rubidium
5ca16c21d3
(svn r24228) [1.2] -Backport from trunk:
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- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
2012-05-12 07:31:25 +00:00
rubidium
4e6310d848
(svn r24226) [1.2] -Backport from trunk:
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- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
2012-05-12 07:22:40 +00:00
rubidium
12fac2345e
(svn r24073) [1.2] -Backport from trunk:
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- Fix: Wrong numbering of string parameters causing wrong capacities to be shown [FS#5124] (r24058)
- Fix: Improve error messages for the placement restrictions of banks, water towers and toy shops [FS#5095] (r24040)
2012-03-26 20:36:38 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
rubidium
3d88c74389
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
yexo
2b1a380902
(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0
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-Fix: wait until all tiles of an industry are completed before starting to cut trees
2011-12-09 16:12:38 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
yexo
5c838ff1c3
(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
2011-11-08 19:48:47 +00:00
frosch
52774235eb
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
2011-11-08 17:27:13 +00:00
frosch
30874b5e81
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
2011-11-08 17:26:49 +00:00
frosch
b98c7763de
(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
2011-11-08 17:26:13 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
459c9523e8
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
798f5a8608
(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
2011-11-04 10:31:46 +00:00
rubidium
1dc685aeea
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
2011-11-04 10:30:10 +00:00
rubidium
69162621d8
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
2011-11-04 10:25:58 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
frosch
3eddb9c23f
(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
2011-10-21 19:10:35 +00:00
planetmaker
dfa45e79fe
(svn r22673) -Add #4690 : Provide random bits in var 0x10 for callback 0x3B in all cases (Hirundo)
2011-07-19 16:52:30 +00:00
terkhen
00e5c1df18
(svn r22567) -Codechange: Store persistent storages inside a pool.
2011-06-12 20:47:45 +00:00
terkhen
d7ec492887
(svn r22556) -Codechange: Remove constness from the town pointer at industries.
2011-06-12 20:31:44 +00:00
planetmaker
e5a88a1077
(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
2011-06-09 16:35:09 +00:00
frosch
71822b6f1b
(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
2011-05-28 09:45:12 +00:00
frosch
474b4799e8
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
2011-05-21 11:26:37 +00:00
smatz
756cc6cf65
(svn r22116) -Codechange: use PoolBase::Clean() at more places
2011-02-19 23:05:47 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
planetmaker
68d03b66e3
(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
2011-02-07 20:47:58 +00:00
planetmaker
44495f8dba
(svn r22011) -Codechange: Rename a few variables and enhance code clearity
2011-02-07 20:47:06 +00:00
planetmaker
64280e63fb
(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
2011-02-07 20:45:31 +00:00
alberth
4364cec392
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
2011-02-06 18:26:50 +00:00
alberth
d84502c432
(svn r22000) -Codechange: Introduce an enum for the industry density setting.
2011-02-06 18:11:39 +00:00
alberth
a5921c0514
(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
2011-02-06 17:21:49 +00:00
alberth
870d2eafbf
(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
2011-02-06 17:19:56 +00:00
alberth
bdf5a1c2f7
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
2011-02-05 10:28:31 +00:00
terkhen
734994c9ba
(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
2011-01-29 17:30:25 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
7efd7e19ed
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
2011-01-18 22:31:06 +00:00
rubidium
cdd35c6a51
(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
2010-12-12 20:58:33 +00:00
rubidium
e0351ab414
(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP
2010-12-12 20:11:46 +00:00
alberth
3b0ee65571
(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
2010-11-20 14:15:02 +00:00
alberth
d6afbd025c
(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available.
2010-11-20 12:20:59 +00:00
alberth
2c4564c7dd
(svn r21175) -Add: Forced construction of missing industries.
2010-11-13 15:21:55 +00:00
alberth
0c775e5750
(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries.
2010-11-13 15:20:57 +00:00
alberth
a245db6360
(svn r21173) -Codechange: Don't recompute target industry counts each time.
2010-11-13 15:19:43 +00:00
alberth
eb4ab0091a
(svn r21172) -Feature: Better control over how many new industries are created during the game.
2010-11-13 15:17:55 +00:00
alberth
f22fb0d53d
(svn r21171) -Change: Reset industry build data at game start or load.
2010-11-13 15:15:25 +00:00