Commit Graph
382 Commits
Author SHA1 Message Date
Peter NelsonandGitHub 7f5a3eaf83 Codefix: Avoid type-casting function pointer with incorrect type. (#12929)
Make `AutolengthProc` take `int` instead of `void *`, avoiding pointer parameters.
2024-09-12 06:49:45 +01:00
Jonathan G RennisonandGitHub 65c666cb57 Codechange: Remove unused size field from struct SaveLoad (#12859) 2024-07-14 14:30:35 -04:00
Peter NelsonandGitHub b4bcb330c7 Codechange: Replace GetSavegameFormat's compression output pointer with std::pair return. (#12850)
This avoids using an unchecked pointer as an out-parameter.
2024-07-09 18:57:47 +01:00
Peter NelsonandGitHub 100dd7b6d1 Codechange: Use find_if to get default writeable saveload format. (#12849)
* Codechange: Use find_if to get default writeable savegame format.

This removes the last of lastof, and so the lastof macro is removed.
2024-07-09 17:07:40 +01:00
Peter NelsonandGitHub 79c1492a73 Codechange: Use unique_ptr in MemoryDumper. (#12766)
This replaces C-style manual memory management.
2024-06-08 21:59:56 +01:00
Rubidiumandrubidium42 1250ce8fdc Codechange: support storing std::string vectors/deques in the savegame 2024-05-07 00:03:15 +02:00
Peter NelsonandGitHub 26bb87ebf1 Codechange: Replace SaveLoad var length arrays with switch block and sizeof. (#12570)
SlCalcConvMemLen(), SlCalcConfFileLen() and CalcOldVarLen() follow a pattern of looking up part of a value in an array.

These function returns the size of bytes of a variable type, but is not very clear. Replace with a switch block instead.

Removes lengthof, array indices, and magic numbers.
2024-04-24 21:33:29 +01:00
Rubidiumandrubidium42 df8eeb1b10 Codechange: use C++ algorithms to determine the SaveLoadFormat 2024-04-09 23:36:39 +02:00
Rubidiumandrubidium42 4e6d4fcf32 Codechange: replace for loops with endof with range-based for loops 2024-04-08 07:00:55 +02:00
merni-nsandGitHub 6f36f3d714 Fix #11055: Make saveload failure error messages consistent with others (#12247)
The save/load error messages were combined using string parameters, rather than using the built-in functionality of error dialogs.
2024-04-01 17:57:03 +01:00
Patric StoutandGitHub a3cfd23cf9 Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Patric StoutandGitHub 3e625b5b1a Add: track savegame size to report with survey (#12304) 2024-03-16 08:58:56 +01:00
Rubidiumandrubidium42 e67fc33172 Codechange: Add support for NULL strings in SaveLoadCompat 2024-02-17 14:33:16 +01:00
Loïc GuillouxandGitHub 3ffa176870 Change: [Script] Store randomizers in savegame (#12063) 2024-02-12 01:22:57 +01:00
Rubidiumandrubidium42 7a740eefa0 Codechange: use std::unique_ptr for managing SaveLoadParams 2024-02-03 21:38:33 +01:00
Rubidiumandrubidium42 4b372b6050 Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees 2024-02-03 21:38:33 +01:00
froschandfrosch b1718478c8 Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
Tyler TrahanandGitHub 2b1f78d2ca Fix: Use alternate timekeeping units in savegame title (#11912) 2024-01-29 22:11:00 +00:00
KuhnovicandGitHub f1e999ec59 Feature: Region-based pathfinder for ships (#10543) 2024-01-08 20:29:05 +01:00
Peter NelsonandPeter Nelson 10f94fb0dd Codechange: Remove runtime variable size assertion. 2023-12-09 08:13:03 +00:00
froschandfrosch a7707302e6 Codechange: silence false warning. 2023-09-19 22:49:59 +02:00
froschandfrosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Rubidiumandrubidium42 eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidiumandrubidium42 97dd84d1e0 Codechange: move saveload string fixing code to saveload 2023-06-08 20:36:27 +02:00
Rubidiumandrubidium42 9408ab4799 Codechange: only one '\0' is required 2023-06-08 18:51:02 +02:00
Rubidiumandrubidium42 55dfca1936 Codechange: replace seprintf with C++ style formatting 2023-06-05 23:25:59 +02:00
Rubidiumandrubidium42 993f90b6a0 Codechange: let GenerateDefaultSaveName return std::string 2023-06-04 14:11:13 +02:00
Rubidiumandrubidium42 d9f8a4c380 Codechange: use std::string GetString variant 2023-05-31 19:31:09 +02:00
60540f7df6 Change: Allow dedicated server to use threaded saves. (#10787)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2023-05-21 19:55:12 +02:00
Peter NelsonandPeterN 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Rubidiumandrubidium42 e9c03f0dad Cleanup: remnants of C-style strings in saveload 2023-05-16 18:32:52 +02:00
Rubidiumandrubidium42 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Tyler TrahanandGitHub 6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Patric StoutandGitHub 018a26d9b6 Fix: crash in emscripten when saving games (#10758)
Don't allocate 128KB on stack, but rather on the heap.
2023-05-02 21:22:09 +00:00
Peter NelsonandPeterN 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Rubidiumandrubidium42 1f3b7e2efd Codechange: use std::string instead of stredup for saveload error messages 2023-05-01 16:23:24 +02:00
Rubidiumandrubidium42 ee723f26ba Codechange: Make FileToSaveLoad's title std::string and simplify assignments 2023-04-29 13:23:34 +02:00
Patric StoutandGitHub 7aa2b9ab0a Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Charles PigottandPeterN b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Charles Pigott ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 2023-04-10 18:58:48 +01:00
Charles Pigott 8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 2023-04-10 18:58:48 +01:00
Rubidiumandrubidium42 4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
rubidium42andrubidium42 1951af07c0 Codechange: do not hide parameters with local variables 2023-01-29 07:21:34 +01:00
PeterNandGitHub 961e66df30 Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
Loïc GuillouxandGitHub 4f9893cc98 Fix 55a1171: Restore skipping of "colour" character (#10244) 2022-12-16 01:56:25 +01:00
dPandGitHub 5e14a20b3b Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
Loïc GuillouxandGitHub 460991ecf4 Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
2021-07-17 12:48:35 +02:00
StephanandGitHub a70aa5df49 Add #9188: netsave now keeps multiple version around, similar to autosave (#9395) 2021-07-09 21:44:02 +02:00
Patric StoutandGitHub c1f13e0372 Fix: reduce the amount of debug messages on -dsl=2 (#9420)
LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
2021-07-08 19:31:00 +02:00
glx22andLoïc Guilloux 6e627f35ac Cleanup: Remove now unneeded ChunkHandler members 2021-07-06 22:29:08 +02:00