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@@ -100,6 +100,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_pause_mode = {};
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_game_speed = 100;
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TimerGameTick::counter = 0;
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TimerGameEconomy::days_since_last_month = 0;
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_cur_tileloop_tile = TileIndex{1};
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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