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Codechange: use scoped enum for PacketGameType
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@@ -83,13 +83,13 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo()
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{
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Debug(net, 9, "Query::SendGameInfo()");
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this->SendPacket(std::make_unique<Packet>(this, PACKET_CLIENT_GAME_INFO));
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this->SendPacket(std::make_unique<Packet>(this, PacketGameType::ClientGameInfo));
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return NETWORK_RECV_STATUS_OKAY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet &)
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NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerFull(Packet &)
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{
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Debug(net, 9, "Query::Receive_SERVER_FULL()");
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Debug(net, 9, "Query::ReceiveServerFull()");
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NetworkGame *item = NetworkGameListAddItem(this->connection_string);
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item->status = NGLS_FULL;
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@@ -100,9 +100,9 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet &)
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet &)
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NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerBanned(Packet &)
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{
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Debug(net, 9, "Query::Receive_SERVER_BANNED()");
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Debug(net, 9, "Query::ReceiveServerBanned()");
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NetworkGame *item = NetworkGameListAddItem(this->connection_string);
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item->status = NGLS_BANNED;
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@@ -113,9 +113,9 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet &)
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet &p)
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NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerGameInfo(Packet &p)
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{
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Debug(net, 9, "Query::Receive_SERVER_GAME_INFO()");
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Debug(net, 9, "Query::ReceiveServerGameInfo()");
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NetworkGame *item = NetworkGameListAddItem(this->connection_string);
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@@ -134,11 +134,11 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet &p)
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NetworkRecvStatus QueryNetworkGameSocketHandler::ReceiveServerError(Packet &p)
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{
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NetworkErrorCode error = static_cast<NetworkErrorCode>(p.Recv_uint8());
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Debug(net, 9, "Query::Receive_SERVER_ERROR(): error={}", error);
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Debug(net, 9, "Query::ReceiveServerError(): error={}", error);
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NetworkGame *item = NetworkGameListAddItem(this->connection_string);
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