Codechange: Check command callbacks registration even in single player

This commit is contained in:
glx22
2025-12-21 15:39:29 +01:00
committed by Loïc Guilloux
parent 0a88c084ad
commit 95b913bbb7
2 changed files with 12 additions and 0 deletions
+10
View File
@@ -111,6 +111,16 @@ inline auto MakeCallbackTable(std::index_sequence<i...>) noexcept
/** Type-erased table of callbacks. */
static const auto _callback_table = MakeCallbackTable(std::make_index_sequence<_callback_tuple_size>{});
/**
* Helper function to ensure that callbacks used when Posting commands are actually registered for the network calls.
* @param callback The callback to check.
* @return \c true when the callback is in the callback table, otherwise \c false.
*/
bool IsNetworkRegisteredCallback(CommandCallback *callback)
{
return std::ranges::find(_callback_table, callback) != _callback_table.end();
}
template <typename T> struct CallbackArgsHelper;
template <typename... Targs>
struct CallbackArgsHelper<void(*const)(Commands, const CommandCost &, Targs...)> {