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Codechange: document return types and parameters
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+6
-1
@@ -170,8 +170,9 @@ Town::~Town()
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/**
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* Invalidating of the "nearest town cache" has to be done
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* after removing item from the pool.
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* @copydoc Pool::PoolItem::PostDestructor
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*/
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void Town::PostDestructor(size_t)
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void Town::PostDestructor([[maybe_unused]] size_t index)
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{
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InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_FORCE_REBUILD);
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UpdateNearestTownForRoadTiles(false);
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@@ -931,6 +932,7 @@ static RoadBits GetTownRoadBits(TileIndex tile)
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/**
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* Get the road type that towns should build at this current moment.
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* They may have built a different type in the past.
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* @return The best road type for towns at this time.
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*/
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RoadType GetTownRoadType()
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{
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@@ -1471,6 +1473,7 @@ static bool TownCanGrowRoad(TileIndex tile)
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/**
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* Check if the town is allowed to build roads.
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* @param modes The configuration of the town growth.
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* @return true If the town is allowed to build roads.
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*/
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static inline bool TownAllowedToBuildRoads(TownExpandModes modes)
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@@ -2698,6 +2701,7 @@ static inline bool TownLayoutAllows2x2HouseHere(Town *t, TileIndex tile, TownExp
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* @param noslope Are foundations disallowed for this house?
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* @param second The diagdir from the first tile to the second tile.
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* @param modes The parts of the town that are being grown.
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* @return \c true iff a 2x1 or 1x2 house can be built.
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*/
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static bool CheckTownBuild2House(TileIndex *tile, Town *t, int maxz, bool noslope, DiagDirection second, TownExpandModes modes)
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{
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@@ -2724,6 +2728,7 @@ static bool CheckTownBuild2House(TileIndex *tile, Town *t, int maxz, bool noslop
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* @param maxz The maximum Z level, since all tiles must have the same height.
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* @param noslope Are foundations disallowed for this house?
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* @param modes The parts of the town that are being grown.
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* @return \c true iff a 2x2 house can be built.
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*/
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static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, int maxz, bool noslope, TownExpandModes modes)
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{
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