Codechange: use proper names for SLV_1 - SLV_19 (#15750)

* Codechange: rename SLV_1 to SLV_BIG_CURRENCY
* Codechange: rename SLV_2 to SLV_VEHICLE_CURRENCY_STATION_CHANGES
* Codechange: rename SLV_3 to SLV_BIGGER_STATION_VARIABLES
* Codechange: rename SLV_4 to SLV_TOWN_TOLERANCE_PAUSE_MODE
* Codechange: rename SLV_5 to SLV_BIG_MAP
* Codechange: rename SLV_6 to SLV_MULTIPLE_ROAD_STOPS
* Codechange: rename SLV_7 to SLV_LARGER_CARGO_SOURCE
* Codechange: rename SLV_8 to SLV_LARGER_UNIT_NUMBER
* Codechange: rename SLV_9 to SLV_LARGER_TOWN_CARGO_STATISTICS
* Codechange: rename SLV_10 to SLV_LARGER_TOWN_COUNTER
* Codechange: rename SLV_11 to SLV_LARGER_TOWN_ITERATOR
* Codechange: rename SLV_12 to SLV_LINK_WAYPOINT_TO_TOWN
* Codechange: rename SLV_13 to SLV_LARGER_AI_STATE_COUNTER
* Codechange: rename SLV_14 to SLV_TRANSFER_ORDER
* Codechange: rename SLV_15 to SLV_MOVE_SEMAPHORE_BITS
* Codechange: rename SLV_16 to SLV_ENGINE_RENEW
* Codechange: rename SLV_17 to SLV_STORE_WAYPOINT_ID_IN_MAP
* Codechange: rename SLV_18 to SLV_REMOVE_MINOR_VERSION
* Codechange: rename SLV_19 to SLV_ENGINE_RENEW_POOL
This commit is contained in:
rubidium42
2026-06-21 19:27:53 +02:00
committed by GitHub
parent ec727fe440
commit d81eefcdc8
27 changed files with 253 additions and 252 deletions
+1 -1
View File
@@ -39,7 +39,7 @@ struct ANITChunkHandler : ChunkHandler {
if (IsSavegameVersionBefore(SLV_80)) {
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
TileIndex anim_list[256];
SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_MULTIPLE_ROAD_STOPS) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
for (int i = 0; i < 256; i++) {
if (anim_list[i] == 0) break;