Commit Graph
328 Commits
Author SHA1 Message Date
Patric StoutandPatric Stout 0d840b4570 Codechange: remove queue_wrap / last_position from mouse movement
No backend uses it anymore, so also no longer any need to support
it.
2023-06-04 00:40:56 +02:00
Patric StoutandPatric Stout e83f244750 Codechange: simplify UpdateCursorPositionRelative
The function is only called with fix_at=true, so don't support
the other cases.
2023-06-04 00:40:56 +02:00
Rubidiumandrubidium42 63d9bb93b8 Codechange: migrate from C-style GetString to C++-style GetString 2023-05-21 21:17:12 +02:00
Rubidiumandrubidium42 3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
Patric StoutandPatric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Patric StoutandPatric Stout 60399e17bd Codechange: C++-ify the Layouter and related functions
They all now access a std::string_view, instead of a "const char *"
or std::string (in some cases).

Additionally, GetCharAtPosition and friends now return an index
instead of a "const char *", as it makes for a more clear interface.
2023-05-08 19:21:42 +02:00
PeterNandGitHub db573c8742 Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 2023-04-17 00:14:03 +02:00
PeterNandGitHub e97bf271dc Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
rubidium42andrubidium42 6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
Patric StoutandGitHub 1fb101eabb Codechange: address CodeQL issue "Multiplication result converted to larger type" (#10306)
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
PeterNandGitHub f7e2b6ef12 Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Peter NelsonandPeterN 9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter NelsonandPeterN 062ea68422 Change: Scale position of font shadow. 2022-11-12 18:28:39 +00:00
Peter NelsonandPeterN 123983743f Change: Add optional text labels to slider widget. 2022-11-12 18:28:39 +00:00
Bouke HaarsmaandMichael Lutz 45d98f689a Fix #9993: Handle DPI changes on macOS and Windows 2022-10-16 16:52:14 +02:00
PeterNandGitHub f279fc5772 Fix: DrawStringMultiLine() could overdraw (#10014)
This function did not take the line height into account when checking text will fit before the bottom bounds.
2022-09-10 17:48:38 +01:00
Michael Lutz 57b992717b Codechange: Extend DrawSpriteToRgbaBuffer to work with 8bpp blitters. 2022-01-01 12:19:30 +01:00
Michael Lutz f40e82a19d Fix #9743: [OSX] Don't try to render touchbar sprites with invalid zoom level. 2022-01-01 12:19:30 +01:00
Danny de BruijneandMichael Lutz 753b1d7e15 Feature: Add selected toolbar buttons to MacBook Pro Touch Bar 2021-09-23 21:03:00 +02:00
Patric StoutandPatric Stout 0013673faf Change: prevent palette updates during copying to the video driver
ThreadSanitizer rightfully notices that the game-thread could
update the palette while the draw-thread is copying it for local
use. The odds of this are very small, but nevertheless, it does
carry a very good point.

It wouldn't hurt the application in any way, but it might cause
visual glitches on the screen.
2021-06-26 20:28:05 +02:00
Patric StoutandPatric Stout 74186998a2 Codechange: use _cur_palette the same in all the drivers
It was a bit of a mixed bag. With this change, gfx.cpp is in
control who accesses _cur_palette from the video-drivers.
2021-06-26 20:28:05 +02:00
Patric StoutandGitHub c12a152ec9 Fix: thread safety issue during exiting the game (#9380)
_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
2021-06-17 18:58:59 +02:00
rubidium42andrubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
Michael Lutz 418e0ea85f Codechange: Use dynamic string list for contents of land info window. 2021-06-12 22:30:38 +02:00
rubidium42andrubidium42 cb89d22cf2 Codechange: add DrawString(Multiline) that accepts std::string& 2021-05-06 21:45:36 +02:00
Peter NelsonandPeterN 4791ff2862 Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed. 2021-04-30 17:08:15 +01:00
Peter NelsonandPeterN 2efa390a7d Codechange: Simplify calling of DrawCharCentered() 2021-04-30 17:08:15 +01:00
Patric StoutandGitHub 4866e43862 Codechange: rework codeflow introduced in 098d5b22 (#8837)
It didn't sit well to me, how I wrote the commit initially. First
casting a variable into another, only to write it back into the
originally feels wrong.

This flow makes a bit more sense to me.
2021-03-10 13:57:52 +01:00
Patric StoutandPatric Stout 970fedd78c Add: make modal windows update more smooth
Basically, modal windows had their own thread-locking for what
drawing was possible. This is a bit nonsense now we have a
game-thread. And it makes much more sense to do things like
NewGRFScan and GenerateWorld in the game-thread, and not in a
thread next to the game-thread.

This commit changes that: it removes the threads for NewGRFScan
and GenerateWorld, and just runs the code in the game-thread.
On regular intervals it allows the draw-thread to do a tick,
which gives a much smoother look and feel.

It does slow down NewGRFScan and GenerateWorld ever so slightly
as it spends more time on drawing. But the slowdown is not
measureable on my machines (with 700+ NewGRFs / 4kx4k map and
a Debug build).

Running without a game-thread means NewGRFScan and GenerateWorld
are now blocking.
2021-03-10 13:41:18 +01:00
Patric StoutandGitHub 098d5b2239 Fix #8711: having gui_zoom lower than zoom_min causes crashes (#8835)
gui_zoom was never clamp'd between zoom_min/zoom_max.

zoom_min controls how zoomed-in we load sprites. For a value of 1,
no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning
it wants quad-sized sprites to display, it was printing random
stuff to the screen, which could or could not result in crashes.
2021-03-10 13:39:03 +01:00
Patric StoutandPatric Stout b9eac7c6dc Codechange: remove the unused lock around Blitter 2021-03-08 19:18:55 +01:00
Patric StoutandCharles Pigott c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Michael Lutz 3e49aff35c Codechange: Allow video drivers to handle the cursor themselves. 2021-02-22 22:16:07 +01:00
Patric StoutandPatric Stout d437445c67 Codechange: use std::chrono to track time in modal windows
Adding to _realtime_ticks in a random place is a bit of a hack,
and by using modern C++, we can avoid this hack.
2021-02-19 10:43:15 +01:00
Michael Lutz 22f5aeab07 Feature: Automatic UI and font zoom levels when supported by the OS. 2021-02-14 14:16:40 +01:00
Charles PigottandGitHub 9b800a96ed Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
Patric StoutandPatric Stout d5b9f7ac37 Add: [Emscripten] use "relative mouse mode" with SDL2
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
2020-12-15 15:46:39 +01:00
TechGeekNZandCharles Pigott 8652a4db76 Cleanup: Give SetDirtyBlocks a more descriptive name. 2020-06-09 13:15:47 +01:00
TechGeekNZandCharles Pigott 3d8597d42e Cleanup: Add undocumented parameter to GetSpriteSize. 2020-06-07 01:04:41 +01:00
Niels Martin Hansen 35c55dfe70 Add: Filled polygon drawing function 2020-01-07 18:13:58 +01:00
glxandCharles Pigott 42144ecd56 Add: a TextColour flag to ignore colour changes from strings 2019-12-23 17:30:13 +00:00
stormconeandIngo von Borstel 40ebf3c765 Fix: Do not refer to a function in the documentation that was removed years ago (#7844)
The 'DoDrawString' was removed with this commit: f11300d
2019-11-25 22:59:03 +01:00
S. D. CloudtandCharles Pigott 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
JMcKiernandCharles Pigott 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Charles PigottandPeterN 327ff89808 Codechange: Remove PauseModeByte 2019-04-29 17:40:22 +01:00
Charles PigottandPeterN 96a4787710 Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte 2019-04-29 17:40:22 +01:00
glxandglx22 9195f2337a Codechange: use std::vector for _resolutions 2019-04-18 21:49:34 +02:00
Henry WilsonandMichael Lutz 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz baf9229931 Codechange: Replace AutoDeleteSmallVector with direct std::vector use in text layout code. 2019-04-09 22:45:15 +02:00