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Codechange: make NetworkGameStatus a scoped enum
This commit is contained in:
committed by
Peter Nelson
parent
62d71bd43f
commit
fe989c3dc4
@@ -25,7 +25,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::CloseConnection(NetworkRecvStat
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/* Connection is closed, but we never received a packet. Must be offline. */
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NetworkGame *item = NetworkGameListAddItem(this->connection_string);
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if (item->refreshing) {
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item->status = NGLS_OFFLINE;
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item->status = NetworkGameStatus::Offline;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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@@ -92,7 +92,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerFull(Packet &)
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Debug(net, 9, "Query::ReceiveServerFull()");
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NetworkGame *item = NetworkGameListAddItem(this->connection_string);
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item->status = NGLS_FULL;
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item->status = NetworkGameStatus::Full;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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@@ -105,7 +105,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerBanned(Packet &)
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Debug(net, 9, "Query::ReceiveServerBanned()");
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NetworkGame *item = NetworkGameListAddItem(this->connection_string);
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item->status = NGLS_BANNED;
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item->status = NetworkGameStatus::Banned;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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@@ -126,7 +126,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerGameInfo(Packet &p
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/* Check for compatibility with the client. */
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CheckGameCompatibility(item->info);
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/* Ensure we consider the server online. */
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item->status = NGLS_ONLINE;
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item->status = NetworkGameStatus::Online;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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@@ -147,9 +147,9 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerError(Packet &p)
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* NetworkErrorCode::NotExpected on requesting the game info. Show to the
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* user this server is too old to query.
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*/
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item->status = NGLS_TOO_OLD;
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item->status = NetworkGameStatus::TooOld;
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} else {
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item->status = NGLS_OFFLINE;
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item->status = NetworkGameStatus::Offline;
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}
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item->refreshing = false;
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