Commit Graph

731 Commits

Author SHA1 Message Date
Rubidium 9a5187bac8 Codechange: document return types and parameters 2026-02-21 06:13:15 +01:00
Rubidium d6d6ab1b4f Codechange: use designated initialisers for _tile_type_town_procs 2026-02-18 17:03:33 +01:00
Peter Nelson 10f9f13c64 Codechange: use enum class for TreeGround (#15222) 2026-02-03 08:59:56 +00:00
Peter Nelson 5c2a37d03e Codechange: use enum class for ClearGround 2026-02-02 18:49:20 +00:00
Rubidium c6c06e13eb Codefix: wrong parameter names and partially missing parameters 2026-02-02 16:31:46 +01:00
Peter Nelson f25e1f8be1 Fix b4ac5e2231: don't compare clear density with ClearGround (#15217) 2026-02-02 13:02:56 +00:00
Rubidium 03c24810b1 Codechange: use scoped enums for timer enumerations, rename one enum 2026-01-29 12:42:27 +01:00
Rubidium 4adf494ebc Codechange: enum-class-ify Commands 2026-01-28 23:32:51 +01:00
Peter Nelson 014bf7e750 Fix bd57aee3a9: Town supplied history incorrectly clamped to uint16_t (#15183) 2026-01-28 21:13:56 +00:00
Cyprian Klimaszewski 97f3e5b70f Codechange: Make TileType enum an enum class. 2026-01-24 08:34:05 +01:00
Cyprian Klimaszewski 322ce224b4 Codechange: Make Price an enum class. 2026-01-14 22:07:02 +01:00
Rubidium 0500198bea Codechange: some documentation for enumerations 2026-01-13 21:54:24 +01:00
Tyler Trahan 18f2f7eb2d Codechange: Use enum class for setting values (#15074) 2026-01-10 22:40:48 +00:00
Tyler Trahan 09a8b1cf5c Feature: Allow placing an area of 1x1 houses (#14708) 2026-01-08 20:43:50 +00:00
Rubidium 2fcd4e189a Codechange: replace 'new PoolItem(...' with 'PoolItem::Create(...' 2026-01-03 16:04:32 +01:00
Jonathan G Rennison 0ec507d4c5 Fix b4ac5e22: Incorrect TileIndex used in TownCanBePlacedHere (#15002) 2026-01-01 13:31:37 +00:00
Jonathan G Rennison 8f598b442a Fix b956af63: Incorrect TileIndex used in FindNearestGoodCoastalTownSpot (#14988) 2025-12-26 14:06:21 +00:00
Peter Nelson ef4687895e Add: Setting to control minimum distance between towns. (#14893)
Backported from JGRPP.
2025-12-11 11:28:04 +00:00
Tyler Trahan 7f196c6652 Feature: House placer mode to replace existing houses (#14469) 2025-12-07 12:05:47 -05:00
Cyprian Klimaszewski 99f04f27de Doc: Update information for receiving a copy of GPL. (#14869) 2025-12-07 11:25:08 +00:00
Rubidium 064f4df6cc Fix: always try to create at least one town 2025-12-06 12:55:47 +01:00
Tyler Trahan faf3bb9739 Fix #9071: Don't consider tram tracks when growing towns (#14833) 2025-12-01 11:44:28 -05:00
Tyler Trahan b4ac5e2231 Change: Ensure generated towns have enough room (#14803) 2025-11-25 05:39:17 -05:00
Tyler Trahan d1376d0b67 Fix #14737: Don't scale custom town and industry counts by land area (#14738) 2025-10-27 18:18:31 +00:00
Peter Nelson a1920fc225 Change: Scale towns/industries by amount of land tiles. (#10063) 2025-10-24 16:32:09 -04:00
Peter Nelson 5c89dff677 Codechange: Iterate road/tram masks instead of checking each type. (#14716) 2025-10-23 20:59:58 +01:00
Peter Nelson 484ed1008a Codechange: Make TownRatingCheckType an enum class. (#14652) 2025-09-23 22:00:34 +01:00
Peter Nelson 2b164111a9 Codechange: Use EnumBitSet for TownFlags. (#14651) 2025-09-22 19:04:55 +00:00
Rubidium 7c0f69a8fe Codefix: typos in comments and strings 2025-08-31 10:30:37 +02:00
Peter Nelson f30f808b50 Codechange: Implement tile proc handler to test for building bridge over tile. 2025-08-20 21:40:41 +01:00
Su 85af200788 Add: Identify cities on the main viewport by appending an icon to their names (#14504)
Co-authored-by: Peter Nelson <peter1138@openttd.org>
2025-08-15 16:49:25 -04:00
Peter Nelson bd57aee3a9 Add: Town cargo history graphs. (#14461) 2025-08-02 23:19:43 +01:00
Peter Nelson 921d83c324 Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. (#14424)
Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.

At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
Peter Nelson 67e56391c7 Fix #8167: No error sub-message when trying to clear protected buildings. (#14444) 2025-07-14 23:23:15 +01:00
Peter Nelson ecafbf884e Add: Allow separate expansion of town buildings and roads in scenario editor. (#14341) 2025-06-07 13:56:43 +00:00
frosch c6fa5022cb Add: [NewGRF] All callbacks returning D0xx strings, have now the option to return any string id via register 0x100. 2025-05-09 12:39:11 +02:00
frosch 6faa667644 Codechange: Remove global GetRegister(), instead return 100+ registers directly from GetXxxCallback(). 2025-05-06 22:24:41 +02:00
frosch 592cc49b62 Codechange: Turn _grow_town_result into a local variable in GrowTownAtRoad. 2025-05-06 20:58:17 +02:00
frosch 5af877d12d Codechange: Do not assign _grow_town_result in GrowTownInTile, instead return the new value. 2025-05-06 20:58:17 +02:00
frosch 22af391064 Codechange: Move _grow_town_result out of GrowTownWithExtraHouse, GrowTownWithRoad, GrowTownWithBridge and GrowTownWithTunnel. 2025-05-06 20:58:17 +02:00
frosch 0d5b3ebd7f Codechange: Declare all IntervalTimers const, which can be const. 2025-05-06 18:29:41 +02:00
Iris-Persephone 2f020abe74 Add: "Many random towns" button in scenario editor now prompts for the number of towns, with defaults based on new game settings (#14158) 2025-05-02 22:54:21 +01:00
Peter Nelson 2c4897c2cd Codechange: Use EnumBitSet for HouseZones. (#14137) 2025-04-28 20:27:43 +01:00
frosch b7e7f08f78 Codechange: Simplify usage of GRFFileProps by adding some common helper methods. 2025-04-28 13:44:46 +02:00
frosch 0d9074769d Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. (#14089) 2025-04-26 14:42:49 +02:00
frosch f399b8eb29 Codechange: Unify naming of NewGRF animation callbacks. 2025-04-21 19:06:13 +02:00
frosch 2a62eea005 Codefix: Comment style. (#14064) 2025-04-21 17:25:09 +02:00
frosch b956af631e Codechange: Replace CircularTileSearch with SpiralTileSequence. 2025-04-20 12:50:45 +02:00
Peter Nelson 936d78fefc Codefix: Avoid uppercase characters in variable names. (#13985) 2025-04-10 07:19:27 +01:00
Peter Nelson 91ab7f10cd Codefix: Avoid using override keyword as member name.
Rename `GRFFileProps` `override` member to `override_id`.
2025-04-09 22:02:35 +01:00