Peter Nelson and Peter Nelson
16eb17418b
Change: Use aspect ratios for some common widgets.
2024-04-19 22:11:16 +01:00
Peter Nelson and GitHub
de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. ( #12457 )
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These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
Peter Nelson and GitHub
d683ec0183
Codechange: Move dropdown and slider out of widgets directory. ( #12403 )
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Also shuffle headers to place widget includes near end.
This leaves the widgets directory solely for defining Widget IDs.
2024-03-31 19:37:16 +01:00
Rubidium and rubidium42
86cb184eb4
Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc
2024-03-10 10:14:20 +01:00
Rubidium and rubidium42
bab5a8a787
Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
2024-03-10 10:14:20 +01:00
Peter Nelson and GitHub
d4f0f0e2c5
Codechange: Use GetVisibleRangeIterators() in more places. ( #12190 )
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This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
2024-02-27 20:10:06 +00:00
frosch and frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Peter Nelson and Peter Nelson
6d93fa649c
Change: Towns generate cargo based on town production effect.
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This replaces the fixed handling of passengers and mail.
2024-02-02 20:37:49 +00:00
Peter Nelson and Peter Nelson
60dcf3b5e2
Codechange: Rename TownEffect to TownAcceptanceEffect.
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This makes it clearer that TownEffect only affects acceptance behaviour.
2024-02-02 20:37:49 +00:00
merni-ns and GitHub
ccaa383e85
Fix #11938 : Check infinite money setting in cases where it was missed ( #11939 )
2024-01-31 20:11:48 +01:00
frosch and frosch
a9d1078434
Codechange: Remove TKM from town action tooltips.
2024-01-28 14:44:24 +01:00
frosch and frosch
68c64d2511
Codechange: Remove TKM string codes by duplicating strings.
2024-01-28 14:44:24 +01:00
Peter Nelson and Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
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This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Peter Nelson and Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
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Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Finn Willard and Tyler Trahan
7d3ae4a058
Add: Hotkey to focus town directory filter box
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Co-authored-by: Tyler Trahan <tyler@tylertrahan.com >
2023-12-19 11:23:37 -05:00
Peter Nelson and GitHub
bdef9b451c
Codechange: Remove unnecessary SetMinimalTextLines for text buttons alongside captions. ( #11549 )
2023-12-06 21:14:09 +00:00
Peter Nelson and Peter Nelson
dcf730f1f6
Codechange: Optionally allow passing state to GUIList sorter function.
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GUIList sorter functions can currently only use global state, which makes per-window-instance sorting difficult.
2023-12-04 08:24:39 +00:00
Peter Nelson and GitHub
9122b4eb47
Codechange: SetMinimalTextLines(1, 0) is implied for widgets with text. ( #11536 )
2023-12-03 22:42:50 +00:00
Peter Nelson and GitHub
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
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These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson and GitHub
0578b8eaa9
Change: Use picker-spacing for scenario found town window. ( #11478 )
2023-11-20 23:06:15 +00:00
Peter Nelson and Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
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This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Rubidium and rubidium42
c9276c2959
Codechange: replace x.size() == 0 with x.empty()
2023-10-20 23:05:43 +02:00
Tyler Trahan and GitHub
088db62dba
Change: Always allow expanding towns in Scenario Editor to build new roads ( #11377 )
2023-10-19 17:01:45 -04:00
Peter Nelson and Peter Nelson
f379b31e28
Add: data parameter in Window::Close method.
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This allows passing data when closing a window, e.g. to indicate how it was closed.
2023-10-13 20:47:28 +01:00
frosch and frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium and rubidium42
8ab0936491
Codechange: use parameter pack/folding instead of va_arg macros for widget states
2023-09-16 23:09:53 +02:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Peter Nelson and PeterN
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
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This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Rubidium and rubidium42
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium and rubidium42
74924c8186
Codechange: includes must be before 'safeguards.h'
2023-06-18 21:22:14 +02:00
Rubidium and rubidium42
2dd2b698d2
Codechange: convert C-style GetTownName API to std::string returning API
2023-06-05 17:07:39 +02:00
Patric Stout and GitHub
772729cc7d
Fix: when syncing width of GUI items, take padding into account ( #10915 )
2023-06-05 10:27:04 +02:00
Peter Nelson and PeterN
941dbadf9e
Codechange: Add and use GetScrolledItemFromWidget to get a list item.
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This function returns an iterator, either to the selected item or the
container's end.
This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Peter Nelson and PeterN
d2034d9c38
Codechange: Scrollbar methods now accept size_t.
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This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium and rubidium42
c829930440
Codechange: replace strnatcmp with C++ string capable version
2023-04-29 12:07:45 +02:00
Jonathan G Rennison and PeterN
684c7bbc93
Fix: Violation of strict weak ordering in TownRatingSorter
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If two unrated town names compare equal in TownNameSorter
2023-04-23 12:52:12 +01:00
Patric Stout and Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Patric Stout and Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
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This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
glx22 and Loïc Guilloux
3278f4c7bb
Fix #10280 , 59645c6: Ignore double-click for unavailable town actions
2023-02-10 19:39:21 +01:00
glx22 and Loïc Guilloux
d6aa526b69
Fix #10461 , 59645c6: Properly check for _local_company validity
2023-02-10 19:39:21 +01:00
Rubidium and rubidium42
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
PeterN and GitHub
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. ( #10285 )
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Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
Didac Perez Parera and GitHub
35d55bd534
Feature: Expand all towns in the scenario editor ( #10215 )
2022-12-25 19:42:50 +01:00
Peter Nelson and PeterN
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson and PeterN
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Joel-Milligan and GitHub
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Bouke Haarsma and Michael Lutz
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
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On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2022-10-18 22:03:21 +02:00
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00