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Codechange: Use proper widget type and update widgets properly (#14870)
For vehicle window.
This commit is contained in:
+6
-6
@@ -2097,7 +2097,7 @@ CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, boo
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front->ConsistChanged(CCF_ARRANGE);
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SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
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SetWindowDirty(WC_VEHICLE_DETAILS, front->index);
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SetWindowDirty(WC_VEHICLE_VIEW, front->index);
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InvalidateWindowData(WC_VEHICLE_VIEW, front->index);
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SetWindowClassesDirty(WC_TRAINS_LIST);
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}
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} else {
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@@ -2119,7 +2119,7 @@ CommandCost CmdReverseTrainDirection(DoCommandFlags flags, VehicleID veh_id, boo
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/* We cancel any 'skip signal at dangers' here */
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v->force_proceed = TFP_NONE;
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
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if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) {
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v->flags.Flip(VehicleRailFlag::Reversing);
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@@ -2177,7 +2177,7 @@ CommandCost CmdForceTrainProceed(DoCommandFlags flags, VehicleID veh_id)
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if (flags.Test(DoCommandFlag::Execute)) {
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t->force_proceed = DetermineNextTrainForceProceeding(t);
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SetWindowDirty(WC_VEHICLE_VIEW, t->index);
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InvalidateWindowData(WC_VEHICLE_VIEW, t->index);
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/* Unbunching data is no longer valid. */
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t->ResetDepotUnbunching();
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@@ -3049,7 +3049,7 @@ static void TrainEnterStation(Train *v, StationID station)
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}
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v->force_proceed = TFP_NONE;
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
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v->BeginLoading();
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@@ -3363,7 +3363,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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/* However, we do not want to be stopped by PBS signals
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* entered via the back. */
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v->force_proceed = (v->force_proceed == TFP_SIGNAL) ? TFP_STUCK : TFP_NONE;
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
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}
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}
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@@ -4034,7 +4034,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
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if (v->cur_speed == 0 && v->vehstatus.Test(VehState::Stopped)) {
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/* If we manually stopped, we're not force-proceeding anymore. */
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v->force_proceed = TFP_NONE;
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
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}
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int adv_spd = v->GetAdvanceDistance();
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