Rito12 and rubidium42
859b56a066
Doc: Correct file descriptions to match coding style and doxygen.
2025-12-15 17:31:00 +01:00
Cyprian Klimaszewski and GitHub
99f04f27de
Doc: Update information for receiving a copy of GPL. ( #14869 )
2025-12-07 11:25:08 +00:00
Peter Nelson and GitHub
06b830dc07
Codechange: Prefer string equality instead of comparison. ( #14727 )
2025-10-24 21:30:03 +02:00
Rubidium and rubidium42
fd4adc55e3
Codechange: replace INVALID_X with XID::Invalid() for PoolIDs
2025-02-16 20:23:00 +01:00
Rubidium and rubidium42
ab8177ea77
Codechange: strongly type CompanyID
2025-02-16 14:02:18 +01:00
Rubidium and rubidium42
1ffc950e22
Codechange: use prefix operator++ for CompanyID iterations
2025-02-16 14:02:18 +01:00
Peter Nelson and GitHub
7f5a3eaf83
Codefix: Avoid type-casting function pointer with incorrect type. ( #12929 )
...
Make `AutolengthProc` take `int` instead of `void *`, avoiding pointer parameters.
2024-09-12 06:49:45 +01:00
Loïc Guilloux and GitHub
977aba73be
Change: Store running AI config inside Company ( #12003 )
2024-02-09 22:55:49 +01:00
Rubidium and rubidium42
9f2fc860ad
Codechange: use std::optional<std::string> for changing the script over char *
2023-05-14 22:54:10 +02:00
Loïc Guilloux and GitHub
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2022-12-28 05:02:26 +01:00
Loïc Guilloux and GitHub
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2022-12-15 21:43:07 +01:00
glx22 and Loïc Guilloux
2c941cd8b3
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
glx22 and Loïc Guilloux
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
2021-07-06 22:29:08 +02:00
Patric Stout and Patric Stout
cdb3dd0493
Add: store headers for most savegame chunks
...
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00
Patric Stout and Patric Stout
7dd5fd6ed4
Feature: framework to make savegames self-descriptive
...
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Rubidium and rubidium42
357af686dc
Cleanup: use true/false instead of 1/0 where applicable
2021-06-17 16:18:30 +02:00
rubidium42 and rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
c27afdf3f6
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
...
Co-Authored-By: Patric Stout <truebrain@openttd.org >
2021-06-06 19:35:06 +02:00
Patric Stout and GitHub
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
...
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
rubidium42 and rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
2021-05-15 10:16:48 +02:00
rubidium42 and rubidium42
a032714dc4
Codechange: move script settings to std::string
2021-05-13 23:13:17 +02:00
William Davis and GitHub
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
2021-05-08 11:02:30 +01:00
S. D. Cloudt and Charles Pigott
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson and Michael Lutz
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Peter Nelson and PeterN
9de12521ec
Codechange: Convert saveload numbers to enum values.
...
(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
rubidium
b4914b91d9
(svn r26493) -Codechange: use strecat to concatenate script settings instead of manually accounting for the amount of characters that has been written
2014-04-24 04:41:54 +00:00
frosch
ef4c2ce031
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
2014-04-23 20:44:42 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
rubidium
4e3b95067b
(svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
2012-03-17 11:14:25 +00:00
truebrain
a8b22e5292
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
2011-12-01 12:04:10 +00:00
truebrain
cc12942d70
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
2011-12-01 12:03:34 +00:00
truebrain
34d7f01ccc
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
2011-11-29 23:26:35 +00:00
planetmaker
ef09794faa
(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
2011-08-25 16:37:27 +00:00
rubidium
97dbb1f27d
(svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
2010-09-16 22:06:36 +00:00
frosch
62ac138154
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
2010-06-13 14:11:59 +00:00
yexo
e3591f8a1d
(svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game
2010-03-15 22:42:43 +00:00
rubidium
21bd2722cd
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
2010-02-10 16:24:05 +00:00
yexo
fae34ee719
(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
2010-01-29 00:03:31 +00:00
rubidium
f65f276d10
(svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen
2010-01-09 14:41:22 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
d45b27c46b
(svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI.
2009-06-24 23:34:30 +00:00
smatz
bea3fe2b8b
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10 22:05:01 +00:00
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
...
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
rubidium
c4fb879561
(svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again.
2009-02-20 21:05:27 +00:00
yexo
ef67e59145
(svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ).
2009-02-20 00:02:25 +00:00
yexo
2fdc395d45
(svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server.
2009-02-19 23:10:32 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
Yexo
757b11325b
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
2009-01-23 21:52:29 +00:00