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Codechange: document return types and parameters
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+9
-3
@@ -717,7 +717,10 @@ static CommandCost CmdBuildRailWagon(DoCommandFlags flags, TileIndex tile, const
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return CommandCost();
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}
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/** Move all free vehicles in the depot to the train */
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/**
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* Move all free vehicles in the depot to the train.
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* @param u The train to move the free vehicles to.
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*/
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void NormalizeTrainVehInDepot(const Train *u)
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{
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assert(u->IsEngine());
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@@ -2215,7 +2218,6 @@ ClosestDepot Train::FindClosestDepot()
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return ClosestDepot(tfdd.tile, GetDepotIndex(tfdd.tile), tfdd.reverse);
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}
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/** Play a sound for a train leaving the station. */
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void Train::PlayLeaveStationSound(bool force) const
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{
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static const SoundFx sfx[] = {
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@@ -2512,7 +2514,10 @@ static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enter
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/**
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* Extend a train path as far as possible. Stops on encountering a safe tile,
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* another reservation or a track choice.
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* @return INVALID_TILE indicates that the reservation failed.
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* @param v The train to extend the reservation for.
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* @param new_tracks Optional pointer to the track bits at the end of the reservation.
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* @param enterdir Optional pointer to the enter dir at the end of the reservation.
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* @return Information about the reservation, empty if no path could be found.
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*/
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static PBSTileInfo ExtendTrainReservation(const Train *v, TrackBits *new_tracks, DiagDirection *enterdir)
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{
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@@ -3247,6 +3252,7 @@ static uint CheckTrainCollision(Vehicle *v, Train *t)
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* Reports the incident in a flashy news item, modifies station ratings and
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* plays a sound.
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* @param v %Train to test.
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* @return \c true iff there has been a collision.
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*/
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static bool CheckTrainCollision(Train *v)
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{
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