Commit Graph
61 Commits
Author SHA1 Message Date
Rubidiumandrubidium42 80d0c7763a Codechange: use Label for the ChunkId over multi-character-literals 2026-07-14 11:49:15 +02:00
Rubidiumandrubidium42 05e596661e Codechange: move VarType constants into 'VarTypes' 2026-07-08 17:51:45 +02:00
Rubidiumandrubidium42 d9d7f441db Codechange: make SLRefType scoped 2026-06-30 00:19:27 +02:00
Rubidiumandrubidium42 a76ba0d3d4 Codechange: make ChunkType scoped 2026-06-28 21:07:12 +02:00
Rubidiumandrubidium42 fc0ad4bb0a Codechange: remove unneeded spaces 2026-06-26 13:04:33 +02:00
Rubidiumandrubidium42 5bb87d39b7 Codechange: make SaveLoadVersion a scoped enum 2026-06-26 13:04:33 +02:00
rubidium42andGitHub 578ec33556 Codechange: use proper names for SLV_145 - SLV_198 (#15767)
* Codechange: rename SLV_145 to SLV_NEWGRF_AIRPORT_SMOKE
* Codechange: rename SLV_146 to SLV_UNIFY_WATER_CLASS
* Codechange: rename SLV_147 to SLV_UNIFY_ANIMATION_FRAME
* Codechange: rename SLV_148 to SLV_INDUSTRY_PLATFORM
* Codechange: rename SLV_149 to SLV_CUSTOM_SEA_LEVEL
* Codechange: rename SLV_150 to SLV_FRACTIONAL_CARGO_DELIVERY
* Codechange: rename SLV_151 to SLV_STORE_NEWGRF_VERSION
* Codechange: rename SLV_152 to SLV_INDUSTRY_MANAGEMENT
* Codechange: rename SLV_153 to SLV_LEAVE_ROAD_STOP_SEPARATELY
* Codechange: rename SLV_154 to SLV_PAUSE_LEVEL
* Codechange: rename SLV_155 to SLV_NEWGRF_OBJECT_VIEW
* Codechange: rename SLV_156 to SLV_TERRAFORM_LIMITS
* Codechange: rename SLV_157 to SLV_UNIFY_GROUND_VEHICLES
* Codechange: rename SLV_158 to SLV_TRACK_REAL_AND_AUTO_ORDERS
* Codechange: rename SLV_159 to SLV_MAX_LENGTH_AND_REVERSE_SIGNALS
* Codechange: rename SLV_160 to SLV_DISALLOW_ROAD_RECONSTRUCTION
* Codechange: rename SLV_161 to SLV_PERSISTENT_STORAGE_POOL
* Codechange: rename SLV_162 to SLV_NEWGRF_CUSTOM_CARGO_AGING
* Codechange: rename SLV_163 to SLV_RIVERS
* Codechange: rename SLV_164 to SLV_VEHICLE_CENTRE_AND_Z_POS
* Codechange: rename SLV_165 to SLV_SCRIPT_TOWN_GROWTH
* Codechange: rename SLV_166 to SLV_INFRASTRUCTURE_MAINTENANCE_COSTS
* Codechange: rename SLV_167 to SLV_NEWGRF_AIRCRAFT_RANGE
* Codechange: rename SLV_168 to SLV_SCRIPT_TOWN_TEXT
* Codechange: rename SLV_169 to SLV_MOVE_SCC_ENCODED
* Codechange: rename SLV_170 to SLV_COUNT_INDIVIDUAL_CARGOES
* Codechange: rename SLV_171 to SLV_SCENARIO_DEITY_SIGNS
* Codechange: rename SLV_172 to SLV_ORDER_MAX_SPEED
* Codechange: rename SLV_173 to SLV_FIX_ROAD_OWNERSHIP
* Codechange: rename SLV_174 to SLV_CURRENT_ORDER_MAX_SPEED
* Codechange: rename SLV_175 to SLV_AUTOREPLACE_WHEN_OLD_TREE_LIMIT
* Codechange: rename SLV_176 to SLV_BACKUP_ORDER_STATE
* Codechange: rename SLV_177 to SLV_MONTHLY_BANKRUPTCY_CHECK
* Codechange: rename SLV_178 to SLV_SCRIPT_SETTINGS_PROFILE
* Codechange: rename SLV_179 to SLV_ROBUST_ENGINE_PREVIEW
* Codechange: rename SLV_180 to SLV_SERVICE_INTERVAL_PERCENT
* Codechange: rename SLV_181 to SLV_CARGO_RESERVATION
* Codechange: rename SLV_182 to SLV_GOAL_PROGRESS_PLANE_ACCELERATION
* Codechange: rename SLV_183 to SLV_CARGODIST
* Codechange: rename SLV_184 to SLV_SEPARATE_LOCALE_UNITS
* Codechange: rename SLV_185 to SLV_STORYBOOKS
* Codechange: rename SLV_186 to SLV_OBJECT_TYPE_TO_POOL
* Codechange: rename SLV_187 to SLV_LINKGRAPH_RESTRICTED_FLOW
* Codechange: rename SLV_188 to SLV_UNIFY_RV_TRAVEL_TIME
* Codechange: rename SLV_189 to SLV_GROUP_HIERARCHY
* Codechange: rename SLV_190 to SLV_SEPARATE_ORDER_TRAVEL_WAIT_TIME
* Codechange: rename SLV_191 to SLV_LINKGRAPH_LOCATION_DISASTER_STORE
* Codechange: rename SLV_192 to SLV_FIX_ORDER_BACKUP
* Codechange: rename SLV_193 to SLV_HIDE_ENGINES_FOR_COMPANY
* Codechange: rename SLV_194 to SLV_MAX_BRIDGE_MAP_HEIGHT
* Codechange: rename SLV_195 to SLV_DISTINGUISH_1_6
* Codechange: rename SLV_196 to SLV_DISTINGUISH_1_7
* Codechange: rename SLV_197 to SLV_STORE_MAP_VARIETY
* Codechange: rename SLV_198 to SLV_TOWN_GROWTH_IN_GAME_TICKS
2026-06-23 22:01:31 +00:00
Cyprian Klimaszewskiandrubidium42 2ac0811ff9 Codechange: Make documentation comments for some functions recognised by doxygen. 2026-02-21 15:05:13 +01:00
Rubidiumandrubidium42 ee9e8ab9b2 Codechange: replace 'new (index) PoolItem(...' with 'PoolItem::CreateAtIndex(index, ...' 2026-01-03 16:04:32 +01:00
Rito12andrubidium42 859b56a066 Doc: Correct file descriptions to match coding style and doxygen. 2025-12-15 17:31:00 +01:00
Cyprian KlimaszewskiandGitHub 99f04f27de Doc: Update information for receiving a copy of GPL. (#14869) 2025-12-07 11:25:08 +00:00
Peter NelsonandGitHub b042e7a439 Codefix: Prefer static inline const keyword order. (#14301) 2025-05-25 20:32:56 +01:00
Peter NelsonandGitHub 42eb513897 Codechange: Make use of emplace_back's return value. (#13879) 2025-03-23 18:34:04 +00:00
Rubidiumandrubidium42 09716dba75 Codechange: do not use MallocT for the pool
Needed to make the placement new operator use Tindex over size_t because of
ambiguity for the delete operator variant that also has the size.
2025-02-28 20:15:42 +01:00
Peter NelsonandGitHub 14e2839087 Codechange: Let's use this new emplace_back() thing. (#13081) 2024-11-15 20:28:17 +00:00
Rubidiumandrubidium42 c9276c2959 Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
Rubidiumandrubidium42 eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
PeterNandGitHub 078e27bd84 Fix #10619: Crash loading linkgraph for older savegames. (#10620) 2023-04-09 19:28:55 +01:00
Michael Lutz aab580e0ac Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph. 2023-02-26 21:41:24 +01:00
Michael Lutz 7352f812e6 Codechange: [Linkgraph] Only store present link graph edges and not all possible edges. 2023-02-26 21:41:24 +01:00
Michael Lutz fe27db3dfd Codechange: [Linkgraph] Store edges in each node and not in a global matrix. 2023-02-26 21:41:24 +01:00
Nicolas ChappeandMichael Lutz 977604ef08 Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo
Passengers usually prefer fast paths to short paths.
Average travel times of links are updated in real-time for use in Dijkstra's algorithm,
and newer travel times weigh more, just like capacities.
2021-08-17 14:57:59 +02:00
Patric StoutandGitHub 8f5d0ecde3 Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.

Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
2021-07-09 21:16:03 +02:00
glx22andLoïc Guilloux 6e627f35ac Cleanup: Remove now unneeded ChunkHandler members 2021-07-06 22:29:08 +02:00
glx22andLoïc Guilloux 2c941cd8b3 Codechange: Use ChunkHandlers sub-classes 2021-07-06 22:29:08 +02:00
glx22andLoïc Guilloux c1a9fe6fbd Codechange: Use static array of references to ChunkHandler 2021-07-06 22:29:08 +02:00
Patric StoutandPatric Stout 3826703bc3 Add: store headers for chunks with SL_STRUCTLIST 2021-07-02 22:21:58 +02:00
Patric StoutandPatric Stout 7dd5fd6ed4 Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Patric StoutandPatric Stout 88edfd4ef1 Change: rework several CH_RIFF chunks to use CH_ARRAY instead
This adds two byte extra to those chunks, and might feel a bit
silly at first. But in later changes we will prefix CH_ARRAY with
a table header, and then this change shines.

Without this, we could still add headers to these chunks, but any
external reader wouldn't know if the CH_RIFF has them or not. This
way is much more practical, as they are now more like any other
chunk.
2021-06-15 19:36:15 +02:00
Patric StoutandPatric Stout a146bcfe93 Change: store length of SL_STRUCTLIST in the savegame
This wasn't consistently done, and often variables were used that
were read by an earlier blob. By moving it next to the struct
itself, the code becomes a bit more self-contained and easier to
read.

Additionally, this allows for external tooling to know how many
structs to expect, instead of having to know where to find the
length-field or a hard-coded value that can change at any moment.
2021-06-15 16:45:04 +02:00
Patric StoutandPatric Stout 7b135a8269 Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks 2021-06-14 21:58:05 +02:00
Patric StoutandPatric Stout 5cd0c65787 Codechange: move Save/Load functions of same chunk next to each other 2021-06-14 21:58:05 +02:00
Patric StoutandPatric Stout 8f323855b1 Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but
it is a list of SL_REF. With this rename, it hopefully saves a few
people from "wtf?" moments.
2021-06-10 19:18:24 +02:00
c27afdf3f6 Codechange: Remove FOR_ALL_CHUNK_HANDLERS
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-06-06 19:35:06 +02:00
Patric StoutandGitHub 9fff00ba20 Codechange: C++-ify lists for SaveLoad (#9323)
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant

As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
Patric StoutandGitHub 0c96884700 Codechange: add a wrapper function to find all settings based on prefix (#9312) 2021-05-30 10:55:52 +02:00
rubidium42andrubidium42 3bb6ce8827 Codechange: use initializer_lists for the settings tables
Not using vectors as those require copying from the initializer list and that
makes unique_ptrs to the actual SettingDesc objects later impossible.
2021-05-27 18:49:43 +02:00
rubidium42andrubidium42 425d50372f Codechange: let SettingDesc extend SettingDescBase 2021-05-27 18:49:43 +02:00
Rubidiumandrubidium42 bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 2021-05-15 10:16:10 +02:00
Milek7andGitHub aade177d79 Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. (#9046) 2021-04-17 19:19:37 +01:00
Michael Lutz 7845434270 Codechange: Don't use cpp_offsetof in the save/load code.
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.

Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Jonathan G RennisonandPatric Stout 0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
glxandNiels Martin Hansen 09fa39c5b5 Codechange: Replace linkgraph related FOR_ALL with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. CloudtandCharles Pigott 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
PeterNandGitHub 83c1678f9e Fix #7577: Check if linkgraph station index is valid before dereferencing. (#7583) 2019-05-10 21:36:03 +01:00
peter1138andCharles Pigott 4f052fc2a4 Cleanup: Fix alignment after NULL -> nullptr change. 2019-04-13 20:35:10 +01:00
Henry WilsonandMichael Lutz 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Henry WilsonandPeterN c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
Henry WilsonandPeterN a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry WilsonandPeterN a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 2019-03-26 20:15:57 +00:00