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amacocian/OpenTTD
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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2026-07-24 20:12:42 +00:00
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6,098 Commits 23 Branches 229 Tags
45b662c679e0f443883e2408b9db4614e95fc3e4
Commit Graph
7 Commits
Author SHA1 Message Date
rubidium a419f4aeda (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 2007-02-13 10:26:53 +00:00
rubidium 8c3793a088 (svn r8608) -Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns. 2007-02-06 09:25:52 +00:00
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
Darkvater 5863a6088d (svn r8102) -Cleanup: Remove unreachable code (r8096), useless cast 2007-01-13 15:55:22 +00:00
Darkvater fc78ef95e1 (svn r8096) -Codechange: Invert the check if you are allowed to clear a road tile so there are not so many negations (too confusing) and added some comments to further clarify what happens. 2007-01-13 14:48:47 +00:00
rubidium f35ed4bbc2 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. 2007-01-10 18:56:51 +00:00
KUDr e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00
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