Peter Nelson and GitHub
de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. ( #12457 )
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These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
Peter Nelson and Peter Nelson
56cac21086
Codechange: Use functions to create common drop down list items.
2024-04-01 22:33:16 +01:00
Peter Nelson and GitHub
d683ec0183
Codechange: Move dropdown and slider out of widgets directory. ( #12403 )
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Also shuffle headers to place widget includes near end.
This leaves the widgets directory solely for defining Widget IDs.
2024-03-31 19:37:16 +01:00
Rubidium and rubidium42
86cb184eb4
Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc
2024-03-10 10:14:20 +01:00
Loïc Guilloux and GitHub
845b894fd8
Remove: [Script] random_deviation from setting description table ( #12221 )
2024-03-05 12:41:04 +01:00
Loïc Guilloux and GitHub
4e26e33805
Change: Improve ScriptSettings windows ( #11958 )
2024-02-02 18:08:05 +00:00
Peter Nelson and Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
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This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Peter Nelson and Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
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Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson and GitHub
6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. ( #11572 )
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When clicked, the button is still highlighted to show that it is active.
The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
2023-12-10 17:25:36 +00:00
Peter Nelson and Peter Nelson
2272e8fe0e
Add: Website button for Game Script settings window.
2023-12-03 18:52:33 +00:00
Peter Nelson and GitHub
9a92e02fa7
Change: Add tooltips for text file buttons, and shorten Website / Readme buttons. ( #11534 )
2023-12-03 16:54:57 +00:00
Peter Nelson and GitHub
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
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These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson and GitHub
cdb4e98a15
Change: Use sparse padding for AI/GS settings windows. ( #11466 )
2023-11-16 20:02:07 +00:00
Peter Nelson and Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
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This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Peter Nelson and GitHub
fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. ( #11384 )
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This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
Peter Nelson and Peter Nelson
f379b31e28
Add: data parameter in Window::Close method.
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This allows passing data when closing a window, e.g. to indicate how it was closed.
2023-10-13 20:47:28 +01:00
frosch and frosch
f40816503f
Codechange: Add enum items for dynmically created setting dropdowns.
2023-09-20 22:35:32 +02:00
frosch and frosch
b5885295f0
Codechange: Use parameters, which should be used.
2023-09-19 22:49:59 +02:00
frosch and frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Peter Nelson and PeterN
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
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This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Rubidium and rubidium42
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
PeterN and GitHub
d42a78f3e8
Codechange: Make DropDownListStringItem preformat and remove other implementations. ( #11063 )
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Having to choose between DropDownListStringItem, DropDownListCharStringItem, and DropDownListParamStringItem depending on whether to draw a StringID, a raw string, or a StringID with extra parameters was needlessly complex.
Instead, allow passing a StringID or raw string to DropDownListStringItem. This will preformat the StringID into a raw string, and can therefore accept parameters via the normal SetDParam mechanism.
This also means that strings no longer need to be formatted on every draw.
2023-06-23 08:30:13 +00:00
Rubidium and rubidium42
7c37dcb8e3
Fix: do not use {STRING} when {STRING1} or {STRING2} is needed
2023-06-14 09:44:06 +02:00
Peter Nelson and PeterN
2511649938
Codechange: Use window parent association for dropdowns.
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This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
2023-06-03 14:17:05 +01:00
Patric Stout and Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
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On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Peter Nelson and PeterN
531d1ae8bc
Codechange: Use GetScrolled(Row/Item)FromWidget in more places.
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In many instances the clicked row position is 'manually' calculated
instead of using the GetScrolledRowFromWidget helper function, with
variations on checks. Replace with the two helpers where possible.
2023-05-12 21:45:32 +01:00
Peter Nelson and PeterN
68782f951b
Cleanup: Vector supports random access.
2023-05-11 07:58:55 +01:00
Rubidium and rubidium42
1ae7eb1594
Codechange: use std::map over SmallMap and std::string of stredup(char*)
2023-05-09 23:14:48 +02:00
Peter Nelson and PeterN
d2034d9c38
Codechange: Scrollbar methods now accept size_t.
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This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium and rubidium42
877349c13d
Codechange: use std::string for text file name resolution
2023-05-05 08:54:29 +02:00
Patric Stout and Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
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This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson and PeterN
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
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This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Loïc Guilloux and GitHub
e4c511d403
Fix #10578 : Allow to select any version of AI/GS from GUI ( #10604 )
2023-04-07 19:33:07 +02:00
SamuXarick and Loïc Guilloux
fde7028a95
Fix #10059 : [Script] Let custom values on a config item be up to 10 digits + 1 for sign
2023-02-21 00:28:21 +01:00
glx22 and Loïc Guilloux
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
glx22 and Loïc Guilloux
cef9931e53
Cleanup: GS don't have "start_date"
2023-02-05 19:27:25 +01:00
Peter Nelson and PeterN
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson and PeterN
b6ed595176
Codechange: Prefer suggested widget padding.
2022-11-12 18:28:39 +00:00
Peter Nelson and PeterN
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Artin Alavi and GitHub
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2022-11-11 23:48:07 +01:00
Artin Alavi and GitHub
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00