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Codechange: Use EnumBitSet for SettingFlags. (#13429)
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@@ -223,7 +223,7 @@ void Gamelog::Print(std::function<void(const std::string &)> proc)
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/* virtual */ void LoggedChangeSettingChanged::FormatTo(std::back_insert_iterator<std::string> &output_iterator, GrfIDMapping &, GamelogActionType)
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{
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/* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
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/* A setting with the SettingFlag::NoNetwork flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
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fmt::format_to(output_iterator, "Setting changed: {} : {} -> {}", this->name, this->oldval, this->newval);
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}
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