicle, the vehicle pool is scanned to find a targetting disaster vehicle. With lots of vehicles this can take some time, especially when deleting multiple consecutive vehicles.
Disasters vehicles can actually only target road vehicles. Store the DisasterVehicle index in the road vehicle, so that no pool scan is necessary.
* Change: Small UFOs no longer target a vehicle which is already a target.
2024-02-11 23:04:29 +00:00
Tyler Trahan and GitHub
735abfe111
Codechange: Split dates and timers into Economy and Calendar time ( #10700 )
2024-01-22 09:04:34 -05:00
Peter Nelson and GitHub
623df6b94f
Codechange: Get count of road vehicles by summing company group statistics data in small UFO handler. ( #11690 )
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This avoids needing to iterate the complete vehicle pool. Company group statistics are maintained elsewhere already.
The vehicle pool is still iterated later to find the nth random road vehicle.
2024-01-05 13:13:55 +00:00
Peter Nelson and GitHub
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
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This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
frosch and frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Patric Stout and GitHub
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype ( #11190 )
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This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Rubidium and rubidium42
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Michael Lutz and GitHub
72c7536325
Codechange: Use a dedicated variable for disaster vehicle action state. ( #10798 )
2023-05-12 21:41:36 +02:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
Patric Stout and GitHub
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Patric Stout and Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Rubidium and rubidium42
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Charles Pigott and GitHub
e00996a18a
Change: Big UFO disaster targets current location of a random train ( #10290 )
2023-01-06 13:05:09 +00:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
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This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
Charles Pigott and GitHub
c506263197
Fix #8956 : Industry disaster news messages showed the wrong location ( #8992 )
2021-04-10 13:44:17 +01:00
Charles Pigott and GitHub
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Patric Stout and GitHub
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
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When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
Matt Kimber and Patric Stout
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
glx and Niels Martin Hansen
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx and Niels Martin Hansen
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
2019-12-21 20:13:03 +01:00