Commit Graph
560 Commits
Author SHA1 Message Date
Rubidiumandrubidium42 90c8dfa03d Codechange: replace macro and goto with lambda and return 2026-02-19 20:02:07 +01:00
Rubidiumandrubidium42 bcaf3eaec2 Codefix: wrong parameter names and partially missing parameters 2026-02-02 18:18:51 +01:00
Rubidiumandrubidium42 4adf494ebc Codechange: enum-class-ify Commands 2026-01-28 23:32:51 +01:00
Jonathan G RennisonandGitHub 44612d5b59 Fix: Articulated road vehicle following with immediately sequential u-turns (#15170) 2026-01-26 18:46:55 +00:00
Cyprian Klimaszewskiandrubidium42 97f3e5b70f Codechange: Make TileType enum an enum class. 2026-01-24 08:34:05 +01:00
Cyprian Klimaszewskiandrubidium42 322ce224b4 Codechange: Make Price an enum class. 2026-01-14 22:07:02 +01:00
Rito12andrubidium42 dc663d7b0a Feature: Allow to build buoys at (0x0). 2026-01-05 21:26:47 +01:00
Rubidiumandrubidium42 2fcd4e189a Codechange: replace 'new PoolItem(...' with 'PoolItem::Create(...' 2026-01-03 16:04:32 +01:00
Cyprian KlimaszewskiandGitHub 99f04f27de Doc: Update information for receiving a copy of GPL. (#14869) 2025-12-07 11:25:08 +00:00
Peter NelsonandGitHub 046b0c6267 Codechange: Use enum class and EnumBitSet for various order flags. (#14783) 2025-12-06 12:29:11 +00:00
Peter NelsonandGitHub 5ed8f1203b Codechange: Cleanup unnecessary includes of spritecache.h (#14678) 2025-09-28 17:09:57 +00:00
Peter NelsonandGitHub 42c9f84d74 Fix 3ac1a2f1e4: Game crash due to invalid vehicle type information. (#14628)
Use std::variant instead of union for vehicle info.

RailVehicleInfo is now non-POD so using in a union causes undefined behaviour.
2025-09-24 22:44:41 +01:00
Rubidiumandrubidium42 7c0f69a8fe Codefix: typos in comments and strings 2025-08-31 10:30:37 +02:00
Peter NelsonandGitHub 921d83c324 Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. (#14424)
Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.

At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
froschandfrosch be39a05327 Fix: Road vehicle blocking and train collissions used slightly inconsistent distance thresholds. 2025-04-26 19:32:59 +02:00
froschandfrosch 3a70d1e2f7 Codechange: Pass the max-distance as parameter to VehiclesNearTileXY. 2025-04-26 19:32:59 +02:00
froschandfrosch 98ac75e74f Codechange: Replace FindVehicleOnPosXY/HasVehicleOnPosXY with VehiclesNearTileXY/HasVehicleNearTileXY. 2025-04-26 16:54:56 +02:00
froschandfrosch 2bee313642 Codechange: Replace FindVehicleOnPos with 'for' loop. 2025-04-22 22:12:59 +02:00
froschandfrosch 06c399b79e Codechange: Replace HasVehicleOnPos and callbacks with HasVehicleOnTile and lambda-predicates. 2025-04-22 22:12:59 +02:00
froschandGitHub d7ddea4032 Codechange: Turn AnimationTrigger enums into enum classes. (#14067) 2025-04-21 20:53:31 +02:00
froschandGitHub 61a0a520f6 Codechange: Unify random trigger enums and turn them into enum classes. (#14066) 2025-04-21 20:03:34 +02:00
Peter NelsonandGitHub fc45bb5a2b Codechange: Replace bitstuffed VehicleEnterTileStatus. (#14027)
VehicleEnterTileStatus was an bitset-style enum, but bitstuffed with a StationID. However the StationID part was only used by trains, and only in two locations.

Instead, return just the enum bitset. The two places which require the StationID just call GetStationIndex() directly.
2025-04-20 21:10:02 +01:00
froschandGitHub b862d4937f Codechange: Turn custom vehicle spritenums into enum, and use them consistently. (#14022) 2025-04-18 15:19:28 +02:00
froschandGitHub 301b209b87 Fix: [NewGRF] Roadstop animation/randomisation was not triggered on vehicle arrival. (#14003) 2025-04-15 14:53:29 +02:00
d009bfc47b Codechange: Add vehicle owner to crash event (#13878)
Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com>
2025-03-25 22:53:44 +01:00
Peter NelsonandGitHub b98a7ff303 Fix f214c81e97: Signed overflow in collision test on large map when road vehicles are at just the right coordinates. (#13847)
If road vehicles are -32768 subtiles apart, the distance check will break.
2025-03-18 22:53:01 +00:00
Rubidiumandrubidium42 f214c81e97 Codechange: simplify some complicated logic 2025-03-16 15:12:02 +01:00
Peter NelsonandGitHub 8b39b23d2b Codechange: Use EnumBitSet for VehicleFlags. (#13793) 2025-03-13 08:38:54 +00:00
Peter NelsonandGitHub 91d22f7617 Codechange: Use EnumBitSet for VehStates. (#13755)
Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter NelsonandGitHub 6e10584b91 Codechange: Use EncodedStrings for News messages. (#13654) 2025-02-23 20:24:02 +00:00
Rubidiumandrubidium42 fd4adc55e3 Codechange: replace INVALID_X with XID::Invalid() for PoolIDs 2025-02-16 20:23:00 +01:00
Rubidiumandrubidium42 c3d5e6d2a0 Codechange: Use EnumBitSet for DoCommandFlags 2025-02-14 00:28:57 +01:00
Peter NelsonandGitHub d61b376998 Codechange: Use EnumBitSet for CargoClasses. (#13491) 2025-02-08 08:46:38 +00:00
Peter NelsonandPeter Nelson ca75a8ce19 Codechange: Use enum class for NewsType. 2025-02-07 19:36:52 +00:00
Peter NelsonandPeter Nelson f8b1e3033f Codechange: Use EnumBitSet for EngineFlags. 2025-01-31 18:55:31 +00:00
Rubidiumandrubidium42 e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Peter NelsonandGitHub 5f0e4cd646 Codechange: Make RoadStopType an enum class. (#13340) 2025-01-19 21:43:17 +00:00
Rubidiumandrubidium42 0aa9faf187 Codechange: use INVALID_TOWN instead of 0 to denote 'not applicable' 2025-01-19 16:54:42 +01:00
Rubidiumandrubidium42 fd5f6caed4 Codechange: use explicit TileIndex constructor for tile 0 2025-01-01 08:26:54 +01:00
Peter NelsonandGitHub 1e77fd0b61 Codechange: Remove unnecessary 'return_cmd_error` macro. (#13160)
This macro is a leftover from when errors used to be packed into a single int32_t.

`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
Peter NelsonandPeter Nelson c39810ff6a Codechange: Replace path cache queues with vectors.
Ship and RoadVehicle path caches use a std::deque, which is quite memory hungry, especially for RoadVehicle which has two.
std::deque was used to be able to push/pop from either end.

Change to use a single std::vector each, which is now push/popped from the back.
2024-11-18 08:59:41 +00:00
Rubidiumandrubidium42 c9819f8957 Codechange: split GetRoadDir as bays have DiagDir and drive throughs have Axis 2024-10-24 20:40:32 +02:00
Loïc GuillouxandGitHub d67963e616 Add: [Script] Include number of victims in ScriptEventVehicleCrashed (#12861) 2024-07-16 21:28:29 +02:00
Jonathan G Rennisonandrubidium42 9c84e5df3f Add: Road waypoint functionality 2024-06-24 22:12:08 +02:00
merni-nsandKuhnovic 55a7c59d13 Remove: NPF and pathfinder change settings 2024-05-10 10:38:44 +02:00
Patric StoutandGitHub a3cfd23cf9 Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Rubidiumandrubidium42 bab5a8a787 Codechange: use std::source_location over __FILE__ and __LINE__ for Backup 2024-03-10 10:14:20 +01:00
Tyler TrahanandGitHub 32b0fb9f6e Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142) 2024-03-09 09:38:52 -05:00
Peter NelsonandGitHub 2fd9096070 Change: Decouple and remove landscape-dependent cargo types. (#11719)
Cargo types of default engines, industries and houses are now specified in terms of label.
2024-02-04 10:16:08 +00:00
Tyler TrahanandGitHub f6dd5053a3 Feature: Order flag to unbunch vehicles at depot (#11945) 2024-02-03 08:04:24 -05:00