glx22
95b913bbb7
Codechange: Check command callbacks registration even in single player
2025-12-21 16:24:24 +01:00
Cyprian Klimaszewski
99f04f27de
Doc: Update information for receiving a copy of GPL. ( #14869 )
2025-12-07 11:25:08 +00:00
Peter Nelson
edc5b8ea1f
Fix #14464 : Invalid string parameter in scenario editor when unable to build industry. ( #14465 )
...
Resolved by removing the Build Industry command callback. This was used to display an error message in the scenario editor, however an error is already automatically displayed.
2025-07-20 14:03:29 +01:00
frosch
61cec33be2
Codechange: Add 'const' to static variables, which are only initialised once.
2025-05-06 18:29:41 +02:00
Rubidium
9116f96e2e
Codechange: replace char * with std::string_view
2025-04-28 17:53:18 +02:00
Peter Nelson
5b9d171e63
Codechange: Use EnumBitSet for StringValidationSettings. ( #13974 )
2025-04-08 21:19:17 +01:00
frosch
2cdf2bedfa
Codechange: Add a std::string overload for StrMakeValidInPlace() and a moving std::string&& overload for StrMakeValid(). ( #13962 )
2025-04-07 18:22:47 +02:00
Rubidium
754311a779
Codechange: use std::move when appropriate
2025-03-13 13:00:24 +01:00
Peter Nelson
04708736d9
Codechange: Use EnumBitSet for CommandFlags. ( #13560 )
2025-02-15 09:36:20 +00:00
Peter Nelson
6cf7a899e9
Codechange: Use EnumBitSet for PauseMode. ( #13553 )
2025-02-14 08:30:04 +00:00
Peter Nelson
b653f875b0
Codechange: Space between template and < ( #13278 )
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Make it all consistent so it matches CODINGSTYLE.
2025-01-04 17:56:14 +00:00
Peter Nelson
3be0166801
Codechange: Use std::ranges::find where possible.
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Replace `std::find(range.begin(), range.end(), ...)` with `std::ranges::find(range, ...)`.
2024-11-24 10:36:03 +00:00
Peter Nelson
9b6b6d50c3
Fix: Network clients incorrectly truncated all strings to NETWORK_COMPANY_NAME_LENGTH. ( #13102 )
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This should no longer be necessary since we used std::strings.
2024-11-19 23:44:54 +00:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Jonathan G Rennison
c637d376d0
Fix cb588d8d: Ordering of command per tick limit and pause mode filtering ( #12126 )
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The command per tick limit should be applied after the pause mode filter
2024-02-20 15:51:35 -05:00
Rubidium
3534214dfc
Codechange: use reference instead of pointer for CommandPacket
2024-02-05 18:57:58 +01:00
Rubidium
cb588d8d3f
Codechange: use std::vector for the incoming command queue
2024-02-05 18:57:58 +01:00
Rubidium
b3aa8a9c35
Codechange: use std::vector for the outgoing command "queues"
2024-02-05 18:57:58 +01:00
Rubidium
72a44b0df6
Codechange: use references for handling received TCP packets
2024-02-05 16:30:49 +01:00
Rubidium
e3f49ee7a0
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Jonathan G Rennison
55c07eed59
Change: Add separate setting for server sent commands per frame limit ( #11023 )
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Set a higher default value for this setting.
Use the higher of this and existing commands per frame limit
setting for server-originating commands, e.g. GS.
This is to support the GSAsyncMode class.
This also avoids undue throttling when more than one
script is in operation (e.g. AIs).
2023-06-27 12:32:45 +01:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Rubidium
f74e26ca7e
Codechange: replace error/usererror printf variant with fmt variant and rename
2023-04-25 17:55:09 +02:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2023-02-24 22:50:11 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Michael Lutz
35d9cea487
Fix: Too many braces make old gcc sad. ( #10116 )
2022-11-02 00:53:44 +01:00
Michael Lutz
b11bd185e3
Fix #9756 : Network command unpack proc was not generated in all cases.
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The case where the callback proc takes all command results but not any of
the command parameters was not handled properly.
2021-12-20 23:32:23 +01:00
Michael Lutz
afc3d71fd0
Codechange: Don't generate CommandPacket unpack functions for invalid cmd/callback combinations.
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If the arguments of the callback proc don't match with the command parameters,
we can't do the proper command execution anyway. As such, don't even generate
an unpack function in the first place, saving a bit of unnecessary code bloat.
Validate on receive that the cmd/callback combination is supported, rejecting
clients that try to send invalid values.
2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
d85348b1d1
Codechange: Template the command callback function type to allow unpacked arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46
Codechange: Template DoCommandPInternal.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
a05fd7aa50
Change: [Network] Transfer command data as serialized byte stream without fixed structure.
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The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Rubidium
f904aef176
Cleanup: use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
rubidium42
ef991b1772
Codechange: [Network] Use std::string in CommandPacket
2021-05-29 19:02:18 +02:00
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
2021-05-29 19:02:18 +02:00
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
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It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
glx22
6b8ad5a9b1
Change: Apply some consistency to singleplayer related comments
2021-01-22 22:19:55 +01:00
Patric Stout
62cdadb582
Change: move "give money" from client-list to company window
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This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
2021-01-05 21:56:24 +01:00
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00